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Deadly Premonition PC port locked to 720p, no gfx options (nm, Durante fixed it)

Gbraga

Member
Aug 6, 2009
23,746
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So no framerate locked at 20 or whatever weird shit I was expecting?

Not defending locked 720p, but I guess it's the lesser evil.

But still, Durante pls
 

InfiniteNine

Rolling Girl
Jul 22, 2009
24,135
1
0
28
Someone in the Steam Community is reporting that the game is running at 60 FPS during gameplay and 30 FPS during cut-scenes. No further information was provided.
Sounds good to me! I'm looking forward to playing it when I get paid or break down and buy it in a few hours because I'm weak.
 

Addnan

Member
May 16, 2011
8,517
1
700
London
Heh, I have been idling all my games selling my cards and I am just about made enough to buy this game now. I guess I won't be.
 

BLACK AMERICAN PSYCHO

Junior Member
Mar 28, 2012
10,071
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765
It's always Japanese developer that do this non sense,is it hard to add in simple shit like resolution? Maybe it's harder than I think.
 

Saty

Member
Sep 4, 2009
7,403
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This is exactly how the Dark Souls thread began before people started throwing around "entitled" like a frisbee. Creating an option that adjusts a game's internal rendering resolution is a very trivial thing and there's simply no excuse for it missing in a game powered by a 3D renderer.
Maybe it is trivial. Personally i give more slack to devs in this situation.
 

Alvarez

Banned
Jun 9, 2013
1,017
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Puerto Rico
For a Japanese developer's first effort on the platform, i'm less bothered with that. Would you rather no game at all? And it's a learning experience for them. Look how good the PC version of Dark Souls 2 is shaping to be.
Step 1) Allow the resolution to be affected by the initialization file.

That's it. There are no other steps. It takes less than five minutes for this to be done. The recompiling of the application would take more time than the actual edit.

Please stop defending Japanese devs because they are Japanese. This is RPG Maker-level shit and they should know better.
 

Eusis

Member
Apr 15, 2011
36,667
1
705
Would higher resolutions make a big difference to this? It wasn't exactly a pretty game, IIRC.
It's a post 32-bit game. Those almost always benefit from a higher resolution.

And people do need to remember Durante wasn't responsible for the FPS fix, just the resolution fix in Dark Souls... which DOES make it valid to hope he provides a fix here. Still, it sounds like here they simply don't offer resolution options, whereas Dark Souls did but rendered internally at 1024x720 anyway.
 

Gbraga

Member
Aug 6, 2009
23,746
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It's always Japanese developer that do this non sense,is it hard to add in simple shit like resolution? Maybe it's harder than I think.
I think it has more to do with them not being used to PC gaming and what people expect out of PC versions of games. I'm glad they're trying though, I love me some japanese games and I'd love to have all of them on Steam. From is using the PC as the base platform for Dark Souls after their wonky port of the first one because they learned from their mistake, and that's pretty cool.

I'm still completely ok with people refusing to buy games because of this though, and I think it's ridiculous when people call gamers entitled for demanding quality. Although I do think it's unrealistic to expect quality from this particular game. As I said, something stupid like a 30fps lock with frequent dips even with high end hardware wouldn't surprise me at all (doesn't mean I'd like it, but wouldn't surprise me).
 

Sentenza

Member
Dec 3, 2011
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Would higher resolutions make a big difference to this? It wasn't exactly a pretty game, IIRC.
It's not strictly a matter of higher resolution looking always better (and it does).
It's more about non-native resolution looking always shit (and it does).
 

Gbraga

Member
Aug 6, 2009
23,746
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0
It's a post 32-bit game. Those almost always benefit from a higher resolution.

And people do need to remember Durante wasn't responsible for the FPS fix, just the resolution fix in Dark Souls... which DOES make it valid to hope he provides a fix here. Still, it sounds like here they simply don't offer resolution options, whereas Dark Souls did but rendered internally at 1024x720 anyway.
"just the resolution fix"

wtf? Durante saved the entire world, and gave my life a purpose: Post "Durante pls" in every bad port thread.
 
May 22, 2011
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I think it has more to do with them not being used to PC gaming and what people expect out of PC versions of games. I'm glad they're trying though, I love me some japanese games and I'd love to have all of them on Steam. From is using the PC as the base platform for Dark Souls after their wonky port of the first one because they learned from their mistake, and that's pretty cool.

I'm still completely ok with people refusing to buy games because of this though, and I think it's ridiculous when people call gamers entitled for demanding quality. Although I do think it's unrealistic to expect quality from this particular game. As I said, something stupid like a 30fps lock with frequent dips even with high end hardware wouldn't surprise me at all (doesn't mean I'd like it, but wouldn't surprise me).
They have a western publisher, which should (and maybe did) inform them so again no excuses.
 

BLACK AMERICAN PSYCHO

Junior Member
Mar 28, 2012
10,071
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765
I think it has more to do with them not being used to PC gaming and what people expect out of PC versions of games. I'm glad they're trying though, I love me some japanese games and I'd love to have all of them on Steam. From is using the PC as the base platform for Dark Souls after their wonky port of the first one because they learned from their mistake, and that's pretty cool.

I'm still completely ok with people refusing to buy games because of this though, and I think it's ridiculous when people call gamers entitled for demanding quality. Although I do think it's unrealistic to expect quality from this particular game. As I said, something stupid like a 30fps lock with frequent dips even with high end hardware wouldn't surprise me at all (doesn't mean I'd like it, but wouldn't surprise me).
Yeah definitely, hopefully Eidos does the FF15 PC port.
 

Shard

XBLAnnoyance
Dec 20, 2004
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You know what is funny, everybody goes "oh japanese developers" but forget that freaking Capcom made three of the best console ports with DMC4, RE5 and RE6, this is just laziness.
I will note that Capcom has been putting out amazing ports for years though, Devil May Cry 4 is still one the best PC ports ever and that hails from 2008 I believe.
 

I H8 Memes

Member
Jun 19, 2011
11,405
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edit bah I messed up the title as always! Mods fix it please!

Buyers beware: http://steamcommunity.com/app/247660/discussions/0/792924952946860943/





Japanese devs strike again. whyyy

Durante pls
It's a talent problem. PC gaming is much more difficult to program for. Most of these companies in the East are struggling, and failing, to keep up with the west even in console development.


I'm pretty surprised to find out this is a port of a 2010 game. I seriously thought this was an HD port of a Sega Dreamcast game.
 

Arthea

Member
Jan 28, 2010
19,636
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0
I think it has more to do with them not being used to PC gaming and what people expect out of PC versions of games. I'm glad they're trying though, I love me some japanese games and I'd love to have all of them on Steam. From is using the PC as the base platform for Dark Souls after their wonky port of the first one because they learned from their mistake, and that's pretty cool.

I'm still completely ok with people refusing to buy games because of this though, and I think it's ridiculous when people call gamers entitled for demanding quality. Although I do think it's unrealistic to expect quality from this particular game. As I said, something stupid like a 30fps lock with frequent dips even with high end hardware wouldn't surprise me at all (doesn't mean I'd like it, but wouldn't surprise me).
ya, I'm definitely in a camp, better they try than don't.
It's a pity that PC gaming still isn't popular in Japan.
 

RibbedHero

Member
Oct 27, 2010
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It's a talent problem. PC gaming is much more difficult to program for. Most of these companies in the East are struggling, and failing, to keep up with the west even in console development.


I'm pretty surprised to find out this is a port of a 2010 game. I seriously thought this was an HD port of a Sega Dreamcast game.
Wut? It's different to develop for, but if anything it's an easier platform to program for.
 

s_mirage

Member
Jan 2, 2012
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It's a talent problem. PC gaming is much more difficult to program for. Most of these companies in the East are struggling, and failing, to keep up with the west even in console development.
The only really potentially problematic area of PC game development is maintaining compatibility between hardware configurations. That has nothing to do with adding a resolution option. Either they're being very lazy or whoever ported it has taken the instructions to port it extremely literally.