Deadly Premonition PC port locked to 720p, no gfx options (nm, Durante fixed it)

#52
So no framerate locked at 20 or whatever weird shit I was expecting?

Not defending locked 720p, but I guess it's the lesser evil.

But still, Durante pls
 
#57
Someone in the Steam Community is reporting that the game is running at 60 FPS during gameplay and 30 FPS during cut-scenes. No further information was provided.
Sounds good to me! I'm looking forward to playing it when I get paid or break down and buy it in a few hours because I'm weak.
 
#66
I should be able to fix this.
Durante, I am willing to throw a copy of Deadly Premonition your way if it is a game that you are interested in playing and if you are willing to take a crack at the locked resolution.

I still need to thank you for the work that you did on Dark Souls.
 
#71
This is exactly how the Dark Souls thread began before people started throwing around "entitled" like a frisbee. Creating an option that adjusts a game's internal rendering resolution is a very trivial thing and there's simply no excuse for it missing in a game powered by a 3D renderer.
Maybe it is trivial. Personally i give more slack to devs in this situation.
 
#79
For a Japanese developer's first effort on the platform, i'm less bothered with that. Would you rather no game at all? And it's a learning experience for them. Look how good the PC version of Dark Souls 2 is shaping to be.
Step 1) Allow the resolution to be affected by the initialization file.

That's it. There are no other steps. It takes less than five minutes for this to be done. The recompiling of the application would take more time than the actual edit.

Please stop defending Japanese devs because they are Japanese. This is RPG Maker-level shit and they should know better.
 
#80
Would higher resolutions make a big difference to this? It wasn't exactly a pretty game, IIRC.
It's a post 32-bit game. Those almost always benefit from a higher resolution.

And people do need to remember Durante wasn't responsible for the FPS fix, just the resolution fix in Dark Souls... which DOES make it valid to hope he provides a fix here. Still, it sounds like here they simply don't offer resolution options, whereas Dark Souls did but rendered internally at 1024x720 anyway.
 
#81
It's always Japanese developer that do this non sense,is it hard to add in simple shit like resolution? Maybe it's harder than I think.
I think it has more to do with them not being used to PC gaming and what people expect out of PC versions of games. I'm glad they're trying though, I love me some japanese games and I'd love to have all of them on Steam. From is using the PC as the base platform for Dark Souls after their wonky port of the first one because they learned from their mistake, and that's pretty cool.

I'm still completely ok with people refusing to buy games because of this though, and I think it's ridiculous when people call gamers entitled for demanding quality. Although I do think it's unrealistic to expect quality from this particular game. As I said, something stupid like a 30fps lock with frequent dips even with high end hardware wouldn't surprise me at all (doesn't mean I'd like it, but wouldn't surprise me).
 
#86
It's a post 32-bit game. Those almost always benefit from a higher resolution.

And people do need to remember Durante wasn't responsible for the FPS fix, just the resolution fix in Dark Souls... which DOES make it valid to hope he provides a fix here. Still, it sounds like here they simply don't offer resolution options, whereas Dark Souls did but rendered internally at 1024x720 anyway.
"just the resolution fix"

wtf? Durante saved the entire world, and gave my life a purpose: Post "Durante pls" in every bad port thread.
 
#87
I think it has more to do with them not being used to PC gaming and what people expect out of PC versions of games. I'm glad they're trying though, I love me some japanese games and I'd love to have all of them on Steam. From is using the PC as the base platform for Dark Souls after their wonky port of the first one because they learned from their mistake, and that's pretty cool.

I'm still completely ok with people refusing to buy games because of this though, and I think it's ridiculous when people call gamers entitled for demanding quality. Although I do think it's unrealistic to expect quality from this particular game. As I said, something stupid like a 30fps lock with frequent dips even with high end hardware wouldn't surprise me at all (doesn't mean I'd like it, but wouldn't surprise me).
They have a western publisher, which should (and maybe did) inform them so again no excuses.
 
#88
I think it has more to do with them not being used to PC gaming and what people expect out of PC versions of games. I'm glad they're trying though, I love me some japanese games and I'd love to have all of them on Steam. From is using the PC as the base platform for Dark Souls after their wonky port of the first one because they learned from their mistake, and that's pretty cool.

I'm still completely ok with people refusing to buy games because of this though, and I think it's ridiculous when people call gamers entitled for demanding quality. Although I do think it's unrealistic to expect quality from this particular game. As I said, something stupid like a 30fps lock with frequent dips even with high end hardware wouldn't surprise me at all (doesn't mean I'd like it, but wouldn't surprise me).
Yeah definitely, hopefully Eidos does the FF15 PC port.
 

Shard

XBLAnnoyance
#91
You know what is funny, everybody goes "oh japanese developers" but forget that freaking Capcom made three of the best console ports with DMC4, RE5 and RE6, this is just laziness.
I will note that Capcom has been putting out amazing ports for years though, Devil May Cry 4 is still one the best PC ports ever and that hails from 2008 I believe.
 
#92
edit bah I messed up the title as always! Mods fix it please!

Buyers beware: http://steamcommunity.com/app/247660/discussions/0/792924952946860943/





Japanese devs strike again. whyyy

Durante pls
It's a talent problem. PC gaming is much more difficult to program for. Most of these companies in the East are struggling, and failing, to keep up with the west even in console development.


I'm pretty surprised to find out this is a port of a 2010 game. I seriously thought this was an HD port of a Sega Dreamcast game.
 

Shard

XBLAnnoyance
#95
You're absolutely right.



That would be amazing. I still can't wrap my head around the possibility of FF XV on PC. I've been waiting for this fucking game for so long. Bought my PS3 for it, haha
Kingdom Hearts III should also make an PC appearance, given that as I understand its development is similar to Final Fantasy XV.
 
#96
I think it has more to do with them not being used to PC gaming and what people expect out of PC versions of games. I'm glad they're trying though, I love me some japanese games and I'd love to have all of them on Steam. From is using the PC as the base platform for Dark Souls after their wonky port of the first one because they learned from their mistake, and that's pretty cool.

I'm still completely ok with people refusing to buy games because of this though, and I think it's ridiculous when people call gamers entitled for demanding quality. Although I do think it's unrealistic to expect quality from this particular game. As I said, something stupid like a 30fps lock with frequent dips even with high end hardware wouldn't surprise me at all (doesn't mean I'd like it, but wouldn't surprise me).
ya, I'm definitely in a camp, better they try than don't.
It's a pity that PC gaming still isn't popular in Japan.
 
#98
It's a talent problem. PC gaming is much more difficult to program for. Most of these companies in the East are struggling, and failing, to keep up with the west even in console development.


I'm pretty surprised to find out this is a port of a 2010 game. I seriously thought this was an HD port of a Sega Dreamcast game.
Wut? It's different to develop for, but if anything it's an easier platform to program for.
 
#99
It's a talent problem. PC gaming is much more difficult to program for. Most of these companies in the East are struggling, and failing, to keep up with the west even in console development.
The only really potentially problematic area of PC game development is maintaining compatibility between hardware configurations. That has nothing to do with adding a resolution option. Either they're being very lazy or whoever ported it has taken the instructions to port it extremely literally.
 
Goodness, I really do hope Durante has a a go at this.

How they manage to mess up the resolution is beyond me- it had so much more time to come to the PC too :/