Ingueferroque
Banned
Why would he even announce this? So careless, he needs a dash of PR.
Is this guy a snake oil salesman or what?
"Buy my mod! No wait, buy my game! No wait, buy my new project!"
Yeah, but people have bought it to support his vision and now he's leaving and handing it off onto some other dude.Mods are mods, alphas are alphas. Don't buy if you aren't committed, pretty simple stuff.
Rocket said:To clarify a couple of important points:
I'm still the project lead of DayZ, and there are currently no plans I'm aware of to replace me in that role.
Ultimately, even if I did leave - DayZ belongs to Bohemia and there is a very large and ever-growing team of people working on it. While I appreciate the sentiment, It's rather insulting to them to suggest that without me the whole project would suddenly implode. The community, Bohemia, and myself have plenty of time to make plans for the long term development: but whatever happens I want to be back with my family in 2015.
Bohemia develop's and sells DayZ. I contracted to assist them with this process on a yearly basis. I certainly don't get all, most, or even the large share of sales money. That money goes to the studio which is used to fund development - as it should be. This is used to hire really skilled and awesome people - it's those people who develop the game and I've been working with those talented people to realize the vision.
I miss home, I want to return to New Zealand to be with my family after being away many years. It is my intention to do that next year, but I'm flexible. I said the same thing internally last year, this year I'm being more deliberate about it so everyone can plan for it.
I'm very critical of the work I do, I believe that's why I can do work that ends up quite successful. I'm very critical not just of the delivery of work I do but the base concepts behind them. I like to share and discuss those critiques because I think that makes me a better designer through the process.
So glad this guy is gone. Never liked him. Not going to buy DayZ though until it's a proper game and no crap performance tech-demo
That is pretty surprising to hear. Probably will have a lot of angry fans because of the promises he made for DayZ.
On the other side I can imagine the many responses towards him about the development of DayZ were the reason he decided to step down. It seemed clear that he had gotten pretty depressed when he constantly had to apologize for the delay of the alpha.
Anyhow, I wish him the best of luck.
Way to shit on the team doing all the heavy lifting on the game. Dean isn't a one man army on this. There are plenty of skilled people that will continue working on it.
I'll break it down for you like this:
I bought DayZ early access with the belief that Dean Hall(HIS VISION) would see it through to completion based on his numerous interviews where he put forth future plans for the game up to its "end game" aka base building, dynamic ai events and other features.
He has now said he is leaving and stated it's a "flawed concept".
I wonder how many sales he would have gotten on Steam if in the description of the Early Access he said he was leaving the game in the middle of development and that the game was a flawed concept.
It just rubs me the wrong way and as a paying customer, I can bitch about it.
Good thing that product is still going to be developed and iterated on for the foreseeable future.He's not "shitting" on anything. He doesn't owe them anything. He bought a product with a certain expectation and is dissatisfied.
Keep chasing that white whale!
Hmmm. Wonder if this leads credence to the rumor of MS moneyhatting console exclusivity.
l really don't trust BIS to handle DayZ's future properly after Take on Helicopters, Carrier Command and Arma 3.
I hate to be that guy but... here we are... Leaving the game in alpha state (I doubt it will be any decent beta when he'll be gone) and people paid a full priced pre alpha and the guy is going away. Good for him I guess, but it's a model I can't get behind. Just way to expensive for long pre alpha
Would this game even work on a console? Controller support is an issue.
Do you have a link to this rumor? I wanna see
I hope more high profile Early Access and Kickstarter projects bomb hard. This game and Star Citizen failing would be awesome. That will set a nice precedent moving forward, stopping this horrible practice from becoming the norm. As much as I'm interested in Star Citizen, a sacrificial bombing will be worth it.
it's interesting to see the mentality of people in here thinking dayz is just down to a single person.
even big aaa games with 'faces' like kojima or levine attached are more than just those people.
don't be dumbasses. bohemia know dayz is a start of a cash cow potentially on sub-minecraft levels, they're not going to let the game stagnate and rot.
Has it? Doesn't feel like thatLé Blade Runner;102087941 said:The thing is: he is leaving by the end of this year. The game has been updated on a weekly basis.
Give me my fucking money back.
Why? Whats wrong with direct crowd funding?
We all know the problems with publisher funding and support. Especially when they grow into behemoths that look more to influence the markets than compete in a marketplace. The almost complete death of AA/B titles is a good example. AAA innovation slowing to a crawl is another.
- Removed food respawns after they are taken. Much more realistic.
- Once all characters die from hunger, no new characters can be created, as it's not realistic.
- Until then, new characters start as babies, much more realistic.
- QWOP controls, the body is a complicated machine.
Good thing that product is still going to be developed and iterated on for the foreseeable future.
I'm going to preface this statement with I know it's not every beggar on KS or Early Access. Aside from me being pro-consumer in an anti-consumer industry, there are enough instances of self aggrandizing developers for me to never back a project. These egoists don't care about their backers. I've heard stories of more than one occasion of "Fuck the backers!" when it comes to design changing decisions. At least publishers or investors have a stick to smack these code monkeys back in their place. Crowdfunding has no such penalty. Once you're in, you're in and you're done.
I await the non-lawyers replies to me about how these developers could be sued by backers or some other such nonsense.
You've played it for 52 hours.
On what planet would you get your money back?
I guess I'll be in the minority but I'm not happy.
I bought the game under the impression and thinking that Dean Hall would see the game through to his "vision" a.k.a. completion. The fact he is stepping down when the game will only be at beta(from his and Bohemia's estimates) I'm not happy. I know he had sold the game/I.P. to Bohemia but I thought he'd finish it and not effectively leave in the middle of development.
Great job Dean! I'll make sure to avoid any future purchases from your new company or any game you "start" because you've already set the precedent you won't see it to completion.
That was one comment made in the middle of a four hour interview
What I'm referring to there, is that I see DayZ as having elements of the "ultimate multiplayer experience" but I was discussing with the interviewer all the things that I did not think were perfect about DayZ. We were discussing the ways in which I believe the concept - the core design - that I came up with is flawed. There are things the game cannot do because of the way I designed it. These are important lessons that I take heed of.
However, they don't detract from the game at all, and indeed to change these would dramatically change the game and not necessarily for the better (for example: I could just be completely wrong). The DayZ game should head in the direction it is, but any future game I make should take into account what I feel are flaws in my previous design(s).
Wouldn't you say you're just being a perfectionist though?
Yes, I believe that's what it is. But the reason I make games is because of my dream to do this. It does not matter to me if I achieve that or not, I enjoy the challenge of trying to meet that goal.
I would be so burnt out on it
I would not say I am at that point now, but by the end of 2014 I will have been working for over three years on the project. I need to ensure that I eventually start transitioning to me being back in New Zealand. I can't sustain the pace of development I have been putting myself through for the few years. It's been a 24/7, no break, activity. There is no "off" days for me, there are always media requests, drama, problems, issues - it never ends.