- Sep 10, 2018
That really is not a fair comparison, you are trying to say something that took no effort and has no actual meaning is equivalent to a game that took years to make, has easily 45 hours of content in just the main story and probably over 100 to complete everything. A game that may start off slow but has epic boss battles, excellent acting, some poignant and touching moments and excellent topography, graphics and gameplay.
Second, you really didn't get the comparison. At all.
It's just an elaborate way of saying the game is pretentious as hell. The Emperor's New Clothes rings very true for this title.
"Epic boss battles" - Nothing that easy can be epic. You know, when you beat Midir in DS3 after a long battle and countless deaths -that is epic. This game just looks epic, but really is a cakewalk.
"Excellent acting, topography & graphics" - Yes, and I don't think anyone denies any of that. Neither did the reviewer.
"Excellent gameplay" - Parts of it achieve what they set out to achieve very well, like the whole stranding mechanic (with the other players) or how the light RPG systems influence everything. But other parts are just bad. Plain bad. Just look at how many people complain about the unskippable BT cutscenes...
The problem with "touching moments" is that they need to be embedded in something that works for the player.
But if everything about the game already pisses you off due to the gameplay, no "touching moments" will work. Gameplay is king for games, hence they are called such, and not movies.
fucking minecraft is easy to, the game does not necessarily wants to be very hard, its not its intention.
I would argue the game would be better if it had no combat against humans at all and instead maybe even more environmental challenges. It is entirely possible they put the combat there as an afterthought, after noticing the game might not seem very appealing to anyone without pewpew.