- Feb 4, 2013
Denis Dyack's latest game is Deadhaus Sonata, where the player is an undead character fighting the living. And Dyack thinks that’s a good parallel for his own life in gaming.
His previous company, Silicon Knights, and its successor, Precursor Games, both went under after a series of setbacks in both game launches and crowdfunding efforts. He got into a lot of public spats, like a dispute with Epic Games over Unreal Engine rights.
But Dyack is soldiering on with a new company, Apocalypse Studios in Niagara Falls, Canada, and a new free-to-play action role-playing multiplayer game.
“When I talk about the House of the Dead, I feel like I’m talking about myself,” Dyack said in an interview at last week’s DICE Summit in Las Vegas. “Silicon Knights is dead.
It’s never coming back. With the launch of Apocalypse, I’ve gone through some things and can bring that experience to light in ways that I think are refreshing and new.”
Now he’s moving on. Dyack showed me an early demo of the game, where you play an undead character — think vampires, ghouls, revenants, and liches — and go to war against the living.
You’re an anti-hero with some frightening capabilities, like jumping high in the air and slicing anything that’s in your way as you come down. It has horror vibes that are similar to some of Dyack’s previous games, such as Blood Omen: Legacy of Cain, Eternal Darkness: Sanity’s Requiem, Too Human, and the ill-fated Shadow of the Eternals. Dyack has built a big backstory, and he says the multiplayer action will have a lot of narrative elements that go into the different stories of rival undead houses.
Note: even if you hate/dislike the guy I can't help but find that he has a interesting style.