Necromanti
Member
In both directions, certainly. (Well, in one more than the other, evidently.) Some levelheadedness wouldn't hurt.Legitimate criticism was there and there. But frankly, I feel posts are getting hyperbolic.
In both directions, certainly. (Well, in one more than the other, evidently.) Some levelheadedness wouldn't hurt.Legitimate criticism was there and there. But frankly, I feel posts are getting hyperbolic.
The beta thread is a big circle jerk of people that got angry anytime someone came and posted about not liking the game. I was only reading that thread for a few days and saw it multiple times.
The beta thread is a big circle jerk of people that got angry anytime someone came and posted about not liking the game. I was only reading that thread for a few days and saw it multiple times.
More evidence that morons need to stop preordering games with vague ideas about what the content actually is
Or how about we just stop preordering period unless its some rare game that might not come in like CAVE shmups
Your entire post is false and you should feel bad about it.
Part of my post was in jest but you just convinced me to do it for real! "Bungie is all about anticipation and mystery" sounds like a great way to spin this.
More evidence that morons need to stop preordering games with vague ideas about what the content actually is
Let's wait until you complete the final game and judge all of its content before saying you're disappointed.Well yeah, but people just expected there to be more than four unique locations to explore. I think it's a pretty disappointing amount for this type of game.
Ya know,
This thread is probably why we don't get demos anymore.
The hype around building a game up is to make people want to play the game. Make people need to play this amazing game that they have seen videos of, read reviews, previews, live stage demos, etc.
I think the reality is after a weekend of playing a game a certain number of people are satiated. Or backlash begins.
it's almost impossible to bring back that early excitement for a game once it's gone. Look at any OT. The lead up to launch and just post launch is elation. About two weeks later it almost always starts to turn, even for the really really good games.
Honestly, if I were a publisher I wouldn't ever run a public beta. Extremely limited behind NDA beta is one thing.. but I don't know if I see the value in a release getting a general beta or a demo.
Unless it's a game that isn't getting much attention and you believe in the product. That's a bit different... but if you have a hype machine, maybe you shouldn't give a taste of the drug away for free.
Ya know,
This thread is probably why we don't get demos anymore.
The hype around building a game up is to make people want to play the game. Make people need to play this amazing game that they have seen videos of, read reviews, previews, live stage demos, etc.
I think the reality is after a weekend of playing a game a certain number of people are satiated. Or backlash begins.
it's almost impossible to bring back that early excitement for a game once it's gone. Look at any OT. The lead up to launch and just post launch is elation. About two weeks later it almost always starts to turn, even for the really really good games.
Honestly, if I were a publisher I wouldn't ever run a public beta. Extremely limited behind NDA beta is one thing.. but I don't know if I see the value in a release getting a general beta or a demo.
Unless it's a game that isn't getting much attention and you believe in the product. That's a bit different... but if you have a hype machine, maybe you shouldn't give a taste of the drug away for free.
Lesson learned I guess?Wish I hadn't paid it off with credit because I'd be cancelling already.
I think preordering is fine. It's those canceling their preorders based on uncertain information on a whim without further investigation; almost makes it feel like they weren't that confident in the preorder at all.
Let's wait until you complete the final game and judge all of its content before saying you're disappointed.
Honestly, if I were a publisher I wouldn't ever run a public beta. Extremely limited behind NDA beta is one thing.. but I don't know if I see the value in a release getting a general beta or a demo.
Let's wait until you complete the final game and judge all of its content before saying you're disappointed.
Ya know,
This thread is probably why we don't get demos anymore.
The hype around building a game up is to make people want to play the game. Make people need to play this amazing game that they have seen videos of, read reviews, previews, live stage demos, etc.
I think the reality is after a weekend of playing a game a certain number of people are satiated. Or backlash begins.
it's almost impossible to bring back that early excitement for a game once it's gone. Look at any OT. The lead up to launch and just post launch is elation. About two weeks later it almost always starts to turn, even for the really really good games.
Honestly, if I were a publisher I wouldn't ever run a public beta. Extremely limited behind NDA beta is one thing.. but I don't know if I see the value in a release getting a general beta or a demo.
Unless it's a game that isn't getting much attention and you believe in the product. That's a bit different... but if you have a hype machine, maybe you shouldn't give a taste of the drug away for free.
A core part of an MMO is the expansiveness, you want a new universe to explore.
WoW delivered it years and years ago, it felt huge and you felt just one part of a massive living world. It really seems like Destiny is missing out on that.
A core part of an MMO is the expansiveness, you want a new universe to explore.
WoW delivered it years and years ago, it felt huge and you felt just one part of a massive living world. It really seems like Destiny is missing out on that.
A core part of an MMO is the expansiveness, you want a new universe to explore.
WoW delivered it years and years ago, it felt huge and you felt just one part of a massive living world. It really seems like Destiny is missing out on that.
http://www.twitch.tv/2old2play/b/551599375
1:49:30
Well i'm not entirely correct. He said we've revealed everything you can explore in the first version of the game... Now I just don't know if he was referring to locations or destinations....
To be fair, most preorders are made on uncertain information on a whim.
Have we not been looking at the same game? Destiny looks great atm.
Why do people keep saying there's a lack of information before release. They've let you play the damn game for crying our loud and they've detailed many areas in the game to some degree.
When did games start getting level by level content breakdowns before release?
If it's something you want, that's very fair, and you can wait to buy until you have that information, but don't act like it's standard practice in this industry, and that Bungie is being shady by not outlining the entire thing beforehand.
Let's wait until you complete the final game and judge all of its content before saying you're disappointed.
Wow, thats immensely disappointing.
I spent 15 minuted last night scouring earth for hidden stuff and pretty much covered everything barring areas with dudes that would 1-2 shot me.
Unless the other planets are MASSIVE, where the hell has all this time and money gone?
Ya know,
This thread is probably why we don't get demos anymore.
The hype around building a game up is to make people want to play the game. Make people need to play this amazing game that they have seen videos of, read reviews, previews, live stage demos, etc.
I think the reality is after a weekend of playing a game a certain number of people are satiated. Or backlash begins.
it's almost impossible to bring back that early excitement for a game once it's gone. Look at any OT. The lead up to launch and just post launch is elation. About two weeks later it almost always starts to turn, even for the really really good games.
Honestly, if I were a publisher I wouldn't ever run a public beta. Extremely limited behind NDA beta is one thing.. but I don't know if I see the value in a release getting a general beta or a demo.
Unless it's a game that isn't getting much attention and you believe in the product. That's a bit different... but if you have a hype machine, maybe you shouldn't give a taste of the drug away for free.
A core part of an MMO is the expansiveness, you want a new universe to explore.
WoW delivered it years and years ago, it felt huge and you felt just one part of a massive living world. It really seems like Destiny is missing out on that.
So we're to the point where people can't properly decide whether to buy a game until after they've bought it and played it?
Ya know,
This thread is probably why we don't get demos anymore.
The hype around building a game up is to make people want to play the game. Make people need to play this amazing game that they have seen videos of, read reviews, previews, live stage demos, etc.
I think the reality is after a weekend of playing a game a certain number of people are satiated. Or backlash begins.
it's almost impossible to bring back that early excitement for a game once it's gone. Look at any OT. The lead up to launch and just post launch is elation. About two weeks later it almost always starts to turn, even for the really really good games.
Honestly, if I were a publisher I wouldn't ever run a public beta. Extremely limited behind NDA beta is one thing.. but I don't know if I see the value in a release getting a general beta or a demo.
Unless it's a game that isn't getting much attention and you believe in the product. That's a bit different... but if you have a hype machine, maybe you shouldn't give a taste of the drug away for free.
So we're to the point where people can't properly decide whether to buy a game until after they've bought it and played it?
Wait until impressions from others if you're on the fence. Simple.So we're to the point where people can't properly decide whether to buy a game until after they've bought it and played it?
Let's wait until you complete the final game and judge all of its content before saying you're disappointed.
A core part of an MMO is the expansiveness, you want a new universe to explore.
WoW delivered it years and years ago, it felt huge and you felt just one part of a massive living world. It really seems like Destiny is missing out on that.
I agree with most of this, except that with the part about never running a public beta. The Alpha did wonders for this game. People who had no intention of buying it, all of a sudden were on-board. Where I think Bungie may have erred is in running both an Alpha AND a Beta and running the Beta for at least 10 days (on PS4). It's running too long, and what you mentioned in your post is occurring as a result. People are also judging the game on the Beta, because, I think, they ran out of content. The Alpha/Beta should have been a teaser, nothing more. Movie studios don't show you everything in their trailers for a reason (unless you its Castaway with Tom Hanks of course!)
So while we are on the subjectThis isn't a MMO ffs.
I think those are expected questions for this game.
If your judgement is based solely on the amount of content in the final game then yes. Because we never know exactly how much content is in a game prior to release.So we're to the point where people can't properly decide whether to buy a game until after they've bought it and played it?
My guess would be destinations. There are parts of Old Russia that can't currently be accessed due to high level enemies guarding them or locked doors.
This isn't a MMO ffs.
So has anything been confirmed or are we still sticking with the theory that a common verbal utterance in the English language is DeeJ (Bungie CM) 100% confirming that there is only one area per planet? I guess it makes sense to latch on to the outcome (of many) that'll give people the best opportunity to increase their post counts.
So while we are on the subject
What is Destiny exactly? Its not an mmo but people are saying its bigger then just a FPSRPG
I'm going to shy away from the binary "IS IT OR ISN'T IT?" side of this, because it's a discussion that usually comes to a screeching halt due to there being no firm definition of the term in question. (Kind of like asking if Dark Souls is a JRPG.)
What I will say is that Destiny falls firmly into the category of games like Path of Exile, Guild Wars 1, Vindictus, Huxley, and the online portions of PSO and Monster Hunter: You've got fully connected in-game lobbies that hold more than one party's worth of players, which connect players and their parties to instanced areas meant exclusively or primarily for them.
Destiny takes this concept in a more connected direction by making parts of those areas serve as "lobbies" themselves, mixing multiple groups of players together as a part of the normal gameplay loop and also having them phase in and out of each others' games like the "mingleplayer" side of Journey or the Souls series. Moving further away from the wide-open parts of an area will often take you into a Darkness Zone, which is a true instance containing only you and your fireteam.
So yeah, Destiny is pretty similar to whatever you consider the bolded games to be.