Seventy_X_Seven
Member
Did anyone honestly expect Sony to switch to offset? The vast majority of their customers prefer the symmetrical placement.**sees left analog stick placement**
**rolls eyes**
Did anyone honestly expect Sony to switch to offset? The vast majority of their customers prefer the symmetrical placement.**sees left analog stick placement**
**rolls eyes**
**sees left analog stick placement**
**rolls eyes**
$449.99, 1.5 Jobs. JkEverything I keep hearing about the PS4 sounds completely awesome.
I just want to know the achilles heel now so I'll have time to get over it.
What's wrong with them?
Dude its a PlayStation**sees left analog stick placement**
**rolls eyes**
AgreedGet out
Betting the controller can be connected to a PC (official drivers) for Gaikai streaming.
Wasn't one rumor that you can store the PSN account in the controller? Oh shi...That would be interesting.
What if you require a PSN account tied to a PS4 for this to work?
That would be interesting.
What if you require a PSN account tied to a PS4 for this to work?
**sees left analog stick placement**
**rolls eyes**
Stream ps3 games on the pc using gaikai....
That would be interesting to say the least.
I wonder if all the people who prefer symmetrical sticks will go into the durango threads and do this?
Betting the controller can be connected to a PC (official drivers) for Gaikai streaming.
I wonder if all the people who prefer symmetrical sticks will go into the durango threads and do this?
It kind of amazes me that people seemingly have no clue that the DS3 already has a gyro. People are taking about fine tuning your aim by moving the controller like you can in Uncharted Vita - yeah, KZ2 already did that. Tracking the PS4 controller's absolute position and orientation rather than just its relative motion could make for some pretty accurate pointing controls though.
I've been saying that the Uncharted gyro aiming should be in PS3 shooter games standard. Would have given Sony an edge.
PlayStation 4 Controller's Speaker & Headset jack for 3D Sound? (Sony 3D Sound Patent)
This is also one of the reasons that the controller is being tracked
I still don't understand why they never released DS3 PC drivers. I mean, that would give PC players another option when it comes to gaming controllers at virtually no extra cost for Sony (I think, please correct me if I'm wrong in the assumption that it would have been cheap to develop the drivers). What was there to lose?
**sees left analog stick placement**
**rolls eyes**
Dude its a PlayStation
Agreed
its becoming annoying, A autoban should be put in place
I wonder if all the people who prefer symmetrical sticks will go into the durango threads and do this?
Now that awesome haha!Should be the new port begging. Stick begging.
I think they have to pay money to MS. Mac OS and older versions of Windows immediately recognize a DS3.
^ That's interesting. Hopefully they have a nice headset available at launch like the stereo or Pulse ones for the PS3. They're really nice and the integration into the OS is excellent.
What's really funny to me is that a few have been doing this with the Wii U's "sticks at the top" configuration too.I know its getting old and should be an instant ban at this point.....Its ignorant to go into a PlayStation thread and then act surprised that it doesn't have an Xbox controller...
I know its getting old and should be an instant ban at this point.....Its ignorant to go into a PlayStation thread and then act surprised that it doesn't have an Xbox controller...
Man...if that touchpad can actually display a mini u.i. and stuff like that post said, that sounds wonderful.
Not sure if it would really work without moving the actual screen.
With just gyro aiming on a pad while looking at a TV, it will not be as easy to judge distance. I think it needs to be the screen that is moved ala Vita.
This is what im getting at, some guys jump with positive comments about this yet i've seen one good application for tracking the position of this thing. Had Sony made the controller so it could be taken apart then it would made a ton of sense.It's extremely limited motion control technology if the hands are not isolated.
You will not be able to play a game like Sports Champions (or Zelda Skyward Sword) with this controller.
Expanded SixAxis functionality doesn't sound very useful.
The move functionality is the most puzzling part of the new controller.
This reads more like a press release Onq. Im asking for a practical use of tracking the absolute postioning of the Dual Shock. A concrete gameplay example would be nice, in my case i can't wrap my head for a single use that makes sense. Most aplications could be handled by the accelerometers and the gyro, even for something like aiming those would be enough.Augmented Reality, Mixed Reality , Virtual Reality & other crazy ideas that Sony have that can make use of having the controller's exact position.
& what if the headset input at the bottom isn't just a headset input? could be a video output for low cost AR glasses or something.
The most obvious use on a two handed controller is pointing. In Killzone 4 I bet you can aim the controller to get headshots just like gyro aiming in U:GA.
Just saw your posts, aiming can be done without the absolute position tracking.Tilt levels in things like Mutant blobs and lbp too.
Could see some potential for camera control aswel. As in left stick - move, gyro/motion - camera view, which leaves all buttons more accessible instead of having to move from right stick to buttons and back.
Yet it is a Sony tradition copying the best traits of the competition. That's how things have been with them, so what's the problem if people talked about that? Also Nintendo hadd the sticks in that position maybe a year befor MS.& the same people saying it sucks that Sony didn't place the analog sticks in the same place as the 360 controller would also be the same people talking about Sony is copying Microsoft if they would have done it.
It kind of amazes me that people seemingly have no clue that the DS3 already has a gyro. People are taking about fine tuning your aim by moving the controller like you can in Uncharted Vita - yeah, KZ2 already did that. Tracking the PS4 controller's absolute position and orientation rather than just its relative motion could make for some pretty accurate pointing controls though.
There are two major headline features here. First up, there's the touchpad integrated into the face of the controller (there's no corresponding touch interface on the back). It's a two-point multi-touch interface similar to the rear pad on PlayStation Vita, and should allow for finer, more granular control than the less sensitive analogue sticks - think of the minute movements required for lining up a head-shot, for example.
Orbis is said to ship with a dual camera set-up - right now, this is just a theory but our best guess is that Dual Shock 4 calibrates itself with the cameras in a similar way to PS3 Move, but in the absence of a constant glowing sphere to lock onto, the dual cams track the rectangular light, with the difference between the two perspectives used to judge depth.
We can identify other interesting elements on the Dual Shock 4 prototype too. Yes, that is a Wii-style integrated loudspeaker directly above the PlayStation logo on the pad, while the little bump directly beneath it is a headphone (or perhaps a headset) jack. We can safely assume that the Bluetooth/USB connectivity of the existing DS3 remains the primary interface to the system itself.
Should be the new port begging. Stick begging.
Honestly how many people use the left analog stick to move? I absolutely hate it and only use it when developers make me.
I have both controllers and when I'm on ps3 I always use the dpad as its more precise and feels more natural. Sony would be stupid to make the analog stick the main input for movement when dpad has proven to work for generations.
On 360, the dpad is shit and not placed well ergonomiclly as the main movement input. The analog stick is the main input and encouraged to be used more but sometimes it feels like you're struggling to get the precision you want.
I think some 360 owners opinion is innocent on this because their dpad sucks and they've used analog for so long placed as the main input movement for your hands. To them, ds3 doesn't make sense cause they think we use analog but in a more awkward precision. You can't blame them for that.