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Deus Ex: Mankind Divided |OT| We Asked For This

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Disclaimer: Best viewed using NeoGAF Dark Theme
RELEASE DATE | AUGUST 23, 2016
PLATFORMS | PC, PS4, XBOX ONE
DEVELOPER | EIDOS MONTREAL
PUBLISHER | SQUARE ENIX
GENRE | ACTION ROLE-PLAYING, FIRST PERSON SHOOTER, STEALTH
SYSTEM REQUIREMENTS |
MINIMUM
OS | Windows 7.1 SP1 or above (64-bit OS required)
CPU | Intel Core i3-2100 or AMD equivalent
RAM | 8 GB
GRAPHICS | AMD Radeon HD 7870 (2GB) or NVIDIA GeForce GTX
HDD/SSD | 45 GB

RECOMMENDED
OS | Windows 10 64-bit
CPU | Intel Core i7-3770K or AMD FX 8350 Wraith
RAM | 16 GB
GRAPHICS | AMD Radeon RX 480 - 1920 x 1080 or NVIDIA GTX 970 - 1920 x 1080
HDD/SSD | 55GB (Including DLC)
OFFICAL SITE




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STANDARD/DAY ONE EDITION | $59.99 | €69,99 (PS4/XBOX) | €49,99 (PC) | £42.99 (PS4/XBOX) | £29.86 (PC)

INCLUDES:
| DEUS EX: MANKIND DIVIDED
| INTRUDER PACK - If you prefer to take the silent route, the Intruder pack provides you with custom skinned versions of Adam’s trench coat and Pistol (including a silencer, laser, recoil, and accuracy upgrade) from Deus Ex: Mankind Divided, 2 EMP Grenades, and 5 packs of 10mm Pistol ammo. Become a ghost in the wind, sneaking past any obstacle without so much as a glance in your direction.
| ENFORCER PACK - Just want to power your way through your opponents? The enforcer pack contains custom skinned versions of Adam’s Combat Armor and Combat Rifle (including a holosight, reload, and capacity upgrade) from Deus Ex: Mankind Divided, 2 HE Grenades, and 5 packs of 5.56mm Combat Rifle ammo. This pack will help to get you out of a tight spot, leaving only bullet holes in the wake of your onslaught.
| CLASSIC PACK - Go back to your roots with the Classic pack, granting you in-game access to Adam’s iconic Combat Armor, Trench Coat, and Revolver from Deus Ex: Human Revolution. In addition, you will receive 1 pack of ammo for your Revolver. No matter the path you choose, you’ll be sure to turn a few heads with your unparalleled style.
| DIGITAL OST SAMPLER - Experience six epic tracks from Deus Ex: Mankind Divided by the legendary Michael McCann, the award winning composer who crafted the memorable tracks heard in Deus Ex: Human Revolution.
| EXTRA IN GAME MISSION - As Adam Jensen, you find yourself in the city of Prague, recently rattled to its very core due to a bombing at the Ruzicka train station. With tampered security footage hampering the investigation behind the attack, you must rely on both your augmentations, and skills as a covert operative, in order to unveil the true culprit responsible for the bombing.
| DIGITAL COMIC BOOK - Further explore the Universe of Deus Ex through this digital comic book, branching deeper into the global conspiracies that are consuming the entire world
| DIGITAL ARTBOOK - Obtain a highly detailed and visually stunning mini digital collection of artwork that helped bring the world of Deus Ex: Mankind Divided to life.
| DIGITAL NOVELLA - Follow the stories of iconic characters from Human Revolution, unveiling new and previously unknown details about their lives.​



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COLLECTOR'S EDITION | $139.99 | €129.99 (PS4/XBOX) | €119.99 (PC) | £109.99 (PS4/XBOX) | £99.99 (PC)

INCLUDES:
| DEUS EX: MANKIND DIVIDED
| ALL DAY ONE EDITION CONTENT - The Classic Pack, The Enforcer Pack, The Intruder Pack, Digital Novella, Digital Comic Book, Extra in-game Mission, Digital Artbook, and Digital OST Sampler
| EXCLUSIVE BLACK AND GOLD PRISM BOX
| 9” ADAM JENSEN FIGURINE - An exquisitely detailed replica statue of Adam Jensen, showcasing him heading into the fight while simultaneously enabling his Titan Shield augmentation.
| 48 PAGE TITAN ART BOOK - Comprising 48 breathtaking pages, this art book helps to flesh out the stunning environments, characters, and weaponry of Deus Ex: Mankind Divided.
| LIMITED EDITION STEELBOOK - Intricately designed and crafted, this steelbook depicts the underlying reference between Adam and Greek mythology’s Icarus.​

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DIGTIAL DELUXE EDITION | $89.99 | €99.99 (PS4/XBOX) | €79.98 (PC) | £74.99 (PS4/XBOX) | £64.98 (PC)

INCLUDES:
| DEUS EX: MANKIND DIVIDED
| ALL DAY ONE EDITION CONTENT - The Classic Pack, The Enforcer Pack, The Intruder Pack, Digital Novella, Digital Comic Book, Extra in-game Mission, Digital Artbook, and Digital OST Sampler
| SEASON PASS




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STORY RECAP | PART ONE, PART TWO

You play Adam Jensen, an ex-SWAT specialist who's been handpicked to oversee the defensive needs of one of America's most experimental biotechnology firms. Your job is to safeguard company secrets, but when a black ops team breaks in and kills the very scientists you were hired to protect, everything you thought you knew about your job changes.

Badly wounded during the attack, you have no choice but to become mechanically augmented and you soon find yourself chasing down leads all over the world, never knowing who you can trust. At a time when scientific advancements are turning athletes, soldiers and spies into super enhanced beings, someone is working very hard to ensure mankind's evolution follows a particular path.

You need to discover where that path lies. Because when all is said and done, the decisions you take, and the choices you make, will be the only things that can change it.



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The year is 2029. Two years have passed since the Aug Incident, which resulted in the deaths of millions of innocent people. Augmented humans have since been ostracized from their non-augmented counterparts, and now live a life of complete and total segregation from the rest of society. Adam Jensen, once the Chief of Security for the biotechnology company Sarif Industries, is now an experienced covert operative working for the Interpol funded Task Force 29. Jensen, along with his colleagues, are tasked with hunting down augmented terrorists that have emerged in response to the unfair treatment of augmented citizens. Armed with a new arsenal of state-of-the-art weapons and augmentations, Jensen is forced to work in a world that despises his kind. He must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.​



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Breach is an innovative game mode included for free with Deus Ex: Mankind Divided. This new take on the game offers, for the very first time, an arcade approach on the gameplay of Deus Ex: Mankind Divided, providing players with a connected puzzle shooter experience. As a Ripper, a hacker in the year 2029, your objective is to obtain and sell highly classified corporate data by infiltrating some of the world’s most secure servers, using the funds you acquire to upgrade both your skills and arsenal.

As you play, the rewards you earn, including XP, credits, and booster packs, will allow you to face the increasing difficulty of the game. Challenge yourself, your friends, and people from around the world in the ultimate Deus Ex arcade twist. Deus Ex: Mankind Divided – Breach is a live game mode, introducing new challenges and features by rolling out updates on a regular basis.

Become a Ripper. Extract the Data, Escape the Server, Expose the Truth.​




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The Augmented Rights Coalition, or the A.R.C., is an international group of augmented citizens fighting for the rights and fair treatment of augmented humans. Despite the fact that the A.R.C. is a non-governmental organization, it holds a considerable amount of political power in many countries due to the sheer number of people supporting the coalition. This makes the A.R.C. a threat to groups who wish to restrict augmented people. The group is led by Talos Rucker, an augmented humanitarian aid doctor. The coalition is headquartered in Germany, which is also the home country of Rucker. At its’ core, the coalition is a peaceful organization, but due to recent events, it was added onto the list of terrorist organizations. The group is accused of numerous terrorist attacks beginning in 2028. These accusations are largely made by the right-wing media and politicians. Due to these suspicions, the Interpol anti-terrorist group, known as Task Force 29, takes an interest in the coalition.​




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In the chaos following the Aug Incident of 2027, international black market sales of weapons and military-grade augmentations reached unprecedented heights, fueled by buyers on both sides of the augmentation debate. This led to a surge of terrorist attacks from both augmented and non-augmented citizens. Within months, the U.N. was pleading for international cooperation and the ability to act effectively across international borders. An agreement was reached, calling for the formation of an integrated anti-terrorist intelligence and response team. Led by Interpol, this group, later named Task Force 29, would gain global jurisdiction, without the slow moving bureaucracy that, in the past, had led to missed opportunities.​




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The current head of the Dvalis in Prague, and the areas in and surrounding the Czech Republic, is Radich Nikoladze. His power is consistently under challenge from other close resident cousins of the Dvali family such as the Botkovelis. Another family, the Kadleks, remains influential but unlikely to assume control due to their native Czech roots.

In 2029 the criminal activities of the Dvali family are varied and widespread: Arms trafficking, drug distribution (including black market Neuropozyne), theft, extortion, smuggling, gambling, and prostitution. Slow to embrace new technologies, they have only recently begun exploring the possibilities of cybercrimes such as hacking, electronic theft, and illegal tracking, although they are perfectly at home with finding clients online, and covering their tracks while doing so.

But the primary criminal activity in which the Dvali family excels is trafficking human beings, either willingly as fugitives from the law or unwillingly as slaves. With a smoothly-functioning pipeline already in place across Europe and parts of the Middle East, the Dvalis are well-situated to capitalize on Human Augmentation Technology, treating kidnapped Augs as just another – and very lucrative – specialty item on the prostitution menu. And when transporting live cargo proves impractical, they are quite content to traffic the augmentation parts alone, acquiring them through whatever means necessary.​




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A private security company that has risen to prominence in recent years, Tarvos Security Services is fast becoming one of the most profitable security outfits in the world. They offer a range of protection services — everything from civil law enforcement, riot control, and personal protection, to protective evaluations, surveillance and risk management solutions, and site security. They are, essentially, a for-hire police department with the quality control of a privately-owned firm.

As a company, Tarvos prides itself on finding the most qualified, non-augmented employees around the world and training them to be even better. A mix of ex-military and law enforcement officers work for them, many of whom were previously employed by the private military corporation, Belltower Associates. Company brochures insist, however, that no one at their corporate or executive level has worked for the disgraced PMC, nor are any of Tarvos’ current contractors mechanically-enhanced. Not anymore, that is.​




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Headquartered in the Czech Republic, the Palisade Bank Corporation is the largest and most prestigious secure corporate archiving (SCA) company in the world. Catering to the extremely wealthy, it uses cutting-edge physical and digital security measures, including next generation firewalls, state of the art encryption, proprietary biometric password encoding, and more.

Its innovative data storage facilities, known as the Palisade Blades, have become an iconic part of Prague's skyline and a symbol of the "new" Czech Republic's pro-corporate legislation. They allow the Palisade Bank Corporation to offer clients complete anonymity and freedom from any country's legal jurisdiction.

The Palisade Bank's client list is rumored to be a who's who of billionaires, leaders, and enterprises, and includes the Tai Yong Medical Corporation, The Santeau Group, Picus Communications, VersaLife, and the British Royal Family, among others.​



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GamesRadar | 4.5/5
In terms of story, Human Revolution probably retains the edge because it focused on Jensen's character in a way that Mankind Divided doesn't. This new chapter shifts the world and its conspiracies along, and as a result doesn't have the same impact. But viewed as a series of systems and levels, Eidos Montreal has outdone itself. Mankind Divided is full of great moments, from the lengthy journey across The Throat of Golem City, to the simple pleasure of crouching in a Prague bank, wondering how next to proceed.​


GiantBomb | 4/5
I'm left with the feeling that a sequel to Human Revolution could've told a more engaging story, but at the same time I had a really great time crouch-walking through Prague. It might not be an especially surprising sequel, but it all comes together quite nicely, with solid side missions and a mix of action and stealth that lets you mess around and find your own way of doing things.​


GamingTrend | 85/100
I imagine the Internet will be abuzz with discussion on the “Mechanical Apartheid” issue, debating whether it was offensive, or if Eidos Montreal did enough to warrant the comparison, but aside from that, there is a very solid effort here. The new augments combined with better level design makes exploration more satisfying, and the little upgrades to hacking make that whole system more tense. While it’s over a little too soon, if you enjoyed Human Revolution, there is a lot to like here.​


PC Invasion | 8/10
Some narrative pacing, spots of voice acting that are either mixed poorly or are delivered flat, and that feeling of part-twoism aside, Deus Ex: Mankind Divided is the equal or better of Human Revolution in many spots. It makes less of an impact simply because it’s an incremental improvement, rather than the seismic sigh of relief that greeted Human Revolution’s rejuvenation of the series. Deus Ex: Mankind Divided is a strong follow-up that reinforces the majority of the series’ pioneering strengths, but doesn’t quite dislodge its predecessor as the top-placed Jensen jaunt.​
 

CHC

Member
Loaded and ready to go.

Nice job on the OT
I guess.... But damn you dark mode bastards
.
 

Tovarisc

Member
Great OT, but this bit confuses me;
Disclaimer: Best viewed using NeoGAF Dark Theme

GAF has other themes than dark?
 

Corpekata

Banned
Anyone know if there's a dedicated stash in this? I hated having to leave some stuff behind in HR at awkward moments (this was especially bad in the DC when Missing Link would provide all your weapons at the start but you were unlikely to have room for them, and I left my PEPS launcher behind).
 
Is that screenshot with the weapon attachments and stuff also where you will be able to customize weapons as well? If so, then that's awesome!
 

nOoblet16

Member
My spoiler free impressions from the other thread.
So impressions, first of all I'll say that if you liked Human Revolution then you'll like this one as well, if you didn't then it depends on what exactly you didn't like about HR. I'll break down some aspects of the game that I can think of and post my views on them. My post will be a bit disjointed because I'm writing it as I think it through so sorry about that. Also it took me about 23 hours to finish a pacifist run on Give me Deus Ex difficulty level, I tried to ghost as many areas as possible.

Gameplay: Think of this game as an evolution of Human Revolution, Deus Ex games have always allowed you choices in terms of encounter but they have also always been rather clunky in their implementation resulting in one playstyle having an advantage because you don't have to fight the system as much. Shooting has been the one that has always been off in these games but they have streamlined some elements to make offensive style feel better if that is what you want. For instance the scope sway is not as severe anymore, reloading is faster (there is an aug to make it even faster) and some guns like stun gun don't need to be reloaded after each shot. The new augs like are split between playing defensively and offensively. Augs like Nano blade, tesla shot can be activated quickly in the head of the battle to take an enemy out. You can use the Icarus dash for omnidirection dash, covering gaps, leaping to higher ground...and you can also use it to dash into an enemy like the biotic charge in Mass Effect. The control scheme specific to Mankind Divided allows for this style to be played better because in addition to mapping 4 augs to the D-pad you can also map an additional one to L1 (It's the only scheme that allows this). In addition to your usual goons you also fight augumented enemies, flying sentries, enemies in power armour etc providing for a more varied enemy design than HR.

Non linearity: This is the heart of Deus Ex. The game has multiple paths littered around everywhere, yes there are lots of vents, although this time around lots of them are higher and hidden behind things than being on floor level easily visible. But it's not just vents but doors, ledges etc. Coming back to a previous area in NG+ with additional augs made me discover routes that I missed the first time around. Sometimes you can use the objects in the environment to circumvent the lack of having an aug for instance in a mission where I had to get something from someone by talking (which could lead to another side quest). I could completely bypass this by simply getting to a ledge that led me above the room and I made my way across to the main room and got that thing without ever having a conversation. I didn't have high jump so I just stacked 2 boxes on top of each other to get there the game didn't mind. While I was making my way around I noticed that there was another path that I could have taken that would have led me to this area. I could also complete some objectives before I am even told about them and the game would acknowledge this. Then there are times when the game tells me I have to make a choice between two objectives which I can choose to make or I can simply ignore the game and try to achieve both provided I am quick and clever about it. You receive most of the side quests by talking to people, so if you don't do that then you don't get those side quests. As mentioned in my example previously in this paragraph, sometimes you can do things in a certain way that could lead you to not having any conversations at all and hence no side quests. There was actually a point where I infiltrated into an enemy lab, disabled some machine producing toxic gas and made it out and I still don't know if it was suppose to be part of some quest or not...lol. Very similar to HR but again, it's implemented better here.

Presentation: The game is a looker. It might not have amazing animations, and might not have the most technically impressive visuals but it is still quite high up there and mixed with the fantastic art design it looks great. Golem city is impressive so are parts of Prague in later half of the game. The ambient and background music are absolutely amazing. You can toggle on and off every HUD feature and some of them can be set to fade in and out. Although, I would have preferred for the sharpness filter to be toggleable though. The UI is slick, smooth and quick, it takes two second to save a game and get back to gameplay. Also it should be worth noting that the performance on PS4 is not flawless, the game has a soft V-sync solution and it does tears and drops frames when you are walking around in large areas in the hub when there are multiple NPCs and lots of geometry on screen, it's not too big of a deal because it does not persist for long. But it should also be noted that during the missions themselves the performance is stable and I did not see any tearing.

Environment: Despite being set only 2 years after HR, the game feels more futuristic and cyberpunky. You can see that technology is everywhere in this world. Prague is a massive hub and the areas do not feel artificially blocked by cars and other objects as you saw in HR. The environments in this game are densely packed with computers to hack, rooms to break in for loot, datapads to find and alternate routes to take. Tons of buildings can be entered, plenty of them don't even have any purpose mission wise and they just exist to give the city a natural look. It's hard to talk about variety in locations without spoilers but some people might be disappointed depending on what it is that they are looking for while some people might find it thrilling. For instance, eventhough Prague is one hub there is a lot of variety in the of environment you can find, with corporate buildings, gang strongholds, police stations, underground hideouts etc and at times even out in the streets...they look varied and provide a different gameplay experience. Without spoiling much I'll just say that the daytime Prague videos you've seen is not all there is to the city. And there are other areas you go to outside of Prague, Dubai and Golem city.


Story: So this is the bit that has everyone agitated. Some reviews have claimed that they felt as if they were 50-60% through the game and then the game ends abruptly. I simply cannot see this happening if you were paying attention even slightly, because things escalated in a natural order and I was able to tell that I am nearing the end easily. Before we talk of payoff we have to understand what the plot itself wants to do. For instance, if the main plot is about going after a dude to catch him, then you can't be disappointed about not being able to destroy the Illuminati at the end of the game. It's not fair to complain about things that way, beside something like the Illuminati would have plot armor because they exist in Deus Ex 1. You have to make connections like that and make sense of things. In any case the story is basically right in the tittle of the game, mankind divided between augs and naturals and there's stuff going on that will change things, it's quite above average for a video game story and you owe it to yourself to find details in the environment to understand more. Some people have expressed that there is no resolution at the end and lots of questions are left unanswered. I will disagree with them because while there are threads left open to follow up, the game itself does not end in a cliffhanger and addresses the plot and subplots with a conclusion. Whether it is enough or not is up to an individual, for me it was enough as it allowed the game to focus on the story it sets out to tell without feeling disjointed. The side quests have their own interesting little stories and one of them in particular was quite mid 20th century noire. Also...there is a mid credit scene that you need to watch.

Let me know if you guys want me to add anything else.
 

d00d3n

Member
Is breach mode accessed from your playthrough of the main game as Jensen, or do you boot into it from the main menu? Does progress/success in breach mode affect the main game? If "yes", how?
 

Mifec

Member
Anyone know if there's a dedicated stash in this? I hated having to leave some stuff behind in HR at awkward moments (this was especially bad in the DC when Missing Link would provide all your weapons at the start but you were unlikely to have room for them, and I left my PEPS launcher behind).

From what I saw in early streams. Yes in your apartment. PEPS is now an augment btw.
 
J

JoJo UK

Unconfirmed Member
OMG OMG OMG OMG OMG OMG OMG

Finish work tomorrow at 4PM GMT, get home round 5PM GMT and off the following day.

OMG OMG OMG OMG OMG OMG OMG
 

wbEMX

Member
Human Revolution was one of my top 3 favorite games last generation. So pumped for this, although the later PC release sucks.
 
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