Are you still using 2 3GB 580s? If so, while they probably have enough grunt to run new releases acceptably, in terms of VRAM you'd have to be feeling the pinch at this point (I have a 980 and at 1680x1050, FXAA and otherwise max settings Unity uses around 3.5GB, for example).
I think you have a pretty sad knee jerk reaction there. We don't even know the size of the maps being rendered, how detailed / how many objects / enemies / NPCs etc are in any one area. There is so much unknown that it is pointless to go off on this tangent right now
- Only one hacking minigame for everything
- No skills
- No melee combat besides a "takedown" that requires energy
- No locational damage/injuries
- No way of doing anything without augs (hack a computer, open a locked door, punch a guy in the face, etc...)
- No toilet reflections
Is not the first image just the old released 'in-engine' shot with some art photoshopped on it? The framing of these shots is not professional quality, and the crysis one surely the most obvious indicator of a fake.
Impossible to perspective shift that much. The OP should have mentioned this, but this is all likely connected to the Square Enix 3 day stream that has been going on.
No way this is unofficial. They've been teasing this for a while. As for photoshop like looks, that's just because they are marketing images, and probably are photoshopped, doesn't mean it isn't an actual announcement.
As for the information that was translated (by Google, so there are obviously errors/strange parts), I'd say that the bit about the 4 endings is actually trying to say that "no ending is not canon" and Google translate is confusing that double negative. A little disappointing that they are doing another Invisible War style "EVERYTHING IS CANON" thing, but I have faith they can pull it off a bit better than Ion Storm did. For one thing, the endings weren't nearly anywhere close to as different from each other as the original Deus Ex's were, so a combination canon ending is fine.
Disappointed that Jensen is the protagonist though, I think he could have worked best as an important mid-to-late game NPC to act as a foil for the protagonist based on their choices, but whatever.
All I need confirmed are more than 3 hubs (HR had 2, but 3 is the least that is acceptable IMO), and bigger areas within those hubs. I'd like to have a lot more active augmentations, rather than just general stat upgrades, but making the game less cramped compared to the original Deus Ex is more important for me.
It's funny how many people are paranoid about this being an MMO or something despite many denials of such claims. That and the fact everyone is exclaiming "It's a shooter, NOOOOO!" is pretty funny. Guess what? Companies advertise their game to appeal to as many people as possible, just because they want to show off shooter mechanics (even if one is a pretty obvious "stealth"/cover shot that is very similar to HR's stealth/cover system) does not mean they are in any way abandoning multiple approach gameplay.
I'm surprised people are generally happy about Jensen returning. Thought with how HR ended and with every game having a new protagonist everyone would be up in arms about it. Personally I'm stoked. I'm just surprised everyone else agrees with me.
A stealth/shooter/RPG hybrid. Human Revolution was in no way a straight shooter. Now I'm not saying this game will be a straight FPS, there's no reason to think that yet, but your comment didn't make much sense.