Calm dawn and read this:
http://www.neogaf.com/forum/showthread.php?t=885444 - everybody should read this, it is wisdom.
Should be stamped to every PC performance thread.
Calm dawn and read this:
http://www.neogaf.com/forum/showthread.php?t=885444 - everybody should read this, it is wisdom.
Depends on settings I would think as well as COU type and RAM. Overall at higher settings considering the VRAM usage 870 is not going to do too well I would think (again looking at benchmarks).He sayed that it runs mostly on 60fps
At the same time it's not an excuse for shoddy performance.Should be stamped to every PC performance thread.
At the same time it's not an excuse for shoddy performance.
At the same time it's not an excuse for shoddy performance.
The obvious problem here is that it doesn't look like it's pushing anything.People complain which games don't push graphical boundaries.
Game pushed graphical boundaries and people complain.
The Internet is fun.
Its pushing something.The obvious problem here is that it doesn't look like it's pushing anything.
The obvious problem here is that it doesn't look like it's pushing anything.
The obvious problem here is that it doesn't look like it's pushing anything.
DXMD? Graphical boundaries? Yeah, right)))))))People complain which games don't push graphical boundaries.
Game pushed graphical boundaries and people complain.
The Internet is fun.
But it's unoptimised. There's absolutely nothing in there that 1070 can't handle in goddamn 1080p.Don't play the game on ultra? Just because you can't 'max' a game doesn't mean it's unoptimised. Ultra settings should be just that, ultra. Ideally no one should be able to run games at ultra at release in an aim to future-proof the game.
Not helping, at all.Calm dawn and read this:
http://www.neogaf.com/forum/showthread.php?t=885444 - everybody should read this, it is wisdom.
There are always diminishing returns on these things the higher up you go. Some things are just more expensive computationally without a huge visual benefit.. especially when people are using youtube for their comparisons, which we all know is highly compressed.
High compares very favorably w/ respect to ultra in the videos we've seen.. maybe the difference will be more apparent in person than it is w/ youtube videos.
AgainDXMD? Graphical boundaries? Yeah, right)))))))
Just because it doesn't "look" that way doesn't mean it isn't.
Things like full resolution contact hardening shadows, full resolution volumetric lights, hair that is double the quality and quantity of high...these are all very high end features that require lots of power, but ultimately in terms of appearance can look very similar to lower resolution implementation if that lower res implementation is done properly...atleast at 1080P.
If the game really was unoptimised then it would run like crap (literally crap, not slightly below expectations or such) even in high settings but it doesn't leading to the conclusion that there is something with the ultra settings themselves that causes this hit.
Probably a good idea to read this
http://www.neogaf.com/forum/showthread.php?t=885444
Goddamn it, the game runs like crap on pretty much every single card in 1080p, you can only get solid 60 with SLI in 1080p (!!!). 44-54 FPS in 1080p with 1070 is NOT ACCEPTABLE in this universe. If you think that it's fine for you it does not mean that is fine for others. Period.Again
Ending a post with period won't make you right if you can't even care to understand what you are replying to. I made an entire argument about performance at ultra is not indicative of optimisation because of the fact that they use things normally unseen or things that are experimental (full res buffers, higher hair sampling, contact hardening shadows). Read up and understand first what these things do and how these can affect performance before you make your broad stroke claims.Goddamn it, the game runs like crap on pretty much every single card in 1080p, you can only get solid 60 with SLI in 1080p (!!!). 44-54 FPS in 1080p with 1070 is NOT ACCEPTABLE in this universe. If you think that it's fine for you it does not mean that is fine for others. Period.
That's your mistake, right there. If something is running as if it's pushing something but you can't actually see anything worthy and you have examples of games which look better while providing higher performance - then it's not "pushing" anything, it's just spending system resources on doing graphics in a bad way. I.e. it is badly optimized.Just because it doesn't "look" that way doesn't mean it isn't.
Yeah, let's take a look at the contact hardening shadows. The Division with HFTS which is miles above any contact hardening shadow solution from AMD I've seen since early DX11 days (i.e. it is actually pushing graphics boundaries) is running at 81 fps on a 1080 totally maxed out. This game in the same mode on the same card is showing 66 fps while running a much worse version of said shadows. What does that tell you?Things like full resolution contact hardening shadows, full resolution volumetric lights these are all very high end features that require lots of power, but ultimately in terms of appearance can look very similar to lower resolution implementation if that lower res implementation is done properly..atleast at 1080P.
So this is the game's permadeath difficulty...
Oh really? Then please go and tell this to Arkham City in DX11 which not a single GPU in the world can handle even now because it is unoptimized and not because modern GPUs is not powerful enough, but because no one even bothered to optimize the game to work with DX11 features (almost the same story with DXMD, but on Ultra settings).the performance is not evidence of poor optimisation.
This.That's your mistake, right there. If something is running as if it's pushing something but you can't actually see anything worthy and you have examples of games which look better while providing higher performance - then it's not "pushing" anything, it's just spending system resources on doing graphics in a bad way. I.e. it is badly optimized.
Yeah, let's take a look at the contact hardening shadows. The Division with HFTS which is miles above any contact hardening shadow solution from AMD I've seen since early DX11 days (i.e. it is actually pushing graphics boundaries) is running at 81 fps on a 1080 totally maxed out. This game in the same mode on the same card is showing 66 fps while running a much worse version of said shadows. What does that tell you?
Same can be said about volumetric lights which are probably done via some compute shader again instead of using geometry h/w or volumetric tiled resources.
Same goes for that POM floor on the shot above where a geometric displacement would actually provided a much better quality but alas you need a good geometry pipeline for this.
So don't tell me that it's pushing something. From all the screenshots and videos I've seen it's pretty clear that it doesn't. It tries to dance around AMD h/w weaknesses while completely avoiding the possibilities which are present on NV's. Which is completely in line with what I'd expected from an AMD sponsored title but in no way does it push any boundary. The performance on Ultra there is just a result of them going brute force in sampling+precision on same console shaders instead of using different approaches which actually allow to push boundaries.
Oh really? Then please go and tell this to Arkham City in DX11 which not a single GPU in the world can handle even now because it is unoptimized, and not because GPU is not powerful enough, but because no one even bothered to optimize the game to work with DX11 features (almost the same story with DXMD, but on Ultra settings).
Arkham City also runs like crap on max settings (DX11) even today and after 5 years. I've tested DX11 features of this game last year with my 980 and it runs like shit.What does Arkham City have to do with Mankind Divided?
But there's also a video showing that high settings is much less demanding.The point is we can't judge the game's performance or optimization yet if the only benchmarks we have are from max settings.
I'm playing on PS4, but are people complaining because the PC version doesn't hit 1080/60 with EVERY setting maxed out?
It's no secret that most devs/pubs put less time and effort into PC ports.
It's no secret that most devs/pubs put less time and effort into PC ports.
It's no secret that most devs/pubs put less time and effort into PC ports.
Arkham City also runs like crap on max settings (DX11) even today and after 5 years. I've tested DX11 features of this game last year with my 980 and it runs like shit.
It's no secret that most devs/pubs put less time and effort into PC ports.
Demanding game comes out and PC gamers on gaf cry like toddlers because they can't "derpa max it 60fps herp".
News at 11, folks
It's the truth, though.There is no need for spouting bile like this either.
There is no need for spouting bile like this either.
Is there a publicly available benchmark tool? I thought I read there was supposed to be one.
It's the truth, though.
These people don't listen to reason (Durante wrote a great post about this that just came and went like a fart in the wind), so I'll treat them like what they are: ignorant children throwing a tantrum.
It's the truth, though.
These people don't listen to reason (Durante wrote a great post about this that just came and went like a fart in the wind), so I'll treat them like what they are: ignorant children throwing a tantrum.
You'd think there wouldn't be, but here we are, going through the same exact motions every second time an AAA multiplat is released on PC
Hence they gave it to Nixxes so PC port would have dedicated team working on it long term.
I was kind of under the impression that you were painting all PC gamers as a childish bunch, a considerable portion of us are quite reasonable.
I know it's only benchmarks so far, but we should accept that things aren't looking too good so far.
Also, he has a point there. The fact that the devs outsourced PC version to a third party, no matter how good it is, instead of investing their time for a proper PC version shows that they care less about the platform. I know, budget and all, but still.
for those which are interested in the deus ex franchise
Deus Ex Retrospective - Part 1 - Easy Allies
https://www.youtube.com/watch?v=Nvbkwjk9ML8
That's your mistake, right there. If something is running as if it's pushing something but you can't actually see anything worthy and you have examples of games which look better while providing higher performance - then it's not "pushing" anything, it's just spending system resources on doing graphics in a bad way. I.e. it is badly optimized.
Yeah, let's take a look at the contact hardening shadows. The Division with HFTS which is miles above any contact hardening shadow solution from AMD I've seen since early DX11 days (i.e. it is actually pushing graphics boundaries) is running at 81 fps on a 1080 totally maxed out. This game in the same mode on the same card is showing 66 fps while running a much worse version of said shadows. What does that tell you?
Same can be said about volumetric lights which are probably done via some compute shader again instead of using geometry h/w or volumetric tiled resources.
Same goes for that POM floor on the shot above where a geometric displacement would actually provided a much better quality but alas you need a good geometry pipeline for this.
So don't tell me that it's pushing something. From all the screenshots and videos I've seen it's pretty clear that it doesn't. It tries to dance around AMD h/w weaknesses while completely avoiding the possibilities which are present on NV's. Which is completely in line with what I'd expected from an AMD sponsored title but in no way does it push any boundary. The performance on Ultra there is just a result of them going brute force in sampling+precision on same console shaders instead of using different approaches which actually allow to push boundaries.
It's the truth, though.
These people don't listen to reason (Durante wrote a great post about this that just came and went like a fart in the wind), so I'll treat them like what they are: ignorant children throwing a tantrum.