- Mar 21, 2013
Epic Games gave developers their first taste of the new Unreal Engine with a hefty early access launch earlier this week. With the engine's much-touted new "Nanite" feature bragging the ability to support "essentially infinite" detail, one indie decided to see how far that would go with a whole lotta good boys.
Nanite, effectively, lets developers import incredibly high-detail models (like high-res photogrammetry captures) with minimal performance impact. To put this to the test, Ionized Games lead developer Taylor Loper took a quick scan of his dog Ziggy snoozing on a bed, tossed it into the editor, and duplicated it 1,00 times.
This resulted in 10 billion polygons of dog—and arguably the best Unreal project ever made.
Granted, one of the concerns with UE5 is that hyper-realistic scans will only bloat game storage requirements further—even Epic's fairly limited built-in demo comes in at a hefty 100GB. Loper does seem quietly optimistic, though, telling one commenter that there wasn't any reason why Unreal titles would be inherently bigger than games built on any other engine.
"This model was 1.5 Gb and the example project Epic released is ~100gigs. Games will certainly get bigger but that’s still primarily on the dev. I could have spent 10 more minutes and gotten this model down to 50-100Mb with no real quality loss or effort."