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Devstation Conference! March 1st-2nd 06' - Developers talk about the PS3 Development!

PhatSaqs said:
Cant come soon enough.

We won't hear anything from this, unfortunately - it's all NDA-ed, and no press are allowed. But if all goes to plan, other sources of info should have appeared by then anyway.
 
Go XMB, GO!!!!

:D.


Perhaps keeping an evolved version of XMB, but XMB nonetheless on PLAYSTATION 3 might also help SCE to push connectivity with PSP and new PSP features coming through firmware updates. A common GUI, if well designed and scalable over time, helps to keep a GOOD family feeling going.
 
Yeah, XMB should be well up to the task as the PS3 interface. I'm hoping for some built-in media conversion to PSP friendly format, among other things.
 
kaching said:
Yeah, XMB should be well up to the task as the PS3 interface. I'm hoping for some built-in media conversion to PSP friendly format, among other things.
The XMB interface is cool and all but I see it having scaling difficulties when applied to something as complicated as the PS3 or a receiver. It's great for task-based UIs like the PSP one but even there the "settings" menu is totally overloaded compared to the others. Hopefully they'll come up with a good way to do n-level deep navigation soon.
 
kaching said:
Yeah, XMB should be well up to the task as the PS3 interface. I'm hoping for some built-in media conversion to PSP friendly format, among other things.

it would be tits if you could pop a DVD (or hell a Blu-ray movie) into your PS3 then have it convert it to PSP :)

I really doubt they would do anything like that, for obviuos reasons. Perhaps an iTunes like service that would allow you to download TV shows for a small fee?
 
Isn't March a little late for developer's to be getting this kind of support for a Spring Release? What does this mean with regards to the overall preparedness of developers?
 
DenogginizerOS said:
Isn't March a little late for developer's to be getting this kind of support for a Spring Release? What does this mean with regards to the overall preparedness of developers?

You do try so hard ;)

Conferences like this do not define the flow of information or when it hits devs that need it. But for arguments sake, the PSP equivalent was only held a couple of months before the Japanese launch. Most devs attending this conference (in Europe) won't be preparing launch titles for Japan either.
 
qirex said:
The XMB interface is cool and all but I see it having scaling difficulties when applied to something as complicated as the PS3 or a receiver. It's great for task-based UIs like the PSP one but even there the "settings" menu is totally overloaded compared to the others. Hopefully they'll come up with a good way to do n-level deep navigation soon.
I don't think there's any interface that doesn't start to suffer once you have a certain number of items to navigate in a limited amount of screen space. One way or another you have to start prioritizing features/options to nested levels that then require some level of navigation and hence memorization of the path to get to them.

They could probably enhance XMB to take account of contextual cues. Add a "Frequently used" or "Recently Accessed" menu. They could switch the options accessed from vertical menus from a strictly linear layout to a gridded layout.

But to really do away with the need to be really aware of and capable of navigating any kind of nested structure, you'd probably need to implement some kind of interface that could take direct commands from the user. Probably easiest for the user would be voice command, but I guess question there would be whether it could implemented with enough accuracy and depth of understanding of the way users might express what they want to access.
 
5 Cell speakers, 4 Audio speakers and just 1 RSX speaker? looks like Nvidia is either not showing up or they dont want to do much RSX vs Xenos comparison
 
quiznos said:
5 Cell speakers, 4 Audio speakers and just 1 RSX speaker? looks like Nvidia is either not showing up or they dont want to do much RSX vs Xenos comparison

Err..there would be no comparison with Xenos here. How exactly would that be relevant?

These conferences are tailored toward what devs need to know about, or want to know about. If a particular component is well known or understood, or "enough" information has been provided already, it isn't likely to be a priority at a conference like this. In other words, don't read too much into who's talking about what - we haven't a clue as to the context this information is being presented in.

There's also no hiding anything from developers. nVidia has nothing to be shy about, if that's what you're suggesting - this is a closed, private conference for developers only (developers who already know what RSX is, I'm sure).

edit - (also, look a little closer, at day 2 - there are two other presentations relating to shaders and Cg. There's also a second lecture on day 1 that mentions RSX)
 
gofreak said:
Err..there would be no comparison with Xenos here. How exactly would that be relevant?

These conferences are tailored toward what devs need to know about, or want to know about. If a particular component is well known or understood, or "enough" information has been provided already, it isn't likely to be a priority at a conference like this. In other words, don't read too much into who's talking about what - we haven't a clue as to the context this information is being presented in.

There's also no hiding anything from developers. nVidia has nothing to be shy about, if that's what you're suggesting - this is a closed, private conference for developers only (developers who already know what RSX is, I'm sure).

yes but the RSX performance comparison, cg and graphics display is being shown by a guy who works at sony, not a 3rd person developer. You know Cell has the most documentation given out since E3 from Playstation 3 hardware. Now at Devstation Cell has 5 different speakers while the least informative hardware, the RSX, just has 1 speaker where he will talk about 3 other things besides RSX.

Reply to ur edit: that shaders and CG is under the video, networking, audio and not the Graphics and Hardware section. doesnt say RSX there + it deals with graphics modelling and coding, not Hardware related (RSX)
 
quiznos said:
yes but the RSX performance comparison, cg and graphics display is being shown by a guy who works at sony, not a 3rd person developer. You know Cell has the most documentation given out since E3 from Playstation 3 hardware. Now at Devstation Cell has 5 different speakers while the least informative hardware, the RSX, just has 1 speaker where he will talk about 3 other things besides RSX.

Reply to ur edit: that shaders and CG is under the video, networking, audio and not the Graphics and Hardware section. doesnt say RSX there

Cell is probably a bigger bitch than RSX.
 
quiznos said:
yes but the RSX performance comparison, cg and graphics display is being shown by a guy who works at sony, not a 3rd person developer. You know Cell has the most documentation given out since E3 from Playstation 3 hardware. Now at Devstation Cell has 5 different speakers while the least informative hardware, the RSX, just has 1 speaker where he will talk about 3 other things besides RSX.

Cell details are being widely publicised because it's a totally new chip, and IBM/Sony want to open it up for software development, so it'll catch on.

There are 4 presentations at this conference that are RSX related, as far as I can see:

"RSX Low Level API / RSX Performance Info"
"PS3 Audio Overview - RSX, USB, Codecs"
"Shaders/Materials"
"Collada, Cg shaders"

There's also a bunch of lectures on PSSG which would obviously be related to the GPU.

"the least informative hardware" to you and me might be RSX, but PS3 devs would know all about it, or if not, should do shortly. This conference is not about patching over gaps in information or providing specs - those things are already available to developers. This conference is about practical guidance in working with the machine, not providing high level tech specs that you and I don't know about.

Do you think developers don't or won't know what RSX is in detail?

Also, about the Cell presentations - they're all software related, programming and optimising for it. That makes things like Cg and shader lectures as relevant to RSX, "the hardware" as these lectures are to Cell. They're not going to be discussing specs or hardware design in these Cell lectures - that kind of thing would be assumed knowledge, given that the devs attending this conference have been working with kits and have been given that info before. Ditto with RSX.
 
gofreak said:
Cell details are being widely publicised because it's a totally new chip, and IBM/Sony want to open it up for software development, so it'll catch on.

There are 4 presentations at this conference that are RSX related, as far as I can see:

"RSX Low Level API / RSX Performance Info"
"PS3 Audio Overview - RSX, USB, Codecs"
"Shaders/Materials"
"Collada, Cg shaders"

There's also a bunch of lectures on PSSG which would obviously be related to the GPU.

"the least informative hardware" to you and me might be RSX, but PS3 devs would know all about it, or if not, should do shortly. This conference is not about patching over gaps in information or providing specs - those things are already available to developers. This conference is about practical guidance in working with the machine, not providing high level tech specs that you and I don't know about.

Do you think developers don't or won't know what RSX is in detail?

thats true but remember RSX API and Performance info is the one under graphics and hardware, the rest is 1 on Audio, one on shaders/Materials under video section and Collada(programming) and CG Shaders also under video section. PSSG is a Cross Platform graphics engine and related to PSP (or others) as well, not necessarily focused on RSX.
 
quiznos said:
thats true but remember RSX API and Performance info is the one under graphics and hardware, the rest is 1 on Audio, one on shaders/Materials under video section and Collada(programming) and CG Shaders also under video section. PSSG is a Cross Platform graphics engine and related to PSP (or others) as well, not necessarily focused on RSX.

See above, I edited in more. The Cell presentations that you point at are completely software/programming related too. They're not going to present information - i.e. hardware specs - that these devs were already given with kits before.
 
gofreak said:
See above, I edited in more. The Cell presentations that you point at are completely software/programming related too. They're not going to present information - i.e. hardware specs - that these devs were already given with kits before.

lets just hope the NDA on RSX is lifted
 
Doom_Bringer said:
Nobody knows but people on the forum are saying that Sony is having problems with PS3. So it could be delayed or something

mmh

"people" are not Sony. Wait for official information :)
 
Doom_Bringer said:
No some of them have contacts with publishers and they are well trusted folks like sonycowboy, dcharlie etc. We will see though.
ok sorry, I did not know that :)

only pray :lol
 
Trip Hawkins talks about the PS3

Trip Hawkins, founder of “Electronic Arts” and CEO of 3DO is convinced the PS3 represents a turning point; “It’s historic, a mass-market appliance that fundamentally changes society in the way the printing press did.”


wow! :lol
 
well it's now March 1st in London, think we might be hearing some leaks out of Devstation in the morning, U.S. times ? yes I know this is a developer-only event. no public, no media. probably no retail details on PS3.

but surly we will hear something about developing on PS3, some specs and stuff, right ?
 
bonkbonk said:
well it's now March 1st in London, think we might be hearing some leaks out of Devstation in the morning, U.S. times ? yes I know this is a developer-only event. no public, no media. probably no retail details on PS3.

but surly we will hear something about developing on PS3, some specs and stuff, right ?
Only if Sony wants us to. I don't think anyone really cares if random forum users are out of the loop, job security is far more important.
 
choplifter said:
yeah. so i realized there was no need to make a new one.

Yeah, I was just surprised when I saw my name on the Game Forum for a thread starter. I was freaked out.
 
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