• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.
  • Hey Guest. Check out the NeoGAF 2.2 Update Thread for details on our new Giphy integration and other new features.

Analysis DF - Days Gone on PS5 - Super Smooth at 60FPS - But Can It Survive The Horde?

Fake

Member
Dec 20, 2018
11,040
16,514
915
Rio de Janeiro


One of two PlayStation 5 Sony first party exclusives to benefit from a 60fps upgrade for PlayStation 5, Days Gone benefits tremendously from the upgrade, with the vast majority of standard gameplay holding steady at 60fps - but can it survive the 300-strong onslaught of the Horde in challenge mode? NOTE: An error in this piece - while Days Gone, The Last Guardian and God of War are a part of the PlayStation Collection, Ghost of Tsushima is not.

Summary:

- Base PS4 vs PRO vs PS5
- Richard mention about a rumor telling the game was push settings even more further, but looks like the game remains with PRO upgrade
- Base PS4 runs at native 1080p target 30 fps
- PRO use checkerboard render to reach 4k target 30 fps
- PS5 use the same settings of PRO, but target 60 fps
- Richard mention maybe was a decision to not push higher settings to not compromisse so much the framerate
- The game runs quite stable in comparison with base PS4 and PRO
- On cutscenes, there are minor drops and studders over single drop scene
- The real test stress is obvious fightning the horde
- The first horde have less freakers, but Richard say thats quite impressive that the base PS4 maintain 30 fps even with the horde
- Both consoles reach they target with the lesser horde
- As IGN mention there is possible to force multiple horders encounters, Richard prefer using the challenge mode
- The maximum horde numbers IF you force is 500 freakers
- On the other hand, challenge force 300 freakers
- As the test begin Richard force heavy CPU condition
- Kick off using a napalm molotov and some barrel explosions to push physicis limits
- As the result, base PS4 get drops to 20 in some heavy scenes
- PRO get the same results, no much impact as base PS4
- PS5 using the same case still get some drops to 52~54, but after particle effects and heavy physics gone he recover the framerate
 
Last edited:

Foxhound89

Member
Dec 3, 2018
775
2,478
540


 
Last edited:

Fake

Member
Dec 20, 2018
11,040
16,514
915
Rio de Janeiro
Almost forgot the challenge. Still missing only one trophy to beat.

Again, you can go even further pushing the console to their limits on the last area of the game. Mix the last hordes with some random encounters.
 

OnionSnake

Gold Member
Dec 29, 2020
1,612
1,796
515
The amount of zombies in this game gets insane, runs very well in my experience on PS5. I do wish they would update the controls for the motorcycle to support the Dualsense rumble tho
 

assurdum

Member
Aug 14, 2020
1,542
2,322
465




Summary:

- Base PS4 vs PRO vs PS5
- Richard mention about a rumor telling the game was push settings even more further, but looks like the game remains with PRO upgrade
- Base PS4 runs at native 1080p target 30 fps
- PRO use checkerboard render to reach 4k target 30 fps
- PS5 use the same settings of PRO, but target 60 fps
- Richard mention maybe was a decision to not push higher settings to not compromisse so much the framerate
- The game runs quite stable in comparison with base PS4 and PRO
- On cutscenes, there are minor drops and studders over single drop scene
- The real test stress is obvious fightning the horde
- The first horde have less freakers, but Richard say thats quite impressive that the base PS4 maintain 30 fps even with the horde
- Both consoles reach they target with the lesser horde
- As IGN mention there is possible to force multiple horders encounters, Richard prefer using the challenge mode
- The maximum horde numbers IF you force is 500 freakers
- On the other hand, challenge force 300 freakers
- As the test begin Richard force heavy CPU condition
- Kick off using a napalm molotov and some grenades to push physicis limits
- As the result, base PS4 get drops to 20 in some heavy scenes
- PRO get the same results, no much impact as base PS4
- PS5 using the same case still get some drops to 52~54, but after particle effects and heavy physics gone he recover the framerate
The obtusity of Richard is something else. It's not because ps5 can't handle it at higher resolution or better graphic setting at stable 60 FPS. You can't push higher resolution or whatelse with hardware BC mode, it's not virtual coded as series X. Developers on ps5 can solely unlock FPS in BC otherwise you need to create a dedicated patch which probably requires a notable job and investment.
 
Last edited:

rofif

Member
Sep 13, 2019
4,521
6,058
585
ok then... I finished it on the slim and by the end textures loaded very slowly and the performance was sub 30 all the time.
I am not a huge fan of the game but I am willing to play it again. Will be a big upgrade for me coming from slim.
The game is more than sum of it's parts... and each part is kinda terrible so that is surprising.
 

Captain Toad

I advertise for PlayStation. For free.
Dec 1, 2020
1,467
3,408
530

Are you serious? Do you realize how much is going on in this game at times? You found a frame where the framerate fell to 52 and are going to act like that that's the end of the world?

But, yes, Series X has the advantage in BC so far and PS5 has the advantage in current-gen new games. The differences in both are hardly big enough to even matter though.
 
Last edited:

skneogaf

Member
Aug 31, 2017
1,134
1,538
455
I'm not impressed with these fps unlocks.

I had really hoped for actual ps5 patches as I want 4k 60fps not 1440p CB 60fps or seemingly less fps.
 
  • Praise the Sun
Reactions: Business
Sep 18, 2019
897
2,307
335
Did they ever push any Xbox games like this one? Tweaking the settings (500 zombies) in order to have the worse case possible? I doubt it.
The obtusity of Richard is something else. It's not because ps5 can't handle it at higher resolution or better graphic setting at stable 60 FPS. You can't push higher resolution or whatelse with hardware BC mode, it's not virtual coded as series X. Developers on ps5 can solely unlock FPS in BC otherwise you need to create a dedicated patch which probably requires a notable job and investment.
When a XSX can barely do 1.5x better than XBX (so most exclusive games) he says it's because of RDNA1 BC code. But here the PS5 does 2.5x better than Pro but can't do better because the PS5 can't handle it? how odd.
 
Last edited:

Ulysses 31

Member
Nov 24, 2013
6,230
4,595
715
Update, not upgrade. There is no PS5 version, just a patch unlocking the framerate.
Watch the final minutes of the video. Days Gone would require a native PS5 app to take 100% of the PS5 hardware.
Don't tell me, tell DF, they say it's an explicit upgrade(nearly 30 secs into the video) while later on they say it's running in PS4 Pro BC mode with uncapped fps. 👀
 
Last edited:

ethomaz

is mad because DF didn't do a video on a video of a video of a video on PS5
Mar 19, 2013
37,765
34,893
1,230
38
Brazil
I through DF had more things to do than tests a old PS4 game running via BC on PS5.
 
  • Triggered
Reactions: ArtemisClydeFrog

Harry Tung

Member
Jun 1, 2018
3,916
7,962
515
Sweden
I'm 30 hours in and it looks and runs great on the PS5. The weather effects are amazing, as is the setting itself, with the American wilderness as backdrop. Flawed writing and characters, and some weird directing in some of the cutscenes, as well as some hilarious bugs and glitches, but overall Days Gone is an underrated gem for sure. Based on the reactions upon release I expected a train wreck. PS5 owners should definitely dive in if it's the first time. No regrets.
 

Fake

Member
Dec 20, 2018
11,040
16,514
915
Rio de Janeiro
Don't tell me, tell DF, they say it's an explicit upgrade(nearly 30 secs into the video) while later on they say it's running in PS4 Pro BC mode with uncapped fps. 👀

I don't need to tell them. Richard adress that at the end of the video.

Days Gone is a PS4 game running on PS5 via BC with receive a patch to 'unlock the framerate', in others word PS5 'bruteforce' the game to run at 60 fps, just like most of the PC games getting bruteforce to overcome sometimes their bad optimization.
 

The Hamburglar

but get my takes from clown world with Ronald
Mar 6, 2016
3,975
3,405
800
Update, not upgrade. There is no PS5 version, just a patch unlocking the framerate.
Watch the final minutes of the video. Days Gone would require a native PS5 app to take 100% of the PS5 hardware.
Why are you acting like you’ve made a great discovery. All PS4 games on ps5 are in BC boosted.
 
  • LOL
Reactions: VictorVectors

THEAP99

reposts tweets from kids about console wars
Mar 16, 2020
3,441
8,961
660
Don't care. It's still a ps4 game and doesn't have dualsense support.

It needs a full remaster/remake to justify playing it again on next-gen because the fuck i load it up and am stuck on an island surrounded by water i can't get through because the developers didn't code swimming mechanics is mutiny.
 

Fake

Member
Dec 20, 2018
11,040
16,514
915
Rio de Janeiro
Don't care.

Ok.

It needs a full remaster/remake to justify playing it again on next-gen because the fuck i load it up and am stuck on an island surrounded by water i can't get through because the developers didn't code swimming mechanics is mutiny.

They will ask you more money = whining. Updates are more welcome to consumers.
 
  • Like
Reactions: Arkam and Md Ray

Hobbygaming

has been asked to post in 'Grounded' mode.
Sep 30, 2019
4,316
8,191
580
Don't care. It's still a ps4 game and doesn't have dualsense support.

It needs a full remaster/remake to justify playing it again on next-gen because the fuck i load it up and am stuck on an island surrounded by water i can't get through because the developers didn't code swimming mechanics is mutiny.
Is it that huge jump with your motorcycle area?
 

Hobbygaming

has been asked to post in 'Grounded' mode.
Sep 30, 2019
4,316
8,191
580
Seems so. I'm able to make it on and collect the nero intel but can't seem it make it out
Your bike should still be there somewhere, you have to go back up the hill and make the big jump again if it's the same area
 

Bo_Hazem

Gold Dealer
Feb 10, 2020
12,095
62,097
945
35
Salalah, Oman




Summary:

- Base PS4 vs PRO vs PS5
- Richard mention about a rumor telling the game was push settings even more further, but looks like the game remains with PRO upgrade
- Base PS4 runs at native 1080p target 30 fps
- PRO use checkerboard render to reach 4k target 30 fps
- PS5 use the same settings of PRO, but target 60 fps
- Richard mention maybe was a decision to not push higher settings to not compromisse so much the framerate
- The game runs quite stable in comparison with base PS4 and PRO
- On cutscenes, there are minor drops and studders over single drop scene
- The real test stress is obvious fightning the horde
- The first horde have less freakers, but Richard say thats quite impressive that the base PS4 maintain 30 fps even with the horde
- Both consoles reach they target with the lesser horde
- As IGN mention there is possible to force multiple horders encounters, Richard prefer using the challenge mode
- The maximum horde numbers IF you force is 500 freakers
- On the other hand, challenge force 300 freakers
- As the test begin Richard force heavy CPU condition
- Kick off using a napalm molotov and some barrel explosions to push physicis limits
- As the result, base PS4 get drops to 20 in some heavy scenes
- PRO get the same results, no much impact as base PS4
- PS5 using the same case still get some drops to 52~54, but after particle effects and heavy physics gone he recover the framerate

Those 500 freakers are more intelligent than a single NPC on CyberPunk 2077. Can't wait for the next sequel.
 
Last edited:

Zathalus

Member
Jul 16, 2020
538
1,233
395
When a XSX can barely do 1.5x better than XBX (so most exclusive games) he says it's because of RDNA1 BC code. But here the PS5 does 2.5x better than Pro but can't do better because the PS5 can't handle it? how odd.
Did any of you bother to watch the video before shitting on DF again? I even bookmarked the relevant section for you:

 

bitbydeath

Member
Nov 25, 2015
13,683
22,339
1,200
Don't care. It's still a ps4 game and doesn't have dualsense support.

It needs a full remaster/remake to justify playing it again on next-gen because the fuck i load it up and am stuck on an island surrounded by water i can't get through because the developers didn't code swimming mechanics is mutiny.

This video shows when to apply your nitrous if that helps.
 
  • Fire
Reactions: VictorVectors

Caio

Member
Jun 27, 2009
737
1,088
1,020
Rome
Update, not upgrade. There is no PS5 version, just a patch unlocking the framerate.
Watch the final minutes of the video. Days Gone would require a native PS5 app to take 100% of the PS5 hardware.

Can't wait for the sequel on PS5, it will be insane !
 
  • Like
Reactions: Mr Moose and Fake

Caio

Member
Jun 27, 2009
737
1,088
1,020
Rome
This is actually good since the game didn't get a PS5 update

Actually it got an update, but absolutely this is not the PS5 version, of course not a real upgrade, and it doesn't take advantage of all PS5 resources, very very far from...

As I said, I can't wait for the sequel on PS5 :messenger_winking:
 

Md Ray

Member
Nov 12, 2016
1,983
6,590
585
India
I'm not impressed with these fps unlocks.

I had really hoped for actual ps5 patches as I want 4k 60fps not 1440p CB 60fps or seemingly less fps.
Where did you get that 1440p from? It's 4K CB, which looks sharper than native 1440p.
 
Last edited:

S0ULZB0URNE

Member
Jan 27, 2020
1,820
1,901
475
It could survive the horde and look better than it currently does if it was coded for PS5.