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Naruto Shippuden Ultimate Ninja Storm 4: PS4 vs Xbox One Frame-Rate Test
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Paired with the 1080p pixel count, the rustic Japanese villages and colourful fighters stand out with much greater clarity compared to their last-gen counterparts and the visual experience is very, very close on both consoles - and indeed PC. Shadow quality is the only point of differentiation here, with these elements appearing darker and better defined across characters and dynamic objects on PS4, though this isn't always clearly visible in every scene.
However, given the relatively low frame-rate it is surprising to see both consoles struggle to maintain a consistent level of performance, with PS4 and Xbox One exhibiting issues in different areas. Alpha-heavy scenes see both consoles hit hard for short bursts, leading to temporary slowdown when magical attacks are unleashed
On the flip-side, performance is more solid on PS4's adventure mode. Here we are given room to explore locations while taking on quests and battling enemies in a world set after the events of the main story - a nice distraction from non-stop fighting. Frame-pacing issues remain on PS4, but performance drops occur less frequently than Xbox One and this translates into less jarring movement when traversing more populated areas of the game.
The PC version - just like previous series entries - is capped at 30fps, with v-sync permanently disabled, meaning a constant tearing is present on-screen - but this can be sorted via a forced v-sync engaged via the GPU control panel. Regardless, the sheer lack of scalability in the game is breathtaking: there's no way to overcome the 30fps limit and resolution selections are limited to just 720p and 1080p. Even with this remarkable lack of in-game selectables, there's still the sense that the game's hardware requirements are too high. Despite the 30fps limit, an overclocked GTX 750 Ti can't handle a consistent 1080p30 - we need to move up to the more capable GTX 950 to get the job done.
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