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Analysis [DF] Hitman 3 PS5 vs Xbox Series X|S Comparison

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skit_data

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Nov 3, 2020
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From the PC vs Cosnoles comparison:



DF said PS5 was 1800P stable 60FPS..... wtf is going on with DF?? They didn’t report any PS5 FPS drop whey the compared it with series X. They only mentioned one area where sex dropped.....


Im pretty sure thats during a cutscene, where pretty much both consoles and high range cards fps are all over the place.
 

assurdum

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Aug 14, 2020
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From the PC vs Cosnoles comparison:



DF said PS5 was 1800P stable 60FPS..... wtf is going on with DF?? They didn’t report any PS5 FPS drop whey the compared it with series X. They only mentioned one area where sex dropped.....


They found the more stressed situation on the screen and they reported the minimum FPS possible. It's not that tough to understand. Anyway just need to read eh. It's a stage intro.
 
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TBiddy

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Mar 16, 2015
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Man I have had a big difficult to catch the higher resolution on series X before DF and I'm a maniac of such stuff. Yeah 4k it's better than 1800p, no one denies that, but you have to zoom to the details in the long distance to spot it. And again I know I'm tiring and repetitive but in theory ps5 could be pushed higher, around 2016p and probably.would have the same perfomance of series X but who knows, maybe such resolution it's too weird to handle in the screen ratio and developers preferred better performance to stretched IQ.

I'll be straight with you. I have no idea what resolution my games are running at. Not on my OG XB1 or my X1X. Maybe if I had a PS4 Pro connected side-by-side, but outside that I wouldn't be able to tell. And I suspect that is the case with the vast majority of consumers.
 
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manzo

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There have been many many discussions. To have 20 % of more raw power could be deceiving because both hardware have a very different management of RAM/bandwidth/cache system. Said that yeah series X could beat ps5, even more than a time, nothing to say about it. BUT now say every single tine this gap will be there because we look to a bunch of raw data without contest mmmm. In my opinion hardly and they will stay quite close but because I read multiple developers repeat the difference will be very modest. The only convinced about it seems DF but I'm stopping here because I'm tired to discuss to the DF narrative in such things

The difference is modest here. It’s so fucking small that none of you would even know there is a difference unless we’d have DF and NXgamer looking for them. There will be difference, but more to Series X in the future.
 
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assurdum

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The difference is modest here. It’s so fucking small that none of you would even know there is a difference unless we’d have DF and NXgamer looking for them. There will be difference, but more to Series X in the future.
More, less, same who knows. We have to see how most of the engines evolve and what's the hardware which handle better those. A very approximative calculation can be done just with the TF difference but both hardware needd to be perfectly balanced in everything (CUs counts on both hardware fit perfectly the best perfomance possible, bandwidth idem and so on). Only in this case the TF difference would be tied to the final perfomance in th games.
 
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Concern

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I mean until yesterday Xbox fan and DF were ok if series X runs more stable in AC Valhalla with lower dynamic resolution, the professional DF ask to see the same treatment on ps5 because it runs worse in a bugged cutscene . Now 1800p with more stable 60 ugh, 4k all the life, people are blind if didn't noticed it, better some drops than more steady FPS at lower res. I mean, ok. Let's see how much stay alive this new "approach". Will be interesting to see.

There have been many many discussions. To have 20 % of more raw power could be deceiving because both hardware have a very different management of RAM/bandwidth/cache system. Said that yeah series X could beat ps5, even more than a time, nothing to say about it. BUT now say every single tine this gap will be there because we look to a bunch of raw data without contest mmmm. In my opinion hardly and they will stay quite close but because I read multiple developers repeat the difference will be very modest. The only convinced about it seems DF but I'm stopping here....

Tired Work GIF by TV Land
 

thelastword

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So 3 videos on Hitman in quicktime, within 24 hours, but they were hardpressed to publish the COD, AC, Watchdogs, Dirt videos which were all available on release, a week or even weeks after release.....Wonder why?

The most shocking for me, was their COD analysis (if we can call it like this).

- They didn't notice the better RT shadows on PS5.
- They missed the flickering on XSX shadows
- They missed the absent muzzle light on XSX (or did they say it was a bug?)
- They missed the much higher quality of firing gun smoke (alpha effects) on PS5 that everybody else noticed.
- They assumed the drops on the cutscene on PS5 was a hardware fault, never even thinking once it could be a bug (while any times there are drops on some XSX games they always assume it's either a bug or software problems because of the tools).

It's like they are so convinced the XSX should have the advantage in all games that they simply couldn't see the PS5 graphical advantages, while having a better framerate, something like:

"XSX is more powerful, after one year of predicting how much more powerfull the XSX is, my brain cannot see it in another way, the game is at worse identical between both consoles and this is what I am going to write!"
Man COD was just plain...."We will ignore the overwhelming advantages on PS5, that even Stevie Wonder has pointed out".....Eagle Eye deactivated....

Then any game which had higher rez on XBONEX they fabricated higher settings, better shadows, better textures on XBOX. Same thing here, they could not see the massive difference in Dirt. They never indicated that Series X 120fps mode was running at basically low settings, where was the PC vs Console spread we normally see to spot the settings divide....? or on COD, yet it's all here for Hitman.

You remember when Tom Morgan searched for one corner of a track where there was a higher rez texture on XBOX ONE in Need For Speed and made so much noise about it. You remember when they did the Grid faceoff where PRO had better foliage over XBONEX, well marked in their video and they still said it was XBONEX that had better grass. You remember when they looking so hard for better XBOX details, they said that Need for Speed Rivals had better AO on XBOX ONE. Even the devs were tired of this and corrected them on social media, telling them essentially that the PS4 had HBAO and the XBOX ONE had SSAO....So many examples, but this gen has really been about obsfucating, not seeing better effects when it's on PS5 and pretty much deflecting......

Rest assured, if the PS5 version was 4k native and dropping to 40fps, and XBOX was 1800p locked 60fps, they would have propped up framerate....."Framerate would be King"....4K-1800p would be like for like, no big difference. They would rather better controller response at 1800p 60fps, especially since PS5 does not have VRR to smoothen these dips....

I'm still baffled at the play to excuse the framerate on XBOX in this game....The analyst said "He thinks hitman is one of the best looking games in the next gen so far, it looks so sharp with pristine IQ, yet there is tonne of ghosting on the Series X version at 4k, the character models and animations are absolutely awful, the indoor sections are very basic geometry looking fare. Then I go watch their Days Gone video and Days Gone looks like a whole gen ahead in terms of character models, texture work, foliage, world detail, npc's and animations. The lengths they go to justify a 4k image with dips to the 40's vs a 1800p 60fps experience..........Then just watch the next game that has higher rez, better effects and better framerate on PS5....and it's back to "All the versions of these games are great, everyone will have a like for like experience"....

If this game was 4k native on PS5 and 1800p on Series X, they would have said textures are the same, nothing in it, like for like or would have never mentioned better shadows on PS5 at all.....Yet it will be interesting if IO patches the PS5 code and gives it a second mode at 4K native, and we see that it performs better in high alpha scenes just like we've seen in other games.....I wonder what the narrative would be then.....


So we gonna all of sudden trust NXgamer instead of Digital Foundry. Which has been the standard for years?
Lens of Truth was the Gold Standard. When LOT went down. DF was still not at LOT's speed for years, they are still not. NX came in and started doing some ATD videos, pointing out all sorts of graphical effects and why devs implemented this feature here and that feature there. He showed us visual cues, explained things to the depth and people appreciated this, because it was less his opinion. Everything he verbalized he showed the receipts on screen and has been the best tech studio to educate younger tech enthusiasts on what is actually going on in a game in realtime, the sacrifices made, the genius of some devs etc etc all pointed out in video form....NX's videos are like edutechtainment. Less opinion, more facts more learning, less reading PDF's and Dev PR booklets, more personal knowledge of the craft. You can see he knows what he is talking and has worked in development as opposed to just reading the coalition's and other dev's PR puff pieces.
Because outside of small wins, for this time the difference is pretty major. But still, it's pretty too much imho.

Biggest wins so far was COD and Dirt.....DMC was pretty massive in the 120fps mode.......1800p 60fps is the best way to play hitman on console right now. If all you want is 4k with dips, then I'm sure if IO delivers a 4k native rendering on PS5, it will run better than the current Series X version as per all the numerous other faceoffs where PS5 had better resolution and better framerate......This thread will become very interesting if IO drops such a patch....
 

Rudius

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Feb 19, 2020
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No, you have only proven your bias, not mine. Recall who started the Bias conversation here.

If we follow your train of thought then DF are also biased, yes?
All this fighting between Xbox and PS5, and all I care about is how the game(s) look and perform in VR. Will you test that?
 

Antony1992

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Sep 13, 2020
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So 3 videos on Hitman in quicktime, within 24 hours, but they were hardpressed to publish the COD, AC, Watchdogs, Dirt videos which were all available on release, a week or even weeks after release.....Wonder why?


Man COD was just plain...."We will ignore the overwhelming advantages on PS5, that even Stevie Wonder has pointed out".....Eagle Eye deactivated....

Then any game which had higher rez on XBONEX they fabricated higher settings, better shadows, better textures on XBOX. Same thing here, they could not see the massive difference in Dirt. They never indicated that Series X 120fps mode was running at basically low settings, where was the PC vs Console spread we normally see to spot the settings divide....? or on COD, yet it's all here for Hitman.

You remember when Tom Morgan searched for one corner of a track where there was a higher rez texture on XBOX ONE in Need For Speed and made so much noise about it. You remember when they did the Grid faceoff where PRO had better foliage over XBONEX, well marked in their video and they still said it was XBONEX that had better grass. You remember when they looking so hard for better XBOX details, they said that Need for Speed Rivals had better AO on XBOX ONE. Even the devs were tired of this and corrected them on social media, telling them essentially that the PS4 had HBAO and the XBOX ONE had SSAO....So many examples, but this gen has really been about obsfucating, not seeing better effects when it's on PS5 and pretty much deflecting......

Rest assured, if the PS5 version was 4k native and dropping to 40fps, and XBOX was 1800p locked 60fps, they would have propped up framerate....."Framerate would be King"....4K-1800p would be like for like, no big difference. They would rather better controller response at 1800p 60fps, especially since PS5 does not have VRR to smoothen these dips....

I'm still baffled at the play to excuse the framerate on XBOX in this game....The analyst said "He thinks hitman is one of the best looking games in the next gen so far, it looks so sharp with pristine IQ, yet there is tonne of ghosting on the Series X version at 4k, the character models and animations are absolutely awful, the indoor sections are very basic geometry looking fare. Then I go watch their Days Gone video and Days Gone looks like a whole gen ahead in terms of character models, texture work, foliage, world detail, npc's and animations. The lengths they go to justify a 4k image with dips to the 40's vs a 1800p 60fps experience..........Then just watch the next game that has higher rez, better effects and better framerate on PS5....and it's back to "All the versions of these games are great, everyone will have a like for like experience"....

If this game was 4k native on PS5 and 1800p on Series X, they would have said textures are the same, nothing in it, like for like or would have never mentioned better shadows on PS5 at all.....Yet it will be interesting if IO patches the PS5 code and gives it a second mode at 4K native, and we see that it performs better in high alpha scenes just like we've seen in other games.....I wonder what the narrative would be then.....



Lens of Truth was the Gold Standard. When LOT went down. DF was still not at LOT's speed for years, they are still not. NX came in and started doing some ATD videos, pointing out all sorts of graphical effects and why devs implemented this feature here and that feature there. He showed us visual cues, explained things to the depth and people appreciated this, because it was less his opinion. Everything he verbalized he showed the receipts on screen and has been the best tech studio to educate younger tech enthusiasts on what is actually going on in a game in realtime, the sacrifices made, the genius of some devs etc etc all pointed out in video form....NX's videos are like edutechtainment. Less opinion, more facts more learning, less reading PDF's and Dev PR booklets, more personal knowledge of the craft. You can see he knows what he is talking and has worked in development as opposed to just reading the coalition's and other dev's PR puff pieces.


Biggest wins so far was COD and Dirt.....DMC was pretty massive in the 120fps mode.......1800p 60fps is the best way to play hitman on console right now. If all you want is 4k with dips, then I'm sure if IO delivers a 4k native rendering on PS5, it will run better than the current Series X version as per all the numerous other faceoffs where PS5 had better resolution and better framerate......This thread will become very interesting if IO drops such a patch....
IO will not drop any patch. Ps5 is not able to handle 4k in this game, while SX can. Accept it and go on 😊
 

SenjutsuSage

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I mean until yesterday Xbox fan and DF were ok if series X runs more stable in AC Valhalla with lower dynamic resolution, the professional DF asked to see the same treatment on ps5 because more stable is better. Now 1800p with more stable 60 here we are, but 4k all the life, people are blind if didn't noticed it, better some drops than more steady FPS at lower res. Oook. Let's see how much stay alive with such convintion.

Both consoles were dynamic resolution, using identical visual settings, LODs etc. No matter what NXGamer claims about differences in visual settings, he failed to actually show the proof of it. Series X due to its more aggressive DRS was reliably a more consistent 60fps experience over the PS5 version, though the PS5 version is also excellent. In a dynamic title if the PS5 framerate was just as good as the Series X with the higher resolution bound for the game, I would consider it a PS5 win, but that wasn't the case. Performance is provably worse compared to the Series X version, rendering the higher dynamic resolution scaling not much of an advantage.

But in Hitman 3, we have our biggest difference yet between the consoles that can't be pinned down to any bugs, and we have direct confirmation from the devs as to what settings each console is running at. We have that for few titles.

Native 4K with ultra textures and high quality shadows vs 1800p with ultra textures and medium quality shadows, with both games running pretty reliably at a rock solid 60fps, barring that one map and area where the Series X demonstrates more drops. If that was a common theme across the title that affected performance on Series X, perhaps then the higher resolution and shadow quality on series x wouldn't be viewed as any advantage. I would advise it be lowered, but that isn't the case. It's a pretty a solid 60fps during 99% of gameplay scenarios. So that consistent 44% pixel advantage with higher quality shadows and solid 60fps (except for that one area) is a straight up performance advantage cleaner than any comparison we have to date.

On PS5 with AC Valhalla, performance is nowhere as good as what's on display in Hitman 5 for either console. Toss in the fact that the Series X and PS5 are boasting identical settings while also many times running at identical resolutions in AC Valhalla - something that's never the case in Hitman 3 - it's pretty clear to see what game demonstrates the superior gap. Even giving the PS5 the benefit of the doubt and assuming series x is always at its lower resolution bound in valhalla, it's still not as big a difference as what's present in Hitman 3. The one title that could have made that claim for PS5 was Dirt 5, and that turned out to just be a development bug that was fixed.

No matter how you slice it, the Series X is putting some serious hands on the PS5 in Hitman 3. And Hitman 3 doesn't even utilize VRS Tier 2, which the Series X supports. With Tier 2 the Series X could have pulled off essentially the same visuals with superior performance, performance that I will add is already excellent.
 
Oct 26, 2018
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So 3 videos on Hitman in quicktime, within 24 hours, but they were hardpressed to publish the COD, AC, Watchdogs, Dirt videos which were all available on release, a week or even weeks after release.....Wonder why?


Man COD was just plain...."We will ignore the overwhelming advantages on PS5, that even Stevie Wonder has pointed out".....Eagle Eye deactivated....

Then any game which had higher rez on XBONEX they fabricated higher settings, better shadows, better textures on XBOX. Same thing here, they could not see the massive difference in Dirt. They never indicated that Series X 120fps mode was running at basically low settings, where was the PC vs Console spread we normally see to spot the settings divide....? or on COD, yet it's all here for Hitman.

You remember when Tom Morgan searched for one corner of a track where there was a higher rez texture on XBOX ONE in Need For Speed and made so much noise about it. You remember when they did the Grid faceoff where PRO had better foliage over XBONEX, well marked in their video and they still said it was XBONEX that had better grass. You remember when they looking so hard for better XBOX details, they said that Need for Speed Rivals had better AO on XBOX ONE. Even the devs were tired of this and corrected them on social media, telling them essentially that the PS4 had HBAO and the XBOX ONE had SSAO....So many examples, but this gen has really been about obsfucating, not seeing better effects when it's on PS5 and pretty much deflecting......

Rest assured, if the PS5 version was 4k native and dropping to 40fps, and XBOX was 1800p locked 60fps, they would have propped up framerate....."Framerate would be King"....4K-1800p would be like for like, no big difference. They would rather better controller response at 1800p 60fps, especially since PS5 does not have VRR to smoothen these dips....

I'm still baffled at the play to excuse the framerate on XBOX in this game....The analyst said "He thinks hitman is one of the best looking games in the next gen so far, it looks so sharp with pristine IQ, yet there is tonne of ghosting on the Series X version at 4k, the character models and animations are absolutely awful, the indoor sections are very basic geometry looking fare. Then I go watch their Days Gone video and Days Gone looks like a whole gen ahead in terms of character models, texture work, foliage, world detail, npc's and animations. The lengths they go to justify a 4k image with dips to the 40's vs a 1800p 60fps experience..........Then just watch the next game that has higher rez, better effects and better framerate on PS5....and it's back to "All the versions of these games are great, everyone will have a like for like experience"....

If this game was 4k native on PS5 and 1800p on Series X, they would have said textures are the same, nothing in it, like for like or would have never mentioned better shadows on PS5 at all.....Yet it will be interesting if IO patches the PS5 code and gives it a second mode at 4K native, and we see that it performs better in high alpha scenes just like we've seen in other games.....I wonder what the narrative would be then.....



Lens of Truth was the Gold Standard. When LOT went down. DF was still not at LOT's speed for years, they are still not. NX came in and started doing some ATD videos, pointing out all sorts of graphical effects and why devs implemented this feature here and that feature there. He showed us visual cues, explained things to the depth and people appreciated this, because it was less his opinion. Everything he verbalized he showed the receipts on screen and has been the best tech studio to educate younger tech enthusiasts on what is actually going on in a game in realtime, the sacrifices made, the genius of some devs etc etc all pointed out in video form....NX's videos are like edutechtainment. Less opinion, more facts more learning, less reading PDF's and Dev PR booklets, more personal knowledge of the craft. You can see he knows what he is talking and has worked in development as opposed to just reading the coalition's and other dev's PR puff pieces.


Biggest wins so far was COD and Dirt.....DMC was pretty massive in the 120fps mode.......1800p 60fps is the best way to play hitman on console right now. If all you want is 4k with dips, then I'm sure if IO delivers a 4k native rendering on PS5, it will run better than the current Series X version as per all the numerous other faceoffs where PS5 had better resolution and better framerate......This thread will become very interesting if IO drops such a patch....
You take console warring and pixel counting articles way too serious. Relax, its Hitman 3.

Who the fuck would bother remembering all these details?

Do you keep a spreadsheet over the past 10 years on pixel counting threads? That Lens of Truth web site shut down probably when Xbox One and PS4 launched.
 
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HoofHearted

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Oct 28, 2020
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From the PC vs Cosnoles comparison:



DF said PS5 was 1800P stable 60FPS..... wtf is going on with DF?? They didn’t report any PS5 FPS drop whey the compared it with series X. They only mentioned one area where sex dropped.....

Come on now - Did you even watch the video or read the article? DF covered this clearly...

Put simply, it's 60 frames per second... with just one exception in our hours of play. In the Mendoza mission set in Argentina, it is possible to see Xbox consoles run between 50 to 60fps around a field towards the outskirts of the level, while PlayStation 5 remains constant at 60fps. Hopefully IO will look at improving this for owners of the Microsoft machines, but everything else we played ran flawlessly - bar a very slight stutter in a cutscene at the beginning of the Miami stage from Hitman 2, where all consoles dip from to near 40fps. At this point though, it feels more like a nitpick rather than anything that would have an impact on any specific purchasing recommendation.

It’s like everyone wants to comment first and complain about how “biased” DF is (without reading or watching the video) yet the article clearly notes the details across what they saw and tested ....
 

FrankWza

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Feb 14, 2013
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So continue with the conspiracy theories and celebrating of "fud" like you guys love to cry about any negative sony news.
I find it more surprising Mods actually catered to these whiny babies and changed the title. I was shocked when I saw it this morning.
Well you have to see it, the people the mods changed it for are the people who bring in the revenue you need to keep them happy somehow.
If you were legit personally affected by this comparison and others for that matter then you need to seek help. Maybe gloating and shit posting for console wars is probably not the best thing for you.
If you people are genuinely upset because of a title you have bigger issues to be concerned about.

Has it ever occurred to anyone that they put this in the title because all face offs before were pretty much XSX=PS5 or with PS5 with a slight lead? This title let’s people know it’s different this time thus increasing interest.
Right there it is. Ironic too!
Yowser
 
Oct 26, 2018
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Come on now - Did you even watch the video or read the article? DF covered this clearly...

Put simply, it's 60 frames per second... with just one exception in our hours of play. In the Mendoza mission set in Argentina, it is possible to see Xbox consoles run between 50 to 60fps around a field towards the outskirts of the level, while PlayStation 5 remains constant at 60fps. Hopefully IO will look at improving this for owners of the Microsoft machines, but everything else we played ran flawlessly - bar a very slight stutter in a cutscene at the beginning of the Miami stage from Hitman 2, where all consoles dip from to near 40fps. At this point though, it feels more like a nitpick rather than anything that would have an impact on any specific purchasing recommendation.

It’s like everyone wants to comment first and complain about how “biased” DF is (without reading or watching the video) yet the article clearly notes the details across what they saw and tested ....
That's because most people don't want to read/watch themselves, and "TRUST" that the people posting are being unbiased reporting the details.

I think only recently has someone showed PS5 dipping to 37 fps and your quote in plain view, which confirms PS5 bombs too. And to 37 fps which is even lower than Xbox's 41 fps.
 
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HoofHearted

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So 3 videos on Hitman in quicktime, within 24 hours, but they were hardpressed to publish the COD, AC, Watchdogs, Dirt videos which were all available on release, a week or even weeks after release.....Wonder why?


Man COD was just plain...."We will ignore the overwhelming advantages on PS5, that even Stevie Wonder has pointed out".....Eagle Eye deactivated....

Then any game which had higher rez on XBONEX they fabricated higher settings, better shadows, better textures on XBOX. Same thing here, they could not see the massive difference in Dirt. They never indicated that Series X 120fps mode was running at basically low settings, where was the PC vs Console spread we normally see to spot the settings divide....? or on COD, yet it's all here for Hitman.

You remember when Tom Morgan searched for one corner of a track where there was a higher rez texture on XBOX ONE in Need For Speed and made so much noise about it. You remember when they did the Grid faceoff where PRO had better foliage over XBONEX, well marked in their video and they still said it was XBONEX that had better grass. You remember when they looking so hard for better XBOX details, they said that Need for Speed Rivals had better AO on XBOX ONE. Even the devs were tired of this and corrected them on social media, telling them essentially that the PS4 had HBAO and the XBOX ONE had SSAO....So many examples, but this gen has really been about obsfucating, not seeing better effects when it's on PS5 and pretty much deflecting......

Rest assured, if the PS5 version was 4k native and dropping to 40fps, and XBOX was 1800p locked 60fps, they would have propped up framerate....."Framerate would be King"....4K-1800p would be like for like, no big difference. They would rather better controller response at 1800p 60fps, especially since PS5 does not have VRR to smoothen these dips....

I'm still baffled at the play to excuse the framerate on XBOX in this game....The analyst said "He thinks hitman is one of the best looking games in the next gen so far, it looks so sharp with pristine IQ, yet there is tonne of ghosting on the Series X version at 4k, the character models and animations are absolutely awful, the indoor sections are very basic geometry looking fare. Then I go watch their Days Gone video and Days Gone looks like a whole gen ahead in terms of character models, texture work, foliage, world detail, npc's and animations. The lengths they go to justify a 4k image with dips to the 40's vs a 1800p 60fps experience..........Then just watch the next game that has higher rez, better effects and better framerate on PS5....and it's back to "All the versions of these games are great, everyone will have a like for like experience"....

If this game was 4k native on PS5 and 1800p on Series X, they would have said textures are the same, nothing in it, like for like or would have never mentioned better shadows on PS5 at all.....Yet it will be interesting if IO patches the PS5 code and gives it a second mode at 4K native, and we see that it performs better in high alpha scenes just like we've seen in other games.....I wonder what the narrative would be then.....



Lens of Truth was the Gold Standard. When LOT went down. DF was still not at LOT's speed for years, they are still not. NX came in and started doing some ATD videos, pointing out all sorts of graphical effects and why devs implemented this feature here and that feature there. He showed us visual cues, explained things to the depth and people appreciated this, because it was less his opinion. Everything he verbalized he showed the receipts on screen and has been the best tech studio to educate younger tech enthusiasts on what is actually going on in a game in realtime, the sacrifices made, the genius of some devs etc etc all pointed out in video form....NX's videos are like edutechtainment. Less opinion, more facts more learning, less reading PDF's and Dev PR booklets, more personal knowledge of the craft. You can see he knows what he is talking and has worked in development as opposed to just reading the coalition's and other dev's PR puff pieces.


Biggest wins so far was COD and Dirt.....DMC was pretty massive in the 120fps mode.......1800p 60fps is the best way to play hitman on console right now. If all you want is 4k with dips, then I'm sure if IO delivers a 4k native rendering on PS5, it will run better than the current Series X version as per all the numerous other faceoffs where PS5 had better resolution and better framerate......This thread will become very interesting if IO drops such a patch....
 
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That's because most people don't want to read/watch themselves, and "TRUST" that the people posting are being unbiased reporting the details.

I think only recently has someone showed PS5 dipping to 37 fps and your quote in plain view, which confirms PS5 bombs too. And to 37 fps which is even lower than Xbox's 41 fps.
Xsx hits 32fps in that exact spot tho 5 less than ps5
 

assurdum

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Both consoles were dynamic resolution, using identical visual settings, LODs etc. No matter what NXGamer claims about differences in visual settings, he failed to actually show the proof of it. Series X due to its more aggressive DRS was reliably a more consistent 60fps experience over the PS5 version, though the PS5 version is also excellent. In a dynamic title if the PS5 framerate was just as good as the Series X with the higher resolution bound for the game, I would consider it a PS5 win, but that wasn't the case. Performance is provably worse compared to the Series X version, rendering the higher dynamic resolution scaling not much of an advantage.

But in Hitman 3, we have our biggest difference yet between the consoles that can't be pinned down to any bugs, and we have direct confirmation from the devs as to what settings each console is running at. We have that for few titles.

Native 4K with ultra textures and high quality shadows vs 1800p with ultra textures and medium quality shadows, with both games running pretty reliably at a rock solid 60fps, barring that one map and area where the Series X demonstrates more drops. If that was a common theme across the title that affected performance on Series X, perhaps then the higher resolution and shadow quality on series x wouldn't be viewed as any advantage. I would advise it be lowered, but that isn't the case. It's a pretty a solid 60fps during 99% of gameplay scenarios. So that consistent 44% pixel advantage with higher quality shadows and solid 60fps (except for that one area) is a straight up performance advantage cleaner than any comparison we have to date.

On PS5 with AC Valhalla, performance is nowhere as good as what's on display in Hitman 5 for either console. Toss in the fact that the Series X and PS5 are boasting identical settings while also many times running at identical resolutions in AC Valhalla - something that's never the case in Hitman 3 - it's pretty clear to see what game demonstrates the superior gap. Even giving the PS5 the benefit of the doubt and assuming series x is always at its lower resolution bound in valhalla, it's still not as big a difference as what's present in Hitman 3. The one title that could have made that claim for PS5 was Dirt 5, and that turned out to just be a development bug that was fixed.

No matter how you slice it, the Series X is putting some serious hands on the PS5 in Hitman 3. And Hitman 3 doesn't even utilize VRS Tier 2, which the Series X supports. With Tier 2 the Series X could have pulled off essentially the same visuals with superior performance, performance that I will add is already excellent.
Your post is full of nonsense. Hardly you drop the resolution at 1080p on series X if they can handle the same fps with the same average resolution of ps5. And called the gap of Valhalla meaningless in comparison to Hitman 3, it's unfair but mostly inexact, because this game is crazy demanding compared it where even a potato machine can handle it.
Also, I would be careful to use Hitman 3 as future benchmark for the incoming multiplat because it's a very particular game. It has a very low RAM usage and a more predictable environment compared a free roam, aka more bandwidth available for the GPU less necessary for the cpu. Let's see what will happen in game with higher RAM requirements because the particular splitted RAM setup on series X is a double edge sword.
 
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What incorrect information? I'm going off what others post.

That was exactly my point.

If Xbox and PS5 chug at 32 or 37 fps, why are we just noticing today?
You said the lowest for XsX was 41 and PS5 was lower at 37. That is an incorrect statement. In that scene the XsX hits 32 and the PS5 37. When XsX hits 41 PS5 is at 60. There hasn't been anything reported yet in a like for like scenario where the PS5 is at a lower frame rate that the XsX. Just trying to clear up propagation of misinformation.
 
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You said the lowest for XsX was 41 and PS5 was lower at 37. That is an incorrect statement. In that scene the XsX hits 32 and the PS5 37. When XsX hits 41 PS5 is at 60. There hasn't been anything reported yet in a like for like scenario where the PS5 is at a lower frame rate that the XsX. Just trying to clear up propagation of misinformation.
And aside from you stating it's 32 fps, who else noticed it being 32 fps and posted it in this thread?
 
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Does it really matter ?

A frame rate dip occurs across all consoles at this particular cutscene. Most likely For less than half of one second ...
IMO yes. We have 3 datapoints thus far
XSX in this scene 32Fps and PS5 37 or about 14% better. The next is when using the sniper rifle where the XsX hits mid 50s where PS5 stays at 60 or about so well just say 10% for ease. Last the notorious flower section where the XsX hits 41 fps and the PS5 again locked at 60 or about 32% better on PS5.

With these data points we can deduce two things. At 1800p the PS5 can run at a higher FPS than the XsX at 2160p however we cannot see the extent to how many FPS until the systems get taxed to drop below thier cap of 60. The second is that there is definitely room for the PS5 to run at a higher resolution with high shadow quality. Why it dosent who knows.

Ultimately i am in camp XsX wins this comparison, with the caveat that there is more than meets the eye and that both of theses systems would benefit from a dynamic res (PS5 more so).

So if you have a similar view to me i would imagine, its at least a little important that misinformation does not get propagated.
 

FranXico

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beating a dead horse wtf GIF


It's been stated more than enough times. No need to repeat myself to a fanboy who chooses to see what he wants.

Its ironic you call it "throwing shade" but when conspiracies and even insults are thrown at df its fair game right? Lol
Remarkable lack of self-awareness.

Heaven forbid any conspiracy theories revolving around DF or insinuations of favoritism.

Accusations and insults towards NXGamer NXGamer ? By all means, perfectly reasonable. Warranted, even.
 

SenjutsuSage

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Your post is full of nonsense. Hardly you drops the resolution at 1080p on series X if they can handle the fpd with the same average resolution of ps5. And be careful to use Hitman 3 as benchmark for the incoming multiplat. It has a very low RAM usage aka more bandwidth available for the GPU. Let's see what will happen in game with higher RAM requirements because the splitted RAM on series X is a double edge sword from what we have seen in games with required an higher RAM compared Hitman 3.

Say what you want. Sampler Feedback Streaming for Series X is still a thing, and not a single game that anyone is aware of is using yet. It cuts down significantly on the RAM requirement for textures, and that in turn will directly benefit memory capacity and bandwidth. The asymmetric RAM setup becomes entirely a non-issue with SFS in play. Many see it as more or less the next gen equivalent of tiled resources.

On average you're looking at a 2.5x benefit to whatever space would have previously been dedicated to textures on the 10GB of fast memory. Watch it in action. Don't think it's limited to just simple demos like this.


This game also only uses VRS Tier 1. Series X supports VRS Tier 2, so things could be even better with Hitman 3 for Series X. Microsoft has Series X pretty well setup going forward for the gen. Don't think VRS is even in use on the Series X version of the game.
 
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No clue, i think i have read a few comments on it. Does that change the validity of my comment of you posting misinformation? Maybe instead of grilling me do yourself a favor and do more research on the thing you comment on.
Maybe you should read post 1667. Think before you respond.

If you expect people to go off your 32 fps claim, then you should have posted it earlier.
 
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Lmao , i am not reading 30 pages... what did i miss?
XsX runs native at 2160p with very minor drops in frame rate, the PS5 runs at 1800p with locked 60 fps save for one scene that was uncoved that all systems tank to mid 30s in. This has caused a slew of Xbox fanatics to comeout of the wood work and beat on thier chest like King Kong and Sony apologists to twist and turn trying to grasp onto the only advantage the PS5 holds in a minor FPS advantage. I think that about sums it up
 

Mussah92

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Tribalism and hypocrisy. Same old, same old.
XsX runs native at 2160p with very minor drops in frame rate, the PS5 runs at 1800p with locked 60 fps save for one scene that was uncoved that all systems tank to mid 30s in. This has caused a slew of Xbox fanatics to comeout of the wood work and beat on thier chest like King Kong and Sony apologists to twist and turn trying to grasp onto the only advantage the PS5 holds in a minor FPS advantage. I think that about sums it up


Yikes..... *Leaves Thread*
 
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Lmao , i am not reading 30 pages... what did i miss?
Xbox runs at 4k, has better shadows, and drops in fps a small number of times.

PS5 runs at 1800p, has worse shadows, and up to today has zero fps drops.

Turns out video footage also shows PS5 dropping to 37 fps (as per image posted today), which is lower than the stated Xbox at 41. So PS5 isn't 100% 60 fps after all
 
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Xbox runs at 4k, has better shadows, and drops in fps a small number of times.

PS4 runs at 1800p, has worse shadows, and up to today has zero fps drops.

Turns out video footage also shows PS5 dropping to 37 fps (as per image posted today), which is lower than the stated Xbox at 41. So PS5 isn't 100% 60 fps after all
Why do you keep posting false information?
 
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Xbox runs at 4k, has better shadows, and drops in fps a small number of times.

PS5 runs at 1800p, has worse shadows, and up to today has zero fps drops.

Turns out video footage also shows PS5 dropping to 37 fps (as per image posted today), which is lower than the stated Xbox at 41. So PS5 isn't 100% 60 fps after all
What false information? The image posted today shows PS5 at 37.
"which is lower than the stated Xbox at 41." This is wrong and intentionally misleading.
 
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If you completely ignore the fact that that scene the XsX hits 32 not 41. If you choose to stay ignorant of the facts its cool, just keep them to yourself. Its only 9 less frames i think you can handle it.
Well, than post the image saying so. The PS5 37 fps and Xbox 41 fps have images uploaded showing it.

Don't be mad because PS5 isn't 100% 60 fps.

See? That's why I said in an earlier post that pixel counting websites don't even cover analyzing the whole game. They cherry pick results to show. That's why none seemed to bring up 32 or 37.
 
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skit_data

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Well, than post the image saying so. The PS5 37 fps and Xbox 41 fps have images uploaded showing it.

Don't be mad because PS5 isn't 100% 60 fps.

See? That's why I said in an earlier post that pixel counting websites don't even cover analyzing the whole game. They cherry pick results to show. That's why none seemed to bring up 32 or 37.

 
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Well, than post the image saying so. The PS5 37 fps and Xbox 41 fps have images uploaded showing it.

Don't be mad because PS5 isn't 100% 60 fps.

See? That's why I said in an earlier post that pixel counting websites don't even cover analyzing the whole game. They cherry pick results to show. That's why none seemed to bring up 32 or 37.
13:33
 
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SlimySnake

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Now that conspiracy theories are not allowed in the Politics section apparently they are on the Gaming section since this thread is full of them.
these conspiracy theories wont result in a terrorist attack on our government.
 
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