TheLegendaryN
Member
On the one hand...it's pretty great for certain games to get a second chance on a much more beloved platform (the Switch). On the other...it'd be pretty sad to me to see them adapted for the Switch and lose certain unique features they had for being on the Wii U first to take advantage of the Gamepad :[ I know this example isn't of a Switch port, but it's still a port of a Wii U game that took great advantages of the Gamepad imo, ZombiU, and ported it to other platforms (PC, PS4, I believe Xbox One as well) as Zombi, and in the process, gutted out several things out of the game and/or an entire mode (that sublime local multiplayer :[ ) that were possible because of the Gamepad (in case it wasn't clear, I'm a pretty big fan of the Gamepad, and of the things the Wii U attempted to do, and the Wii U system itself overall for the most part...the Wii U exclusive games, especially ones that took advantage of the Gamepad in fun and/or unique ways!, Miiverse, asymmetric local multiplayer, local multiplayer where 2 playes each have their own screens [one Gamepad, one TV screen, to minimize screen cheating even more!] etc...might make a thread about it!). Then again...there are quite a few Wii U games out there that don't use the Gamepad as much as the others...so those are the ideal candidates to port over, resulting in a more faithful adaptation for the Switch without losing unique Gamepad features and such
Certain GamePad functionality is harder to port over to a single screen than other. I love how Tokyo Mirage Sessions #FE uses the second screen, for example, but since it's essentially only menus, that could be implemented into a single-screen UI. Asymmetric multiplayer is whole different story, and that's exactly what ZombiU offered. Things like motion controls are hard to implement too. But like you say yourself, many games don't make use of those features, so they can be ported over to other systems just fine.