Same. I only played the first of the first act on the XB1 and decided to wait on my PC code to play the, what I thought would be, better version of the game.Haven't seen either video yet, but after reading the article I guess I'm not really looking forward for my PC code anymore.
I can't believe they actually sold this.
The camera is moving their correct?
If motion blur is scaling with fps, then you could have a much smaller mb gradient in the PC picture, thus making it clearer.
We need full resolution uncompressed stills IMO for a better comparison and to judge. We have so few of those for some reason....
Can someone explain the reconstruction thing, if the XB1's res is 720P and the PC is 1080P, why do we still get a blurry IQ on PC? it's not post-process stuff but that reconstruction technique, but how can it ruin a native res IQ?
Yeah, it seems to be a limitation of the site. All of the images I provide are BMPs of great quality.Still camera.
Don't want to post a ton of images. You can just watch the videos. In the DF video it's much clearer when just walking forward.
I've seen shots from PC, some ugly recon looks to happening looking at the edges but Xbox is much lower res in final appearance. Of course it would be great for a bunch of PNG images.
Wouldn't rendering the volumetric light shafts at full res remove most, if not all of the artifacts? Of course, it's different for this game since it is using the temporal reconstruction technique.
Still camera.
Don't want to post a ton of images. You can just watch the videos. In the DF video it's much clearer when just walking forward as well. Doesn't look to be a alleged carbon copy of what the Xbox is doing.
I've seen shots from PC, some ugly recon looks to happening looking at the edges but Xbox is much lower res in final appearance. Of course it would be great to have a bunch of PNG images. DF could provide some in their articles but it's always some muddy looking jpgs.
Yeah, it seems to be a limitation of the site. All of the images I provide are BMPs of great quality.
Shittiest PC port I've see in a long while. I'm not buying any games on the new PC platform until the major problems are addressed.
Ah, I get it now. Thanks a lot, this was very informative.It would. But unless we're talking about some type of a pre-baked rendering (most of those in older games are pre-baked and can't be dynamic) the performance cost for such implementation would be enormous as you'll have to raytrace the whole scene with a pixel precision. There are other ways of doing this with better quality but they're not working well on GCN h/w.
Could the game actually be fixed if were it not a uwp game? There are win32 games that even the community could do nothing but wait for a patch. Though that frame rate lock looks like it could be something durante could fix.As things stand, it simply isn't possible to achieve a smooth frame-rate on any PC hardware configuration and thanks to the profound limitations imposed on gamers by the Universal Windows Platform, there's no way to fix it.
Thanks. Just need to balance the audio a touch better since we're on different mics. We're working on it!John l like your collaboration with Richard (i'm a fan of Richard) and you guys work well together on the video.
Good job.
Could the game actually be fixed if were it not a uwp game? There are win32 games that even the community could do nothing but wait for a patch. Though that frame rate lock looks like it could be something durante could fix.
Damn, the port indeed seems like a mess. Did they not test it at all?
I was wondering if they didn't just ported to win32 and used the centennial tool to uwp, so the tool could have added those bugs in the conversion, but centennial requires the latest build to run. That would explain why there are apparently denuvo on the game.
Could the game actually be fixed if were it not a uwp game? There are win32 games that even the community could do nothing but wait for a patch. Though that frame rate lock looks like it could be something durante could fix.
Reading and watching the video of John and Richard talking over the game points out how absolutely broken it currently is. 5/6th of your refresh rate is the FPS cap?
WHAT?!
So does that mean... if I ran the game on a 100hz monitor (doable on my rig), it would be capped at 83fps?
What a bizarre... everything.
Yeah, the behaviour is completely beyond the pale regarding strange things I have seen in PC ports. Like, what?
As it stands, we've found that it's impossible to experience the game at a smooth 30 or 60fps on the PC. Frame-pacing issues and the inability to reach your display's refresh rate are a genuine issue for the PC version
On two of our Nvidia-equipped systems, Quantum Break crashed. A lot
I'm not a fan of the way they are implying that people are lying about having these issues?
For looking into and trying to address the real problems the game has launched with?
?
For looking into and trying to address the real problems the game has launched with?
Xbox one version really close to ultra, outside resolution.
Just to note - this video is only comparing the visual differences.
The full article and performance video will dig into the problems with the PC version (which are severe)
Quantum Break has arrived on the PC and to suggest that the results are disappointing would be a massive understatement. PC gamers are left out in the cold with another high profile release failing to deliver expected levels of performance, features and customisation. As things stand, it simply isn't possible to achieve a smooth frame-rate on any PC hardware configuration and thanks to the profound limitations imposed on gamers by the Universal Windows Platform, there's no way to fix it.
Well yeah, the PC version is severely gimped.Xbox one version really close to ultra, outside resolution.
Can you explain this ( or anybody ) :
Which limitations on UWP?
Because the X1 version doesn't render at native resolution, and for whatever reason (perhaps time, perhaps it was deemed not worth the effort because of how core to their renderer it was) they didn't change it for the PC version.Can someone explain to me why it doesn't render at a native resolution.
Can someone explain to me why it doesn't render at a native resolution.