I enjoyed the subject matter of part one more than part two (of course?), because most of these games are kind of sucky. I am impressed by Shadow Squadron though , and this vid portrays it well. Thanks for these features. My SEGA-lovin' self loved this series, and prior Daytona Framerate and Tomb Raider Analyzed vids.
I learned some things about the 32X that I didn't know BITD. After seeing how unimpressive the games ended up being compared to Saturn, it seems obvious now why, when the 2 RISC chips were clocked down, and the hardware didn't even support hardware scrolling/scaling but was all in software. I was genuinely surprised that the color-rich bg's of Chaotix were all Genesis hardware!! The extra colors needed for Sprites normally could be applied fully to bg's and shading. I guess 64 colors were enough after all.
But if 32X had no hardware scaling, why are the super scaler titles so well done? All done in software I suppose? And thus 30fps and not 60fps like the 80's coin-ops?
Also, LOL and agreement that 32X Motocross "might just be the worst game ever featured on a digital foundry video".
Seriously, I remember renting it and making whatever face equates to "!!!??!?!??!@@#?!". This crapper even makes Cosmic Carnage see high quality.
(_)3