And yet it still looks much better than what we got on PS360 back in the day, and it looks worlds better than what is presented in Outer Worlds.
Sure, its an older game engine, but Bethesda isnt known for optimizing thier games to run at their best potential even on PC, so it is surprising how well Skyrim looks and runs on Switch after all.
Witcher 3 looks also better on Switch than Outer Worlds, with more detail and objectives drawn at the same resolution.
Yes, the Switch is significantly weaker hardware than the current consoles, but its still more powerful than the old consoles. So the fault cant be alone on the hardware side, when seeing what miracles Nintendo can work on the device.
And yes, the Outer Worlds engine is newer and cant ported back as easily, but think the argument of “lazy devs“ can not be disputed completely here when it obvious that they have likely made the wrong decisions during ”optimization“, simply set all settings to low and ultimately delivered a broken game that should not be sold at 60 bucks.