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DF x IGN closest GPU to PS5 pro is an RTX 4070

demigod

Member
I still think it will be very close to the 7700/7800xt but we will find out once they start benching games, but even then, there is always the “optimization” aspect which is a black hole of an argument
So now you think it’ll be close to a 7800xt, weird how you never mentioned that before until now.
 

SolidQ

Member
from MLID
bcc9413d9f1c613a2c56956cbfc8fa21.jpg
 

ChiefDada

Gold Member
Are we seeing the same thing? The reflections on the Pro are a lot grainier and lower res.

It looks like more detail is being reflected in the Pro shot. And I would expect a grainy reflection considering it is tempered glass that is being reflected. Notice how base PS5 has less "grainy" look to reflection compared to Pro as well. I could be wrong but this is just how it comes off to me.
 

Wolzard

Neo Member
You cant simply change the CPU mid generation, Never happened before. You don't want to make devs life a living hell developing essentially for 2 different devices!

If you are going to change it then make PS6 also the CPU in PS5 is good enough, when adding the I/O block thats equal to 11 Zen 2 cores in power.

Yes you can, games are already made to handle multiple CPUs on PC. This is not a problem, the compiler solves this.

The issue of not upgrading the CPU is simple: cost.

It would be more expensive to change the CPU and it would require other modifications to the motherboard, so a nextgen console would be better. Later Ryzens take up more space on the die, have a larger cache, and have different structures.

Then they prefer to spend the space on the GPU, because the average gamer prefers graphics, or at least, you would supposedly have something that sells more. But given the current discussion, perhaps they were mistaken or when the project was made, the vision was different. The idea was to expose the capabilities of Ray tracing and upscaling with AI.

I assume that many would complain about a PS5 Pro with a strong CPU and little GPU upgrade.

That's why I think this midgen is a waste of time.

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https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F1d452429-7e6e-420a-b50b-3433ce46b462_2000x1169.jpeg



Another Hogwart RT
PS5 base


RTX 4090 moded ini


Is PS5 pro have additional RT?

It would need to have the same angle in the images, as this directly influences the appearance of the reflections.
 

Gaiff

SBI’s Resident Gaslighter
It looks like more detail is being reflected in the Pro shot. And I would expect a grainy reflection considering it is tempered glass that is being reflected. Notice how base PS5 has less "grainy" look to reflection compared to Pro as well. I could be wrong but this is just how it comes off to me.
We'll see, but that's really not what I see. The reflections are much lower res on the Pro's shots. The objects aren't more detailed either because you can barely make them out.

6sNUncI.png

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The PC screenshot looks way better to me.
 

ap_puff

Member
Caught up that quickly? If AMD has finally caught up, there has been nothing quick about it. They have been lagging behind for almost 5 years now....

Mind you, catching up is actually an easy thing because what they needed to do has always been apparent from before RDNA2 even launched. Need I remind you what Intel accomplished with their first GPU? AMD is just stupidly stubborn, you could also say that separately and it would both apply to them.

From RDNA2, the two biggest issues with AMD GPUs has been an absence of Matrix accelerators, basically AI units in their GPUs (that even smart phone chip makers have managed to put in their SOCs) and their RT units not accelerating BVH traversal.

That has been known since before the launch of RDNA2, that was almost 4 years ago. They have since released RDNA2 and RDNA3 and didn't do shit about either of those two things.

Its about time they caught up.
There's really nothing about nvidia's raytracing that's magic that AMD couldn't do. They were just being stubborn and cheap like always. The real magic nvidia has is their hardware-accelerated ML upscaling. It remains to be seen whether Sony's version will be comparable, we need more than a few curated comparisons given to media to determine. But if it's anywhere close it is a massive win for console.
 

GHG

Member
I recall Gaiff Gaiff saying this yesterday when folks were comparing the GPU to AMD cards. That's an impressive feature set. Starting to feel this thing isn't as overpriced as many of us (very much myself included) were thinking.

I'm still at the point where I need to see some games that justify the purchase of this thing.

Most of the games they showed off already being available on PC (or scheduled to be coming soon) really muddies the water for someone with a machine with a higher spec than a 4070. There was no such problem when they introduced the PS4 Pro because the value proposition was clear - it was the best way to play games exclusive to playstation consoles at the time, there was no question about it.

This time round however, because of how slow they have been to get new next gen games to market this generation, it's a particularly hard sell for someone in my position.

Show me the motherfucking games. I'm not buying this just to play Astro Bot with PSSR.
 

rodrigolfp

Haptic Gamepads 4 Life
We'll see, but that's really not what I see. The reflections are much lower res on the Pro's shots. The objects aren't more detailed either because you can barely make them out.

6sNUncI.png

asSn3wu.png


The PC screenshot looks way better to me.
From where is that PC screenshot?
 

Topher

Gold Member
I'm still at the point where I need to see some games that justify the purchase of this thing.

Most of the games they showed off already being available on PC (or scheduled to be coming soon) really muddies the water for someone with a machine with a higher spec than a 4070. There was no such problem when they introduced the PS4 Pro because the value proposition was clear - it was the best way to play games exclusive to playstation consoles at the time, there was no question about it.

This time round however, because of how slow they have been to get new next gen games to market this generation, it's a particularly hard sell for someone in my position.

Show me the motherfucking games. I'm not buying this just to play Astro Bot with PSSR.

Yeah....I'm absolutely with you. I'm not putting any money on the table until I see some games. I'm just saying I think the price is adding up better than I thought initially. They still have a lot to prove.
 

poppabk

Cheeks Spread for Digital Only Future
Yes! It's built into the PS5 Pro as hardware. 3x better RT than the PS5 OG.
But the 4070 is easily way beyond 3 times the RT of the PS5. The RDNA 3 cards are roughly twice the RT performance of the RDNA 2 cards and they struggle to match ampere in heavy rayvtracing settings.
 

ap_puff

Member
It's nice to see those who were severely underestimating PS5 Pro slowly come back to reality, but I continue to stick to with my prediction of 7800xt in raster only games (however 7800xt will never match PS5 Pro image quality) and 4070S in games with RT.
I don't think that's realistic, maybe there might be a couple of outliers where the PC version is unoptimized but I doubt it holds outside of that.
 

Mr.Phoenix

Member
I assume that many would complain about a PS5 Pro with a strong CPU and little GPU upgrade.

That's why I think this midgen is a waste of time.
How can it be a waste of time if it gives a better IQ and doubles the framerate? Wasn't that exactly what the previous mid-gen consoles did?
There's really nothing about nvidia's raytracing that's magic that AMD couldn't do. They were just being stubborn and cheap like always. The real magic nvidia has is their hardware-accelerated ML upscaling. It remains to be seen whether Sony's version will be comparable, we need more than a few curated comparisons given to media to determine. But if it's anywhere close it is a massive win for console.
Even the AI stuff isn't special. You just need to have actual AI hardware to run it. Ai is just matrix code. Anything with a matrix accelerator can do it. And it's quantifiable the same way raster ops are. AMD are just retards.

As crazy as this may sound, Sony is poised to be better at AI reconstruction than Nvidia... especially if you look at their history.
 
It's not really. A lot of is just based on assumptions by gamers.

Remember Starfield and Dragon's Dogma 2 that couldn't do 60 FPS because apparently "they were CPU limited." Then a few weeks later they suddenly weren't.

DD2 will also get a PS5 Pro Enhanced patch at launch, so it's clearly not CPU limited.

Besides, as a last resort, PS5 Pro uses the AMD Shift technology so it can shift power from GPU to CPU and vice versa, if needed. Not to mention the powerful decompressor HW units that PS5 has which frees up the CPU.
Will also add that the same cpu in console ,versus in pc, will almost always perform better. Consoles are limited in what they can do, so you can have lower instruction sets and lcan make the cpu far more customised. Not to mention that windows in general is a heavy layer and can cause slow downs. Console OS's are generally Unix based and extremely light weight, which allows more of the cpu resources to be focused on gaming tasks
 

ap_puff

Member
How can it be a waste of time if it gives a better IQ and doubles the framerate? Wasn't that exactly what the previous mid-gen consoles did?

Even the AI stuff isn't special. You just need to have actual AI hardware to run it. Ai is just matrix code. Anything with a matrix accelerator can do it. And it's quantifiable the same way raster ops are. AMD are just retards.

As crazy as this may sound, Sony is poised to be better at AI reconstruction than Nvidia... especially if you look at their history.
The hard part is training the model, it's no secret that nvidia spent a LOT of effort to improve DLSS, just look at the early versions vs. now.
 

twilo99

Gold Member
So now you think it’ll be close to a 7800xt, weird how you never mentioned that before until now.

I think you can build a PC that can deliver similar performance to the PS5 pro with what is available for sale currently for around $1000 and there are multiple ways you can achieve this. The 7700xt paired with a modern CPU should, in my opinion, get within margin of error compared to the latest console.
 
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Skifi28

Member
I think you can build a PC that will deliver a very similar performance to the PS5 pro with what is available for sale currently for around $1000 and there are multiple ways you can achieve this. The 7700xt paired with a modern CPU should, in my opinion, should get within margin of error compared to the latest console.
If you ignore RT performance and AI reconstruction sure, but then you're not really within margin of error as you're missing very important features.
 

twilo99

Gold Member
If you ignore RT performance and AI reconstruction sure, but then you're not really within margin of error as you're missing very important features.

I think we are going to find out very soon what those features are worth..

I could be wrong and the PS5 pro can outperform PCs that are worth more than $1000, but I doubt that very much.
 

ItJustWorks

Neo Member
If you ignore RT performance and AI reconstruction sure, but then you're not really within margin of error as you're missing very important features.
Isn't it utilizing resolution rendering techniques? It's not going to run that raw native res.
 
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ItJustWorks

Neo Member
PS5 came out 2 months after Ampere.

4060 is a piece of shit. That's why.
Yeah but I don't think it's at a base ps5 level lol

I guarantee it handles RT better than a base ps5 would. And could render cyberpunk with higher setting than a ps5 would.
 
I think you can build a PC that can deliver similar performance to the PS5 pro with what is available for sale currently for around $1000 and there are multiple ways you can achieve this. The 7700xt paired with a modern CPU should, in my opinion, get within margin of error compared to the latest console.

No. 7700XT has terrible RTRT and is limited to FSR.
 

Gaiff

SBI’s Resident Gaslighter
Yeah but I don't think it's at a base ps5 level lol

I guarantee it handles RT better than a base ps5 would. And could render cyberpunk with higher setting than a ps5 would.
Rich says outside of RT and upscaling. It's really not that far above the PS5. Maybe around 10% faster in rasterization.
 

darrylgorn

Member
Sounds about right. I personally don't care for anything related to Sony, but in terms of value, PS5 Pro is not overpriced.

But that's from a comparative hardware perspective. If the market doesn't bite, it speaks to a larger dilemma about whether or not there's any demand for powerful hardware.
 
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Skifi28

Member
Isn't it utilizing resolution rendering techniques? It's not going to run that raw native res.
Neither is a 7700xt going to be running native 4k in most cases. But you'll be stuck with FSR2 instead. I think AI reconstruction has proven itself in the PC space, to the point I'm not sure why it's being ignored or downplayed when a console suddenly has it.
 
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Mr.Phoenix

Member
I think you can build a PC that can deliver similar performance to the PS5 pro with what is available for sale currently for around $1000 and there are multiple ways you can achieve this. The 7700xt paired with a modern CPU should, in my opinion, get within margin of error compared to the latest console.
Ok... you have been throwing this 7700xt around. In anything that remotely uses RT, the PS5pro would run circles around it. And in anything that use reconstruction, PSSR would run circles around it. The closest thing on the market GPU wise to the PS5pro, would be the 4070 and an argument can even be made for the super.

The 7700XT is just the wrong GPU... dunno what your fixation with it is.
 

Bojji

Member
No. 7700XT has terrible RTRT and is limited to FSR.

In theory RDNA3 cards have WMMA instructions that could be used for some upgraded Ai FSR but AMD seems to not care so far.

Ok... you have been throwing this 7700xt around. In anything that remotely uses RT, the PS5pro would run circles around it. And in anything that use reconstruction, PSSR would run circles around it. The closest thing on the market GPU wise to the PS5pro, would be the 4070 and an argument can even be made for the super.

The 7700XT is just the wrong GPU... dunno what your fixation with it is.

LOL, what argument? It will be slightly worse in raster than regular 4070 and we know this already based on numbers. RT permanence between RDNA4 and Ada is unknown so far.

7700XT is exactly the GPU you are looking for to match Pro raw raster power but it lacks features and it's worse in RT. How much worse? We don't know so far.
 
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Wolzard

Neo Member
How can it be a waste of time if it gives a better IQ and doubles the framerate? Wasn't that exactly what the previous mid-gen consoles did?

Even the PS4 Pro I found to be a waste of engineering time. The only justification for the Pro was the boom in 4K TVs. And even so, the console represented only 15% of the total base.

I think it would be more useful for Sony to prepare a PS6 for 2026 than to release this midgen upgrade. I honestly don't know how the budget for these things is approved. You are selling well, there is no competition, why spend money on something that will give little return?

But coming from a company that gave the green light to Concord and PS Portal, it's not surprising.
 

poppabk

Cheeks Spread for Digital Only Future
Everyone is an expert again. Just like prelaunch of the this gen. Cerny doubters never learn...

No one doubts Cerny.

The problem is Sony/Cerny didn't show off what this was capable of from the get go. We needed a showcase of games of some sort to accompany the hardware reveal to give potential customers a reason to jump into the PS eco system with a Pro or existing users a reason to upgrade from the base model.

Why is the messaging around PS hardware reveals so fucking terrible?
 
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Three

Member
I recall Gaiff Gaiff saying this yesterday when folks were comparing the GPU to AMD cards. That's an impressive feature set. Starting to feel this thing isn't as overpriced as many of us (very much myself included) were thinking.

This was what I was saying on Wednesday too when somebody compared it to Apple. The price wasn't extraordinarily high for the capability:
Even RTX 4070 users are paying $550 just for a GPU upgrade and those aren't premium at all. This isn't really an Apple scenario where it's $1k for a stand. $700 for a complete system and its capabilities isn't that overpriced when you consider that. The question is though would people upgrade to a 4070 or PS5 Pro from a 2070 or PS5 at those prices for higher res/framerate, RT, and new upscaling. Thats for the person to decide. For me personally I think it's $150 above what I was expecting but that's not exactly breaking the bank either. Decisions, decisions.
 

Clear

CliffyB's Cock Holster
How is base ps5 a 4060 level when ps5 came out around when the 2 series was still out?

I swear gamers kind of overstate console power and understate PC GPU power.

Sony have a very narrow and specific goal in mind when designing an upgrade system; To run *existing software*, better. Which means improving certain aspects by a certain amount, not simply uprating everything equally. Because it'd be pointless piling on expense when virtually nothing would ever take advantage of it!

Its not like they are looking to ensure no game could ever be CPU-bound again, its about how frequently are frame-rates bound by GPU performance versus CPU performance. And for obvious reasons this skews way in favour of GPU.

The bullet-point would be to run titles at "performance mode" frame-rates whilst looking as good or better than "fidelity mode" graphically. That's all that it needs to do, because they cannot legislate how developers use their system, certainly not retrospectively.
 

Gaiff

SBI’s Resident Gaslighter
What does 2x performance mean if not 2x FPS?
You seem to misunderstand. The PS5 Pro is 2-3x faster in ray tracing, but no game runs strictly ray tracing. If there were games not running rasterization at all and purely ray tracing, then yes, the Pro would have a frame rate 2-3x as high. As it stands, however, rasterization still takes the bulk of the rendering time, diminishing the massive ray tracing advantage of the PS5 Pro for rendering games which are all hybrid rt+raster.

Same way the RTX 4090 is in general about 30% faster than the 4080, but if you run a pure rt benchmark, it's suddenly 100% faster. However, no such game exists, only demos.
 
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