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DF x IGN closest GPU to PS5 pro is an RTX 4070

You seem to misunderstand. The PS5 Pro is 2-3x faster in ray tracing, but no game runs strictly ray tracing. If there were games not running rasterization at all and purely ray tracing, then yes, the Pro would have a frame rate 2-3x as high. As it stands, however, rasterization still takes the bulk of the rendering time, diminishing the massive ray tracing advantage of the PS5 Pro for rendering games which are all hybrid rt+raster.

Same way the RTX 4090 is in general about 30% faster than the 4080, but if you run a pure rt benchmark, it's suddenly 100% faster. However, no such game exists, only demos.
We will see what Sony meant by 2-3x faster when it launches.
 

Bojji

Member
2 times the RT performance doesn't mean 2 times the framerate when using RT.
Why wouldn’t he be? He’s right.

That's what many people are incapable of understanding

What does 2x performance mean if not 2x FPS?

It means 2x performance in RT, it would mean 2x more fps if game was fully done via ray tracing. Games aren't like that, even ones with Path tracing are combining raster with it and most games just use little RT. So for final performance you need both raster performance, RT performance and how much RT game actually has (% of the frame).
 
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Gaiff

SBI’s Resident Gaslighter
We will see what Sony meant by 2-3x faster when it launches.
It’s already pretty clear lol. 45% in rasterization. 100-200% in ray tracing. Since every workload is hybrid with a bigger chunk done by rasterization, this difference will never translate to 2-3x. Usually more in the range of 70-80%. That’s without PSSR. Throw that in and we’re above 100%.
 

Mr.Phoenix

Member
LOL, what argument? It will be slightly worse in raster than regular 4070 and we know this already based on numbers. RT permanence between RDNA4 and Ada is unknown so far.

7700XT is exactly the GPU you are looking for to match Pro raw raster power but it lacks features and it's worse in RT. How much worse? We don't know so far.
Lets be practical here.

7700XT - 100%
4070 - 113%

The PS5pro even if we factor in like 60-70GB/s for the CPU, has more bandwidth than both the 7700 and 4070. I would also say more RAM, especially being that consoles are more efficient with their RAM usage, but that's a different matter.

that 13% swing between the 7700XT and the 4070, basically translates to 3-6fps in ratser performance. That puts both GPUs in the same margin when you factor in optimizations. ie. If the game is optimized for AMD GPU, it will beat the 4070 and vice versa in raster.

And then we have the fact that the 7700XT, simply does not have anything to rival PSSR and as far as RT goes, is not as good.

main issue here is that there isn't even a GPU we can see outright that matches the PS5pro, and when considering its feature set, the closest thing to it is the 4070Not the 7700XT. The only argument you can make for the 7700VT is raw raster power... but that's nonsense and highly disingenuous being that the things that really make the PS5pro stand out, has to do with things that the 7700XT lacks.... period.

But I am gonna drop this, when actual benchmarks come, we will see where things stand.
Even the PS4 Pro I found to be a waste of engineering time. The only justification for the Pro was the boom in 4K TVs. And even so, the console represented only 15% of the total base.

I think it would be more useful for Sony to prepare a PS6 for 2026 than to release this midgen upgrade. I honestly don't know how the budget for these things is approved. You are selling well, there is no competition, why spend money on something that will give little return?

But coming from a company that gave the green light to Concord and PS Portal, it's not surprising.
PS6 in 2026? You been living under a rock these last 4 years?

Why would they even do that? So you feel, their money is better spent, resetting the generation prematurely... than building an upgraded version of their current console to allow them to stretch the current gen further by like maybe a year?
 

Mr.Phoenix

Member
Are you serious?
2-3x RT performance can best be explained like this.

If your game is running at 30fps, so that's 33ms/frame. And say your RT loads average 9ms of that frame time.

2-3x the RT performance means that on the Pro, that same Rt load will take 3 - 4.5ms instead. Or, you can do 2 to 3 times the RT load in the same 9ms. Or it lets you fit that 3ms of RT load into a 60fps target (16ms/frame)
 

Bojji

Member
Rdna 3 is 8% faster than Rdna 2 in RT. Why are people talking about stuff they have absolutely no clue about?

Source: PCGH Germany not some dude on youtube. No a tester who tests gpus since over 20 years professionally.

I was looking for benchmarks to prove that you might be wrong but you are right actually, hahaha:

performance-pt-1920-1080.png


No visible difference between RDNA2-3.

I see here different numbers. Especially 60cu vs 60cu


Look at clock difference between 6800 and 7800XT.
 
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Gaiff

SBI’s Resident Gaslighter
2-3x RT performance can best be explained like this.

If your game is running at 30fps, so that's 33ms/frame. And say your RT loads average 9ms of that frame time.

2-3x the RT performance means that on the Pro, that same Rt load will take 3 - 4.5ms instead. Or, you can do 2 to 3 times the RT load in the same 9ms. Or it lets you fit that 3ms of RT load into a 60fps target (16ms/frame)
Yeah, and if he wants frame rates it would be something like this:

PS5: Runs game X at 60fps or 1 frame every 16.67ms

PS5 Pro: Runs game X at 87fps (+45%) or 1 frame every 11.5ms

Let's say when we flip on ray tracing, the PS5 takes an additional 6ms to render the effects. We went from 1 frame every 16.66ms or 60fps to 1 frame every 22.7ms (+6ms) or 44.1fps

The PS5 Pro renders ray tracing 2-3x faster so it takes 1/2 to 1/3rd as much time. Thus, instead of adding 6ms to its rendering time, we'd add 2-3ms. The final result would be 1 frame every 13.5ms (+2ms) for 74.1fps or 1 frame every 14.5ms (+3ms) for 69fps.

The Pro went from delivering 45% more frames to 56-68%. The heavier the ray tracing effects, the bigger the difference.

Rendering time is actually much more useful than frame rates to measure performance but whatever lol.
 
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poppabk

Cheeks Spread for Digital Only Future
Rdna 3 is 8% faster than Rdna 2 in RT. Why are people talking about stuff they have absolutely no clue about?

Source: PCGH Germany not some dude on youtube. No a tester who tests gpus since over 20 years professionally.
Link?
 

Wolzard

Neo Member
PS6 in 2026? You been living under a rock these last 4 years?

Why would they even do that? So you feel, their money is better spent, resetting the generation prematurely... than building an upgraded version of their current console to allow them to stretch the current gen further by like maybe a year?

There is no such thing as resetting the generation anymore, not even on PS5 did this happen, the transition from PS4 to here was very subtle, so much so that many players complain about the perception that the console was in fact nextgen.

PS5 in 2026 wouldn't be bad, it would have the same relationship that the PS4 had with the PS5, a subtle transition.

With the PS5 Pro, the PS6 will have a little difficulty justifying itself to players.
 

Gaiff

SBI’s Resident Gaslighter
There is no such thing as resetting the generation anymore, not even on PS5 did this happen, the transition from PS4 to here was very subtle, so much so that many players complain about the perception that the console was in fact nextgen.

PS5 in 2026 wouldn't be bad, it would have the same relationship that the PS4 had with the PS5, a subtle transition.

With the PS5 Pro, the PS6 will have a little difficulty justifying itself to players.
There won’t be a PS6 in 2026. Come on man. Late 2027/early 2028.
 

Eszti

Banned
I was looking for benchmarks to prove that you might be wrong but you are right actually, hahaha:

performance-pt-1920-1080.png


No visible difference between RDNA2-3.



Look at clock difference between 6800 and 7800XT.
As i said PCGH tested in 3-4 (not sure if Ultra wide is in)Resolutions with light and heavy rt benchmarks. My english is not the best but then with mathematics you can count you on point average, it cant get more precise than that. With professionalism you wont find a second time. You can test it for yourself they provide save files for the games and the benchmark run.


People who watch video where there 6 games, does not tell anything.


Rdna 3 is a heavy disappointment. Its only faster because they upped the cu count enormously on 7900 cards. A rx 6900xt with same Cu count would be just as fast. And in dome games rdna 2 is in fact faster.

7800xt is as fast as 6800xt what do you need more? Its a bit more efficient thats it. Cache is also much more on rdna 2
 

kevboard

Member
Not exactly the link, but this is common knowledge:

y1LxSy8.png

1080p FSR Balanced...

Cringe Wince GIF


640p with FSR. that's what hell looks like. especially because the quality of such reconstruction methods also scales with framerate as more samples = less noticeable artifacts
 

poppabk

Cheeks Spread for Digital Only Future
As i said PCGH tested in 3-4 (not sure if Ultra wide is in)Resolutions with light and heavy rt benchmarks. My english is not the best but then with mathematics you can count you on point average, it cant get more precise than that. With professionalism you wont find a second time. You can test it for yourself they provide save files for the games and the benchmark run.


People who watch video where there 6 games, does not tell anything.


Rdna 3 is a heavy disappointment. Its only faster because they upped the cu count enormously on 7900 cards. A rx 6900xt with same Cu count would be just as fast. And in dome games rdna 2 is in fact faster.

7800xt is as fast as 6800xt what do you need more? Its a bit more efficient thats it. Cache is also much more on rdna 2
"Along with a new two-stage scheduling algorithm to discard empty ray quads, AMD says RT performance is up by 80% from RDNA 2."
That it doesn't translate to actual performance gains is why I would be skeptical of this 2-3 x faster ray tracing until it is proven.
If the PS5 pro hits 30 FPS in cyberpunk path tracing at 1080p base resolution I will happily eat crow because that would mean AMD have made some amazing strides in RT.
 

twilo99

Gold Member
We will see what Sony meant by 2-3x faster when it launches.


That’s what I’ve been saying, we need to wait for the bench, but my guess is that it will come around 7700/7800xt overall.

You seem to think it will be the 4070 super ballpark, which will be great for gamers, and the price will make a little bit more sense, but I maintain my stance that buying a gaming machine in 2025 that is based on such and CPU architecture is not a good proposition, and that’s putting it lightly.

You are basically at the mercy of your developers to somehow mask the problem, which might happen considering the install base Sony has, but still.. it feels like a purely economic decision.
 

kevboard

Member
"Along with a new two-stage scheduling algorithm to discard empty ray quads, AMD says RT performance is up by 80% from RDNA 2."
That it doesn't translate to actual performance gains is why I would be skeptical of this 2-3 x faster ray tracing until it is proven.
If the PS5 pro hits 30 FPS in cyberpunk path tracing at 1080p base resolution I will happily eat crow because that would mean AMD have made some amazing strides in RT.

the Pro has 67% more CUs, which will account for large portion of the increase in RT performance.
 

Eszti

Banned
"Along with a new two-stage scheduling algorithm to discard empty ray quads, AMD says RT performance is up by 80% from RDNA 2."
That it doesn't translate to actual performance gains is why I would be skeptical of this 2-3 x faster ray tracing until it is proven.
If the PS5 pro hits 30 FPS in cyberpunk path tracing at 1080p base resolution I will happily eat crow because that would mean AMD have made some amazing strides in RT.
Rdna 4 is fixed rdna 3 with no high end offering. You wait for the hammer that is/will be Rdna 5 that will hit like Rdna 2.

Rdna 3 chiplet design(made more problems than anticipated)and ai boom they sacrificed gaming since in ai space you make ten to 20 times the money for 1 card compared to gaming high end.

People should be thankfull nvidia is giving them any gaming chips at all at this point.

Shit will be even more expensive as it already is and people will pay it.
 

Heisenberg007

Gold Journalism
I was commenting on the hypothesis of the non-existence of the PS5 Pro. Instead of launching it, they should have adopted a nextgen for 2026.
Why should they follow another brand into making stupid decisions?

PS5 Pro is absolutely the right way forward. And this will be proven once it launches and sells like hot cakes.
 

Bojji

Member
Why should they follow another brand into making stupid decisions?

PS5 Pro is absolutely the right way forward. And this will be proven once it launches and sells like hot cakes.

I bet Sony thought the same about PS Vita and Concord.

I haven't been keeping up with all the gpu benchmarks for a while. How good/bad is my rtx 3080ti versus the PS5 Pro?

Pretty much 35% better than PS5 Pro in raster. Also better in RT and has massive amount of games with DLSS (compared to few titles with PSSR at launch).

xF4OtFD.jpeg
 
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ChiefDada

Gold Member
the Pro has 67% more CUs, which will account for large portion of the increase in RT performance.

Nice try, but the logic quickly crumbles when you consider that same 67% boost in CUs is only producing 45% faster rendering. So no, the majority of the RT speed-up is coming from the improved RT hardware.
 

64bitmodels

Reverse groomer.
Imagine pairing a modern supercar car chassis with a 1.5l Fiat engine from 2002 ... it makes no sense.

Extreme example, but the only reason you would do this is to keep costs down. There are zero performance benefits.
supercar car chassis = GPU that renders and displays video???

I mean CPU = engine is an apt comparison but surely there's a better comparison for that
 

kevboard

Member
Nice try, but the logic quickly crumbles when you consider that same 67% boost in CUs is only producing 45% faster rendering. So no, the majority of the RT speed-up is coming from the improved RT hardware.

that's still 67% more intersection engines or whatever AMD calls them.

this absolutely helps a lot. you can't directly compare the rasterisation performance increases here.

also, yes, the majority comes from the architecture. why does your response read like I claimed something different?
 

rnlval

Member
Lets be practical here.

7700XT - 100%
4070 - 113%

The PS5pro even if we factor in like 60-70GB/s for the CPU, has more bandwidth than both the 7700 and 4070. I would also say more RAM, especially being that consoles are more efficient with their RAM usage, but that's a different matter.

that 13% swing between the 7700XT and the 4070, basically translates to 3-6fps in ratser performance. That puts both GPUs in the same margin when you factor in optimizations. ie. If the game is optimized for AMD GPU, it will beat the 4070 and vice versa in raster.

And then we have the fact that the 7700XT, simply does not have anything to rival PSSR and as far as RT goes, is not as good.

main issue here is that there isn't even a GPU we can see outright that matches the PS5pro, and when considering its feature set, the closest thing to it is the 4070Not the 7700XT. The only argument you can make for the 7700VT is raw raster power... but that's nonsense and highly disingenuous being that the things that really make the PS5pro stand out, has to do with things that the 7700XT lacks.... period.

But I am gonna drop this, when actual benchmarks come, we will see where things stand.

PS6 in 2026? You been living under a rock these last 4 years?

Why would they even do that? So you feel, their money is better spent, resetting the generation prematurely... than building an upgraded version of their current console to allow them to stretch the current gen further by like maybe a year?

RDNA 2 RT core can do BVH4 with 1 triangle.

RDNA 3 RT core can do BVH4 with 1 triangle and early BVH culling.

AMD could have super glued two "BVH4 with 1 triangle" for BVH8 with 2 triangles. RDNA 3+ 60 CU with BVH8 would have about 2X to 3X RT performance against RDNA 2 36 CU with BVH4.

vs

Ampere RT core can do BVH4 with 2 triangles and early BVH culling.

ADA RT core can do BVH4 with 4 triangles and early BVH culling.

NVIDIA GPUs can handle higher saturated RT better than AMD's RT.

AMD's raster was improved since its major problem in the last game console generation i.e. AMD GPU stuck in 64 ROPS from R9-290X to R9 390X to R9 Fury X to Vega 64 to Vega II to RX 5700 XT, hence AMD's async compute/TMU workaround. For PC's RDNA 2 and RDNA 3, AMD improved raster performance which is competitive against NVIDIA's.

PS5 Pro GPU is the closest PC counterpart is RTX 4070.

AMD is behind NVIDIA by 1 generation.

NVIDIA's Blackwell would have its RT core improvements e.g. super glue two ADA RT cores for BVH8 would be a monster.
 
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Eszti

Banned
RDNA 2 RT core can do BVH4 with 1 triangle.

RDNA 3 RT core can do BVH4 with 1 triangle and early BVH culling.

AMD could have super glued two "BVH4 with 1 triangle" for BVH8 with 2 triangles.

vs

Ampere RT core can do BVH4 with 2 triangles and early BVH culling.

ADA RT core can do BVH4 with 4 triangles and early BVH culling.

NVIDIA GPUs can handle higher saturated RT when compared to AMD's.

AMD's raster was improved since its major problem in the last game console generation i.e. AMD GPU stuck in 64 ROPS from R9-290X to R9 390X to R9 Fury X to Vega 64 to Vega II to RX 5700 XT, hence AMD's async compute/TMU workaround. For PC's RDNA 2 and RDNA 3, AMD improved raster performance which is competitive against NVIDIA's.

PS5 Pro GPU is the closest PC counterpart is RTX 4070.

AMD is behind NVIDIA by 1 generation.
Way more than 1 gen. Wukong Pt the 7900xtx is on rtx 4060 level. (It had ada performance optimization extra but still)
 

rnlval

Member
Way more than 1 gen. Wukong Pt the 7900xtx is on rtx 4060 level. (It had ada performance optimization extra but still)

ADA RT core can do BVH4 with 4 triangles.

Ampere RT core can do BVH4 with 2 triangles.

RDNA 3 RT core can do BVH4 with 1 triangles.
 
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sachos

Member
interesting how much ryna 3 gained since launch the 4070 is now pathetically close to the 7700xt😂
The gap has actually widened. It was 13% at launch and now it is 13.72% (58/51)
relative-performance-3840-2160.png

 

Gaiff

SBI’s Resident Gaslighter
The gap has actually widened. It was 13% at launch and now it is 13.72% (58/51)
relative-performance-3840-2160.png

Those charts will vary depending on the model and games reviewed. They’re good ballpark estimates but not definitive.
 

ItJustWorks

Neo Member
The irony.


So if I play cyberpunk on the 4060 with high RT on DLSS QUALITY ultra settings the ps5 will be able to render the same frames?

I have a PC with a 3070 stock. It runs cyberpunk ultra with psycho RT on DLSS quality at 40-45 fps at 1440p...will ps5 be able to do the same?
 
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rnlval

Member
I was looking for benchmarks to prove that you might be wrong but you are right actually, hahaha:

performance-pt-1920-1080.png


No visible difference between RDNA2-3.



Look at clock difference between 6800 and 7800XT.
Both RDNA 2 and RDNA 3's RT core can do BVH4 with 1 triangle. RDNA 3's RT core has an early BVH cull feature which is missing on RDNA 2's RT.

Turing RT core can do BVH4 with 1 triangle.

Ampere RT core can do BVH4 with 2 triangles.

ADA RT core can do BVH4 with 4 triangles.

For Path Tracing, NVIDIA GPUs can handle saturated raytracing better than AMD's. RTX 4080 is 2.6X faster than comparable shader TFLOPS RX 7900 XTX.

In terms of shader TFLOPS and TMU strength, RX 7900 XTX is about RTX 4080 Super. RX 7900 XTX's only ROPS is at RTX 4090 level. RX 7900 XTX is just a mid-high class GPU. Ignore AMD's model name.

AMD never released an AD102 caliber level GPU design i.e. RX 7900 XTX is just mid-higher range with shader compute and TMU strength.

A no-brainer as to why RX 7900 XTX landed on RTX 2080 Ti when both RT core designs have "BVH4 with 1 triangle" capability.

AMD shouldn't treat raytracing as a second-class citizen.

Assume PS5 Pro's BVH8 with 2 triangles RT core., it's just Ampere+ RT core.
 
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64bitmodels

Reverse groomer.
lol

Zen2 and RDNA4 is quite the mismatch, you would never put them together if you were building your own system...
I understand that I am just criticizing the analogy used

More apt analogy would be like having a large ass from a BBL (gpu) but then having the skinniest legs/thighs known to man... it looks wrong
 

rnlval

Member
lol

Zen2 and RDNA4 is quite the mismatch, you would never put them together if you were building your own system...
It's not a mismatch e.g. Ryzen 7 3700 paired with RTX 4070.

Think about RDNA 3's dual issue with BVH4 with 1 triangle evolving RDNA 3's dual issue with BVH8 with 2 triangles.

PS5's 36 CU x BVH4 with 1 triangle RT core = 144 BVH with 36 triangles.

RX 7800 XT's 60 CU x BVH4 with 1 triangle RT core = 240 BVH with 60 triangles.

PS5 Pro's 60 CU x BVH8 with 2 triangles RT core = 480 BVH with 120 triangles.

480 BVH with 120 triangles
is a 3.3X improvement over PS5's 144 BVH with 36 triangles.

-------------------------

RTX 4070 Super's 56 SM x BVH4 with 4 triangles RT core = 224 BVH with 224 triangles.

RTX 4070's 47 SM x BVH4 with 4 triangles RT core = 188 BVH with 188 triangles.

RTX 3080's 68 SM x BVH4 with 2 triangles RT core = 272 BVH with 136 triangles.
 

DenchDeckard

Moderated wildly
Hopefully DF get a console early and they can do some thorough testing on this thing.

I wanna know all the juicy details. Heat, noise, benchmarks etc.

Maybe Steve at gamers nexus will put it through its paces.
 

SpokkX

Member
4070 is a GREAT GPU

However - this does not really matter when the CPU i still the same

I dont understand why people do not focus on this more - there is only so much you can do with a better GPU... framerates and even ray tracing are heavily CPU bound
 

Bernoulli

M2 slut
A lot of money tossed around to fuel doubts

Wouldn't shock me (as I have said before) if we get a pretty big next gen Xbox leak before Pro launches just to attempt to cast even more doubt
Xbox can easily win the power battle if they release their xbox pro next year just before GTA VI but it has to be priced the same or less wich is impossible
 
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