That’s according to a new Digital Foundry analysis, which notes that because Xbox Series S has less RAM than Microsoft’s highest-end
current-gen console (10GB vs 12 GB), it’s “almost a forgone conclusion” that its backwards compatible games will be drawing upon the
less powerful Xbox One S versions.
The $300 / £250 Xbox Series S was revealed earlier this week and will target running games at 1440p, with support for ray-tracing, 120fps
and 4K upscaling. The console has virtually the same CPU as the $500 Series X, but a less powerful GPU, less memory and no disc drive.
Within the current-gen ecosystem, Xbox One X versions of games are able to leverage the console’s additional power for higher resolution,
improved texture filtering, and expanded colour detail. One X offers similar improvements when running compatible Xbox 360 titles.
However, because of Series S’s memory deficit compared to One X, it likely won’t be able to run Xbox One or 360 games with the current-gen
console’s enhancements, it’s claimed.
Source
current-gen console (10GB vs 12 GB), it’s “almost a forgone conclusion” that its backwards compatible games will be drawing upon the
less powerful Xbox One S versions.
The $300 / £250 Xbox Series S was revealed earlier this week and will target running games at 1440p, with support for ray-tracing, 120fps
and 4K upscaling. The console has virtually the same CPU as the $500 Series X, but a less powerful GPU, less memory and no disc drive.
Within the current-gen ecosystem, Xbox One X versions of games are able to leverage the console’s additional power for higher resolution,
improved texture filtering, and expanded colour detail. One X offers similar improvements when running compatible Xbox 360 titles.
However, because of Series S’s memory deficit compared to One X, it likely won’t be able to run Xbox One or 360 games with the current-gen
console’s enhancements, it’s claimed.
Source
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