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Diablo 3 Consumer Nightmare Mode thread

Izayoi

Banned
Think about it guys, if you had the choice of spending millions of dollars on:

- Hookers and cocaine

or

- Better servers and security for dirty peasant fans who bitch a lot

What would you honestly choose? I imagine the same thought process is applied to all aspects of Blizzard development.
 

hyduK

Banned
Since they think you need a lock your apartment comes with one! Amazing how that works. If they think Diablo3 users need the authenticator the game should come with it.

It's more like the apartment comes with a lock, whereas Diablo III comes with a password.

The people getting compromised are getting keylogged/malware/etc., this is the equivalent of making 100 copies of your apartments door key and spreading them through the city with the address attached to a note.

The authenticator would be like getting a security system installed so even if someone chooses to use the key that you so generously gave them, chances are they still won't be able to get in.
 

Izayoi

Banned
Yeah, because people intentionally install malware and keyloggers on their computers, right?

That analogy is terrible.
 

hyduK

Banned
Yeah, because people intentionally install malware and keyloggers on their computers, right?

That analogy is terrible.

Either way it wouldn't be the apartment complex' fault, just like it isn't Blizzards. Be careful on the internet.

It's no different than people who need to reformat their computer every 3 weeks because it gets so slow, then they blame the hardware.
 

KKRT00

Member
If it was a fundamental flaw in Blizzards architecture it would be much more wide scale, theoretically at that point if they could 'hack' into your account, they could do it to every account. This is obviously not the case. Yes, it seems widescale considering the amount of people talking about it, but keep in mind this is a game with 7 million people playing it.

For 5 people i know personally who own D3, two got hacked this week and they never had such problems in the past with other online services or games. It seems to be quite spread if You ask me.
 

squidyj

Member
I think I might stop playing this game. It just doesn't seem that fun. They ruined the incentive to REALLY grind out the best gear. Knowing that some dillhole with a wad of cash can easily outgear me kinda sucks.

so you're fine with it being the case (as it was in D2) as long as you're not aware of it?
 

bengraven

Member
Yeah i got to laugh at the no content. The game is brimming with content imo.

Yeah, he was expecting a cross of WoW with Skyrim. "It's a single player game with the option to be an MMO if you want it...so I should have the best of both worlds. 100 hour MQ, tons of sidequests, and also social options like guilds and mailboxes."

I got tired of arguing with him.
 
I have the authenticator on my phone, and it's not an inconvenience at all, really. It's more of a "oh, yeah, I have to pull out my phone" type of thing. Are people really that inconvenienced by it?
 

MightyKAC

Member
Think about it guys, if you had the choice of spending millions of dollars on:

- Hookers and cocaine

or

- Better servers and security for dirty peasant fans who bitch a lot

What would you honestly choose? I imagine the same thought process is applied to all aspects of Blizzard development.


And yet, Valve has somehow found a way to secure both of those things.

How DO they do it?....
 

Rokam

Member
And yet, Valve has somehow found a way to secure both of those things.

How DO they do it?....

Are there games on steam that have tradeable items? I know there's some MMO's but you can access those without steam. Also Steam's is only as secure as your email, and it's just as easy to get your email account compromised, if you're accessing it via a website instead of a program, as your WoW account unless you have an authenticator of some sort on your email.
 

V_Arnold

Member
I have the authenticator on my phone, and it's not an inconvenience at all, really. It's more of a "oh, yeah, I have to pull out my phone" type of thing. Are people really that inconvenienced by it?

People are inconvenienced by almost anything. It is subjective. I was not inconvenienced during Error 37 nights - I did other things instead. Matter of perspective, I guess.
 

Painraze

Unconfirmed Member
Between the Auction House ruining the entire point of Diablo and the fact that there is lag in a single player game I'm not sure how anyone can defend Blizzard at this point. Sure the game is fun but it's very shallow and shortlived... especially with the AH.

And don't give me that "bu bu bu you could trade items in Diablo 2"... it's not even close to the same thing. That required time and communication skills. In D3 you can upgrade your character ten fold in a matter of seconds (unless the AH lags up).
 
I have the authenticator on my phone, and it's not an inconvenience at all, really. It's more of a "oh, yeah, I have to pull out my phone" type of thing. Are people really that inconvenienced by it?

Somebody could argue that playing a game on your pc in single player mode should not be like using the website of your bank.

Especially as other games / services so far managed a reasonable level of security without all these issues.
 

MightyKAC

Member
Are there games on steam that have tradeable items? I know there's some MMO's but you can access those without steam. Also Steam's is only as secure as your email, and it's just as easy to get your email account compromised, if you're accessing it via a website instead of a program, as your WoW account unless you have an authenticator of some sort on your email.

Yeah, TF2 and soon Dota 2 (if it's not in place already). Which also use real monies in their transactions.

And as far as email security goes I use 2 step auth with my gmail and it seems to work pretty well.
 

KHarvey16

Member
Weird...not once have I been forced to click on that AH button on the main menu before I resume my game. Is my copy broken?
 

Rokam

Member
Yeah, TF2 and soon Dota 2 (if it's not in place already). Which also use real monies in their transactions.

And as far as email security goes I use 2 step auth with my gmail and it seems to work pretty well.

Ah okay forgot about those 2. But yeah Valve's security works well so long as your email is protected as well. I think Blizzard just assumes peoples emails aren't secure and went the route that gives the most protection. I have seen some posts on the valve forums about accounts being hacked so they're not totally infallible.
 

MightyKAC

Member
Ah okay forgot about those 2. But yeah Valve's security works well so long as your email is protected as well. I think Blizzard just assumes peoples emails aren't secure and went the route that gives the most protection. I have seen some posts on the valve forums about accounts being hacked so they're not totally infallible.

Yeah I've been reading similar things as well. I guess the only saving grace that Valve/Steam has in this regard is that soon you won't absolutely need to attach a credit card or paypal account to them and instead use a gift certificate (conveniently sold at Gamestop) if you're worried about your account getting hacked.
 

Orca

Member
After getting tired of my Barbarian at 52 and struggling in Hell, I made a Monk, Demon Hunter, Wizard, and Witch Doctor and gave them all a shot. I took each of them through Act I to see which would be my new focus and noticed something that pretty much summed up my feelings on itemization.

All three were between level 14 and 16 when they finished Act I. None of them had level-appropriate gear, since even at the start of Act II the loot wasn't at the level they were. I went on to beat Magdha with my Demon Hunter and got level 9-10 gear.

How are you supposed to 'gear up' by farming old acts when they don't provide appropriate gear? Even with the Monk, who did nothing extraneous and zipped through Act I as quickly as possible was level 14, so why is under-leveled gear still dropping partway through the next Act?

I'm fine with there being a loot treadmill that you need to run on in order to get where you want to go...but the way items are dropped right now I had real trouble seeing a light at the end of the tunnel. After killing Magdha with the DH I went to the AH and spent 40,000 on gear and his DPS just about tripled.

It's hard not to feel like you're either using the AH or missing out. Maybe it all changes at 60, but that doesn't really feel like it helps either.
 
Diablo 3 is a lot of fun, but I can't believe how often I've heard people (including reviewers) talk about how polished it is, or specifically how it has a level of polish that only blizzard can accomplish. It has easily as much jank as a Bethesda game.
 

TheYanger

Member
Barb complaints in this thread are a bit silly. The problem with fury spenders isn't that they're not better than fury builders, the problem is that you NEED a fury builder, and you don't have room on your bars for marginally better attacks that you don't need when you can have 5 defensive abilities instead. Absolutely every spender does more dps than Frenzy, aside from the fact that they cost fury. Even whirlwind, the worst skill in the barb arsenal. Rend and Seismic Slam and Hammer of the Ancients do VASTLY more. The issue isn't those vs Frenzy (though sidearm is OP and should be nerfed/I almost guarantee will be), the issue is those vs War Cry, Threatening Shout, Revenge, Furious Charge, Leap, Wrath, Earthquake, etc.

Also have had very few issues with the game. I think there are a LOT of mistakes, but the game is still fun, the uptime has been fine, lag has been fine. The AH is broken in too many ways to count and THAT pains me. The itemization philosphy is completely backwards and I've been calling them out on it on their forums for a while (even got Bashiok to make a snide dickbag reply, that guy is a total douche). But It still 'works'.

My MAIN issues are with itemization and the AH based design making essentially a pyramid scheme. Balance shouldn't matter in diablo, but when the AH is a DESIGNED aspect of inferno progression, it makes those who can ignore the AH (ranged classes) VASTLY more powerful than those who can't, and it also puts the AH based classes (melee) at the mercy of the ranged. You will never make more gold as melee than ranged, you cannot sell your items for as much unless you get lucky and get certain legendaries/set items, and because of the dilution of the AH with all sorts of 1k dps blue one handers from act 4 ranged classes, you cannot even profit from a vast majority of the drops you get in act 1. You're basically farming for legendaries and rare jewelry now, this is broken to me.
 
And don't give me that "bu bu bu you could trade items in Diablo 2"... it's not even close to the same thing. That required time and communication skills. In D3 you can upgrade your character ten fold in a matter of seconds (unless the AH lags up).

So requiring time and communication skills are the hallmark of good design for you? You post on a WTB forum or you scan WTS threads in a forum until you find someone to buy/sell something, then you somehow co-ordinate to meet up in the game and do the transaction. Why is this better than the AH? Because you wasted more time doing it? Because you used your 'communication skills' to type up 2 sentences in a forum post? This made your game experience better?
 

TheYanger

Member
So requiring time and communication skills are the hallmark of good design for you? You post on a WTB forum or you scan WTS threads in a forum until you find someone to buy/sell something, then you somehow co-ordinate to meet up in the game and do the transaction. Why is this better than the AH? Because you wasted more time doing it? Because you used your 'communication skills' to type up 2 sentences in a forum post? This made your game experience better?

D2 wasn't balanced around trade. I prefer the D3 AH for ease of use, but D2 didn't REQUIRE you to trade to succeed (except with certain very gear dependent builds). Big difference.
 

SRG01

Member
After getting tired of my Barbarian at 52 and struggling in Hell, I made a Monk, Demon Hunter, Wizard, and Witch Doctor and gave them all a shot. I took each of them through Act I to see which would be my new focus and noticed something that pretty much summed up my feelings on itemization.

All three were between level 14 and 16 when they finished Act I. None of them had level-appropriate gear, since even at the start of Act II the loot wasn't at the level they were. I went on to beat Magdha with my Demon Hunter and got level 9-10 gear.

How are you supposed to 'gear up' by farming old acts when they don't provide appropriate gear? Even with the Monk, who did nothing extraneous and zipped through Act I as quickly as possible was level 14, so why is under-leveled gear still dropping partway through the next Act?

I'm fine with there being a loot treadmill that you need to run on in order to get where you want to go...but the way items are dropped right now I had real trouble seeing a light at the end of the tunnel. After killing Magdha with the DH I went to the AH and spent 40,000 on gear and his DPS just about tripled.

It's hard not to feel like you're either using the AH or missing out. Maybe it all changes at 60, but that doesn't really feel like it helps either.

Yeah, I have the same complaints in general. I'm playing a Monk and gear is by far the weakest point of the game. The merchants sell shit, the drops are shit. How am I supposed to beat the stage when gear is the fundamental equalizer in the game? I don't mind grinding to get items, but the game needs to have some sort of natural progression without resorting to it.

This is, also, notwithstanding the ridiculous imbalance of the mobs. It's ridiculous when I can smush 95% of them without breaking a sweat, and the last 5% have near one-hit kills. That isn't challenging, that's just an exercise in patience and frustration.
 

spirity

Member
You cannot effectively play this game without playing the auction house. That's the bottom line here. The game supports the auction house, the auction house supports the game. People playing the game have sussed this out, and Blizzard admitted it just recently.

If you're the sort of player who would rather get their items from killing mobs, then you are in for a struggle. From my perspective, its a terrible design flaw. From Blizzards, its perfect. The game as it stands now is conditioning you to use the AH, so when the RMAH comes along you're going to be more likely to use that (and Blizzard gets their cut - which is the primary reason for the AH/RMAH existence in the first place. Don't kid yourselves here guys, its not about facilitating safe item exchange, Blizzard doesn't give a hoot about you getting ripped off buying gloves from dodgy sites. It's a profit deal, to use a Pachterism).

And of course, when the RMAH does eventually launch, all the good items will be found there. Nobody's going to sell their Axe of Amazing Decapitation on the scrub AH, not when they can make bank on the RMAH.

Like I said. Great for Acti-Blizz, not so great for the players.
 

Wallach

Member
D2 wasn't balanced around trade. I prefer the D3 AH for ease of use, but D2 didn't REQUIRE you to trade to succeed (except with certain very gear dependent builds). Big difference.

Right, but the result of that was that "endgame" in Diablo 2 gets outgrown pretty quickly in terms of difficulty. It's not that you'd find better shit for yourself in that game, it was that you didn't need to find great gear to complete the final difficulty setting. I think in the long term their decision is probably a net positive for the game, even though it has much steeper requirements that push players towards the online item economy.

If the transition into that endgame wasn't quite such a dick slap - that is, if they'd actually done their job as designers across the entire span of Inferno's difficulty before shipping - I think the player base would have taken to it a lot better. Instead they chose the easier route at the expense of a lot of peoples' game experience. More than a bit callous, I thought.
 

Painraze

Unconfirmed Member
So requiring time and communication skills are the hallmark of good design for you? You post on a WTB forum or you scan WTS threads in a forum until you find someone to buy/sell something, then you somehow co-ordinate to meet up in the game and do the transaction. Why is this better than the AH? Because you wasted more time doing it? Because you used your 'communication skills' to type up 2 sentences in a forum post? This made your game experience better?

In Diablo 2, item trading was something you could participate in if you put in the time. The game was not balanced around it... it was more of a social perk.

In Diablo 3 the game is balanced around the auction house. It's not as simple as "don't like it, don't use it." If you don't use the AH you are not playing D3 correctly. And the AH, in my opinion, destroys the entire point of Diablo. I don't even look at my loot anymore, just sell it all and buy the best stuff on the AH. The series has gone from a casino to a shopping mall.

I don't believe the addictive nature of D3 will last near as long as D2... I give it six months before most start tapering off.
 

J-Rzez

Member
It's hard not to feel like you're either using the AH or missing out. Maybe it all changes at 60, but that doesn't really feel like it helps either.

At 60 its worse. You'll be getting as low as level 40's rares and mostly mid50's magics. Its a joke, especially act 1. The ppl who got luck or exploited the game early on now easily farm gear on the ah that needed by others to progress. They really-really screwed up loot progression like this was their first loot game, something you wouldnt expect from blizz.
 

TheYanger

Member
At 60 its worse. You'll be getting as low as level 40's rares and mostly mid50's magics. Its a joke, especially act 1. The ppl who got luck or exploited the game early on now easily farm gear on the ah that needed by others to progress. They really-really screwed up loot progression like this was their first loot game, something you wouldnt expect from blizz.

Right, the AH and inferno 'difficulty curve' as it stands is a pyramid scheme. You need money to make money, and prices inflate at levels that newcomers can't compete in. The items you find in act 1 are worthless, act 2 are NEARLY worthless, and many in 3 and 4 are getting there. You need INSANE luck to break into the AH anymore. Grinding out 50k sales is backbreaking.
 

Lothars

Member
I don't believe the addictive nature of D3 will last near as long as D2... I give it six months before most start tapering off.
I don't believe that at all especially if you consider the fact that original D2 had just as many complaints as the original D3 including difficulty that with patches and expansions it will last just as long as D2.
 

rezuth

Member
It's more like the apartment comes with a lock, whereas Diablo III comes with a password.

The people getting compromised are getting keylogged/malware/etc., this is the equivalent of making 100 copies of your apartments door key and spreading them through the city with the address attached to a note.

The authenticator would be like getting a security system installed so even if someone chooses to use the key that you so generously gave them, chances are they still won't be able to get in.

Terrible comparison aside I have never had this issue before. As I said before I highly doubt someone just wanted the password for for D3 account. Why wouldn't they do the same for my Steam password? Email password? My fucking BANK password? Its bullshit, some cases might be keyloggers or whatever but this is something entirely else.
 
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