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Did RaD just killed Aliasing in The Order 1886 ?

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Turkoop

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Some of you played The Order 1886, did you noticed that this game has no any aliasing ?
I'm very impressed with their visuals work, what they are using for killing aliasing ?
 

Shin-Ra

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Chance Hale

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Really impressive what they achieved
It's by far the best IQ achieved in a 3D console game and honestly I would take a letterboxed aspect ratio over terrible aliasing any day. Crytek's AA solution in Ryse was brilliant as well, although it does have more of a blurring effect similar to TXAA which doesn't bother me at all but others think otherwise.
 
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BPoole

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I worry a lot of games are going to adopt the black bar route to achieve the amazing gfx . Whilst it may work for some games I don't want to see it in every game.
I hate the black bars. It's pretty much shrinking the size of the TV you bought. A standard 42" screen is not cut down to roughly a 34" display. I bought the screen size I did because it's the best size relative to where I sit. I don't want gam s deciding for me that it needs to be smaller
 

Deviousx

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I just watched this..

and it's silky smooth in motion. inFAMOUS SS looks clean in stills but there's still quite a lot of pixel crawling in motion.

Bring on the Forward+ renderers!

For the games that use 4xMSAA that I've read up about, it seems they utilize Forward+ rendering.

Forza Horizon 2 is native 1080p + 4xMSAA and now The Order: 1886. I'm sure there are others, but those are the two that pop into my head instantly. Native 1080p + 4xMSAA sure does bring pristine image-quality to games.
 

KKRT00

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4x MSAA, some TAA, very low contrast colors and lots of grain filter and CA.

Generally as long as Your AA solution is good, like very good and You have low contrast and a lot of visual noise You will get no to very little aliasing.
 

10k

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Sir TapTap

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Saying "anti-aliasing" is a reason to see NO aliasing is far more ignorant than anyone not knowing what anti-aliasing is. Almost every console 3D game exhibits a degree of aliasing, usually severe, whether or not anti-aliasing is used. There's even still aliasing in supersampled Dolphin games, in the surprisingly immaculate PT, it's not something you flip a switch and it's gone. Even with good AA certain shaders and effects exaggerate aliasing or are not covered by certain AA methods--for example DOF'd edges have about twice the aliasing as other edges in TLOU:R and Infamous Second Son.

The Order's solution is simply exceptionally good, just "anti aliasing" is not a proper way to describe why it actually appears to work so well.
 

MadSexual

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It does look pretty crisp, but you'll still see it pretty noticeably on fenced areas and such in the daytime outdoor sections. The rooftops in chapter two had it pretty often. I doubt there is a machine in existence that could render these parts in real time without it though. Just the nature of the beast.

Crytek's AA solution in Ryse was brilliant as well, although it does have more of a blurring effect similar to TXAA which doesn't bother me at all but others think otherwise.
Is TXAA always FXAA-level blurry? I've only had it as an option in AC4 so far and it was far worse than 2xMSAA. I recall reading somewhere that it was just their implementation however. Ryse would also be a bit blurrier due to the scaling, even as well as it was handled.
 

Seanspeed

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I think its further helped by the copious amounts of post-processing effects/filters and quality motion blur.
 

Shin-Ra

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Heavy motion and focal blurring too which also helps (but why do the targets stay out of focus even when they're aimed towards?)
It looks like it does focus in on them like Uncharted 2/3 if you keep aiming at them.

Tearaway Unfolded's also looking very clean at fullscreen 60fps.

Most of the unsightly edges come from the depth of field, the butterflies in the last shot for example.
 

Daingurse

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It looks like it does focus in on them like Uncharted 2/3 if you keep aiming at them.

Tearaway Unfolded's also looking very clean at fullscreen 60fps.


Most of the unsightly edges come from the depth of field, the butterflies in the last shot for example.

I found Tearaway extremely clean on VIta as well. Some of the best IQ and visuals I'd ever seen on a portable.
 

Oppo

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It's a forward renderer (one buffer) so it's way cheaper to use anti-aliasing than a deferred (multi-buffer) renderer.

IIRC they even mentioned that as their main reason for going with forward rendering.

Is it really? I'm surprised by that.
 

Cuyejo

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4x MSAA, some TAA, very low contrast colors and lots of grain filter and CA.

Generally as long as Your AA solution is good, like very good and You have low contrast and a lot of visual noise You will get no to very little aliasing.

CA and grain filters don't hide aliasing... If anything CA exacerbates it.
 

CHC

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They must have invented some mind-bending new technology, I've never heard of anything that removes aliasing from an image before.
 
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