AgentOtaku
Member
Nope, you didn't read that title wrong and yes, I played A LOT of shit over the past 8 or so years on 360 and PS3.
Just finished this and while ultimately the actual gameplay is exceedingly merely okay in parts and tedious in others, it's narrative ended up being one the most heartfelt and engaging ones I'd experienced.
...yes, the narrative from Lost Planet game
A
Lost
Planet
Game....
I'll start with the bad:
- Spark Unlimited has some talent in that studio to be sure, but either budget or not enough of said talent to go around, prevents this game from achieving what it quite honestly deserves, given the story wrapped around it. It can get frustrating as there were literally times where I would think to myself how much I wish this just went to a more competent developer. It's fucking mean, but i'm sorry, it's true.
- Sound design is good. The mix though? Varies from okay to fucking terrible. I don't know if it was a capacity issue or what, but a lot of the time, the sound is just super compressed sounding.
- The "Open-world-esque" approach to the game's structure only hurts it on a continual basis. Think RAGE in terms of just a bunch of interconnected tunnels, only you get to traverse them with a PAINFULLY slow mech... and you hit a loading screen every few minutes too boot.
- The mech combat is semi-interesting at best, but a confusing mess at worst. It doesn't make you feel empowered like a VS did in LP1 and 2. Instead, it just makes you feel like a fucking idiot and you end up dreading getting into encounters with it... basically the total opposite of a proper Vital Suit, where it felt like a reward.
- SO MANY DAMN AKRID TO SHOOT. They'll feel like they just keeping spawning forever even though you've clearly got rid of any spawn points. Also, cover based shooting against a certain Akrid will make you wonder if they put them in there merely to justify the cover system.... oh and they suck to fight. Like bad.
- The jank. Everything from getting hung up on geometry to grenades just completely falling through the environment
- The tight camera. Basically when the game pulls it a bit back for certain encounters, you'll feel like you've just been rewarded.
- NPCs serve no purpose outside the main narrative IE: they don't really talk or do much of anything. They're like the Bioshock Infinite muppets.
- Akrid designs here really pale in comparison to the original internal Capcom ones unfortunately.
And now on to the great to absolutely wonderful...
+ The game is written buy two writers: one from Hollywood (Orion Walker) and one who actually wrote Anachronox! (Richard Z. Gaubert). Typically in the past when you heard how a studio brought in "an actual writer" you probably groaned and rightfully so. After all, remember Crytek hiring Richard Morgan to write Crysis 2's story?
Well, the complete opposite of that happens here though. Instead, the writers completely elevate everything more than you could ever imagine from the Lost Planet franchise. The story is mostly basic, but effective. You always know the stakes and they don't really deviate much from 'em. It even avoids the common mistake of game narratives' going to shit during the final stretch. Lost Planet 3's narrative, while mostly simple, is exceptionally executed. No seriously, even the Writers Guild of America recognized the freaking writing
Then's there's the acting from the leads... it's quite honestly, fantastic.
Jim is played to perfection by Bill Watterson and, even though it may sound weird, I always found his character model just endearing to even look at.
The villain, while barely in the game, get's an excellent monologue. In fact, almost everyone does and they're all on fucking point. The standout being a throwaway video log that the scientist Kovatch does to his.... well I won't spoil it but suffice to say that I was blown away.
+ The art is quite fetching a lot of the time. Even though the world is literally mostly elaborate corridors, the corridors themselves are quite striking, especially during some of the more intense storms.
+ Unlike others in the game, Jim's animations are very nice and hefty... though sometimes they seem like they could have used a few more to fill in the gaps.
+ The game controls surprisingly well.... like much better than most OTS 3rd person shooters.
+ Some pretty damn great music at times.
Most nowadays find Lost Planet to maybe be a franchise that is either toxic or just not worth the effort. Ever since the first game though, my love for it is been unwavering (Yup even got artbooks and toys) and it's fucking crazy how much the story of Lost Planet 3 brings so many meaningful bits and pieces to the rest of the series. Sure, shooting the glowing spots and Thermal Energy may have just been something conceived merely to service the gameplay, but the writers here managed to completely turn it around and make it something more.
If you can tough it out thru the mediocre gameplay, I highly suggest you check it out.