This is the worse looking AAA multiplat game on last gen consoles, awful 2D background buildings, low poly materials, the blurriest open world game on these consoles, awful performance, poor A.I, geometry does not look consistent or realistic.......There was much better Neon in Batman, that game was more impressive technically and in the visual makeup. Textures and effects were better in Mad Max 2015.....Environments, vistas and lighting superior in GTA 5 and RDR2. A breathing world with great buildings, look no further than Spiderman and GTA.....Even ISS a launch game has better geometry, materials and IQ......
Now people want to blame the PS4 hardware, oh, this game is ambitious, NO, this game does not look better than the hundreds of open world games that came before, in many aspects it looks decidedly worse, that terrible pop-in, the 15fps roaming NPC's, the in your face 2D buildings with low ATD and low rez 2D lighted blurry window panes, the 2d traffic from distance......If you listen to John, you swear this is doing something that is so great technically, but it's not, which leads me to, where is that bad performance coming from? I can say it's the CPU, but then the low rez and the terrible ATD says another, which brings us to poor optimization work as usual from CDPR......Witcher 3 run fine on the lowest AMD PC APU's comparable to last gen consoles and they run with 16xAF and maintained framerates, no settings on below low, but the console versions were drek.....This is not hardware which can't be made to run this, this is not a game too ambitious for the hardware as there is a non-raytracing mode, this is just bad coding from CDPR that they have not been called out for it on two games now, they knew it, hence they said "no console reviews till millions have bought it, our pre-orders are fulfilled and gamers are fooled by the higher meta" essentially.....You simply can't release a game in this state and ask for $60.
I was watching DF's other video on Cyberpunk's visual tech and even on a 3090, all I saw was a blurry game even at 4k with lots of blurry background details. Dark10X is trying to posture for this game, but what you see on screen and what he is saying is so departed, he doesn't even have enthusiasm for it, which leads me to believe, does he even mean what he is saying. He is explaining tech and all I'm seeing is the obvious low rez lights on the buildings, low geometry 2d background buildings, bad A.I, pop-in, lots of vacant streets, this is no GTA, terrible foliage, textures not on par with the best open world games.....This game does not touch Arkham's rain or glossy neon streets, it does not touch GTA's NPC interactivity and ATD, it does not touch Horizon's textures, vistas, npc's and ATD....All the activity you see in the distance are not even proper geometry, 2d cars and buildings...I'll give the game reflections and clothing, the animation is not as janky as the recent Deus EX, but speaking of Deus EX, even that game did some things technically that this game is not doing.....I like that people are enthusiastic about the game and the setting, but this game is not the technical achievement people are talking about, seems similar to how DF swooned over Gears 5, but that game had so many technical deficiencies right in your face.....
I think the game may be a good game to go through, but bad console performance is certainly not because of it's insane visuals but rather CDPR's track record on launch day and on consoles...
I've seen a lot of people saying "Well GTAV/Infamous/Spider-Man doesn't look this bad", but isn't the whole point of Cyberpunk that the world is significantly more dense and interactive than any of those games? As in seriously more CPU intensive due to having much more going on? Without spoiling anything am I right about that? Thats the impression I got at least from the pre-release material.
Cyberpunk is more interactive. by what metric? Not even close...