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Digital Foundry - Cyberpunk 2077: PS4 vs PS4 Pro Frame-Rate Tests - Can Consoles Run Cyberpunk?

Wonder how quickly GameStop gets filled with used copies of ps4/xb1 preorder regrets. Shit is horrible.

I'll just wait to play this on ps5 and it'll probably be on sale by then.
 
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Too much time in low 20's, and a 15fps firefight? Jeez. IMO this is not acceptable in modern games; every console is the same so they knew exactly what they were releasing.

And the hard crashing... we can argue about whether this game should have been on last gen at all but hard crashing so often just shows it needed more time.

Crunch didn't work.

This is early access.
 
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After walking around the city a bunch and then watching video of what it's actually supposed to look/be like I see no point in playing this on base ps4. Completely different experience.

I'll wait until I get a ps5 to jump back in.

Luckily this wasn't a game I've been waiting years for like some people. Don't really mind. If anything I'm annoyed they hid this from the consumer. Kind of fucked up.
 
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How is hiding console versions explicitly pre release and only saying it runs surprisingly well consumer friendly?

Consumer friendly in terms of support after the game is released. We all remember how buggy The Witcher 3 was at launch but eventually they did update it to make it run smoothly on consoles.

I'm not denying the CDPR employed some shady marketing to hide the game's obvious flaws before release. But I have faith they'll address the issues gamers are facing with Cyberpunk. If they don't, their reputation is fucked.
 
I've seen a lot of people saying "Well GTAV/Infamous/Spider-Man doesn't look this bad", but isn't the whole point of Cyberpunk that the world is significantly more dense and interactive than any of those games? As in seriously more CPU intensive due to having much more going on? Without spoiling anything am I right about that? Thats the impression I got at least from the pre-release material.
 
Lol I told everyone. YongYea is such a fucking moron, I love watching the veins come out of his forehead as he tries to make sense of all this
 
I've seen a lot of people saying "Well GTAV/Infamous/Spider-Man doesn't look this bad", but isn't the whole point of Cyberpunk that the world is significantly more dense and interactive than any of those games? As in seriously more CPU intensive due to having much more going on? Without spoiling anything am I right about that? Thats the impression I got at least from the pre-release material.
It's significantly more dense. But more interactive? Nah

I'm loving the game, but the level of interactivity that you have in the open world is like every other open world game this generation.

It has a lot more geometry than most games, but I cant see what could be stressing the CPUs so much.

Those games ran at 1080p. Cyberpunk is running at 720p on base consoles.

That translates to a looot of difference in computational power.

Any of the games mentioned could probably run at 60 fps at 720p, if they run at 30 fps on 1080p (there could be cpu bottlenecks to take into account, sure, but the boost would be massive regardless)

What's happening here is simply a poor job in optimization. The game is demanding, sure, but base consoles can do better than this, c'mon.

They had 8 SKU's to work with and they couldnt handle the job, that's the truth.

They should have given the base consoles versions to another studio like Saber Interactive so they could focus on next gent consoles or fixing bugs

The writting was on the fucking wall: https://www.thegamer.com/cyberpunk-2077-current-gen-delay/
 
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From the Q3 2020 earnings call :
And PS4, yesterday we released the gameplay both on PS4 and PS5. So, you can see the difference. And on both -- I mean, PS5 is great. PS4 is still very good. I mean, we had those extra three weeks and we achieved a lot by -- within this final stretch. So, we believe that the game is performing great on every platform. Of course, accordingly to platform capabilities, but not every platform should be great.

Must have been running in the single digit frame rate prior to the delay. The shit performance on the base consoles is nauseating. Probably needed atleast another 6 months of development time or a straight up cancellation.
 
Tbh I was expecting this CPR double standard thing:

- Hahaha, look at Lichdom Battlemage, 15-20 FPS, its just a mess, what a joke of a game.
- Cyberpunk at 15-20FPS, well, it's serviceable, some people can enjoy this.

No, I'm sorry, it's the same level of crappyness as Lichdom Battlemage. If the game does not work at all just move on to the next gen, but just don't launch this.
I am sure there are tons of people more than happy to just have a playable version. I am going to hazard a guess, that many of you were not around for the ps2/gc/xbox or ps3/360 gens? There was so many games running like this and many games sub 720p (540p etc..) and we still played them. Look at how GTA and skyrim ran on ps3/360 then compare to ps4. Big difference. The launch ps4 is 7 years old. If my amd 7870 gpu still worked, i doubt it would still run the games good, let alone this. Does the peformance suck, sure but at least those who want to play can still do it. Otherwise they will need to buy/build a gaming pc like i did (going from haswell to ryzen5 rtx card) or battle it out with scalpers for ps5/xsx (not worth the cost or torment).
 
I'm one of the suckers that pre-ordered this game for the base PS4. I was pissed that I had to wait for a long ass update in order to play. But it crashing so much is unacceptable and the nerve of those CDPR clowns bragging about sales is mind blowing. Just to set the record straight, I have yet to play it, I woke up this morning to the update being finished but will play on saturday due to work.
 
It's pretty clear this should've been current gen only and the PS4/XB1 versions shouldve been scrapped. Delaying until the user base hits 50-75 million on PS5/XSX obviously wasn't realistic tho and so would've required too much of a financial sacrifice. It sucks but the business side of this industry sometimes forces a hand. I don't even see this as greed so kuch as pragmatism. CDPR didn't have much choice given the budget of thus game to milk the massive last gen install base in order to keep the lights on going forward. What were they going to do for 2-3 years while they waited for enough people to buy PS5/XSXs? Release more Witcher 3 DLC? (YES PLEASE!)
 
Its a case of not being optimized well rather than PS4 unable to handle it. Given enough time it would be able to run decently. If GTA V could run well on PS360 then surely CB2077 can run decently on PS4/Xbone. Its purely a case of optimization. Should be fine after a few patches.
 
I know they dunked on Witcher 3 for its' launch issues, but I don't think the two situations are all that similar. 2077 seems like it need a lot more time in the oven and a staggered release across platforms.
 
CD Projekt Red has lied about base console performance. Consider the following quotes from CD Projekt's Joint-CEO Adam Kaciński which he made last month in an investor call:

'Speaking earlier this week on Wednesday (and transcribed by Seeking Alpha), Kaciński said that Cyberpunk 2077's performance on the base PS4 and Xbox One consoles is "surprisingly good, I would say, for such a huge world." The CEO went on to say that although the performance on these base consoles is lower than their "pro" counterparts (the PS4 Pro and Xbox One X), it's still surprisingly good.

Recently, CD Projekt released gameplay for the PS4, PS5, Xbox One, and Xbox Series X versions of Cyberpunk 2077. "We had those extra three weeks and we achieved a lot by – within this final stretch," Kaciński went on to say. "So, we believe that the game is performing great on every platform. Of course, accordingly to platform capabilities, but not every platform should be great."'

Source: Cyberpunk 2077 runs "surprisingly well" on current-gen consoles according to CD Projekt's CEO

That is a lie. It's not performing good, great or even at an average standard on all consoles.
 
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The only thing they did wrong was delaying reviews until the game was out for PS4 and Xbox One.

Many people want the game for their PS4 or Xbox One since its hard to get a new console right now. When they get a new console the game will play much better and next year when the next gen patch is released the game will look even better.

Considering the install base I would even say that more people will enjoy the game on PS4/XBox One compared to on PS5/XSX.

The game was developed for so long - it would have been wrong to deny it for current gen. I guess the majority of people with PS4/Xbox One is willing to still play the game since they dont want or cant afford a PC or cant get a hold of a PS5 or XSX an considering how they supported Witcher 3 it will be supported with new content for a long time.

I think the backlash would have been bigger if they pulled the game 6 months ago for current gen.
 
Jesus tapdancing christ.

Xbox One S is going to be a fucking shambles. I'm expecting sub 720p resolutions.

How the fuck did CD Projekt Red think it would be acceptable to launch the game In this state.
 
CD Projekt Red has lied to base consoles users. Consider the following quotes from the CD Projekt's Joint-CEO Adam Kaciński which he made last month:

'Speaking earlier this week on Wednesday (and transcribed by Seeking Alpha), Kaciński said that Cyberpunk 2077's performance on the base PS4 and Xbox One consoles is "surprisingly good, I would say, for such a huge world." The CEO went on to say that although the performance on these base consoles is lower than their "pro" counterparts (the PS4 Pro and Xbox One X), it's still surprisingly good.

Recently, CD Projekt released gameplay for the PS4, PS5, Xbox One, and Xbox Series X versions of Cyberpunk 2077. "We had those extra three weeks and we achieved a lot by – within this final stretch," Kaciński went on to say. "So, we believe that the game is performing great on every platform. Of course, accordingly to platform capabilities, but not every platform should be great."'

Source: Cyberpunk 2077 runs "surprisingly well" on current-gen consoles according to CD Projekt's CEO

That is a lie. It's not performing good, great or even at an average standard on all consoles.

They have lost a lot of good will with this release. I cancelled my pre-order when the Xbox one S footage leaked and CDPR were not showing base console footage.
 
Don't believe you. I have 5 hours in the PC version and have come across several bugs, most of which are well documented at this stage.

Also, when I posted base PS4 footage yesterday you lost your shit, accused me of making assumptions and said it wasn't representative of what people would be playing because of the day one patch. Look how that turned out...

Now it's just "fuck console gamers"? It's almost as if the console gamers looking to get this game should have been more exposed to the reality of how the game plays on those platforms.


Lmao then dont believe me fuck you then 😂

Im telling you for real I havent seen a single bug yet 🤷🏼‍♂️
 
I am sure there are tons of people more than happy to just have a playable version. I am going to hazard a guess, that many of you were not around for the ps2/gc/xbox or ps3/360 gens? There was so many games running like this and many games sub 720p (540p etc..) and we still played them. Look at how GTA and skyrim ran on ps3/360 then compare to ps4. Big difference. The launch ps4 is 7 years old. If my amd 7870 gpu still worked, i doubt it would still run the games good, let alone this. Does the peformance suck, sure but at least those who want to play can still do it. Otherwise they will need to buy/build a gaming pc like i did (going from haswell to ryzen5 rtx card) or battle it out with scalpers for ps5/xsx (not worth the cost or torment).

Case in point: Drakengard 3

Remember that one? Its only FINALLY actually truly playable via RPCS3, with 60fps hack. On hardware it ran at 20fps too in some areas.
 
What I don't get is, that they developed this 8 years for exactly those consoles it runs shitty on now.
If there was a dedicated next gen version then you could argue that this is the downgraded one that they released for "mercy" so the older consoles get a worse experience.

But only releasing those versions and not a next gen one is weird.
 
Why would you be buying this game for the base consoles anyways, especially the OG PS4?? I have a Pro and have no intentions of getting this until they patch the fuck out of it, rebalance some of those skill trees and sort out a lot the shit... oh and fire out a proper next gen release, this game is meant for the new generation of consoles and as such i'm happy to wait some more to play it the way its meant to be played, not some buggy slow as fuck mess
 
Those games ran at 1080p. Cyberpunk is running at 720p on base consoles.

That translates to a looot of difference in computational power.
That translate to absolute nothing in CPU usage and that game is probably CPU bound on last gen

Xbox One S is going to be a fucking shambles. I'm expecting sub 720p resolutions.
It could actually run slightly better than PS4 version thanks to slighty better CPU. Difference is small, but exists.
 
That translate to absolute nothing in CPU usage and that game is probably CPU bound on last gen


It could actually run slightly better than PS4 version thanks to slighty better CPU. Difference is small, but exists.
If the game is CPU bound: why?

It does not have many pedestrians or cars, and even the ones that are there are as reactive as the AC Unity crowd

The city is very vertical, a lot of geometry, light sources ... But isnt all these stuff GPU bound mostly?
 
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Well at least they're not getting rewarded for this shit as the MC score that the CDPR suits put so much stock in has dropped to 90 and will certainly end up around 88-89, a far cry from the GOAT hype we've been fed for literally 2 years straight :messenger_weary:

Jeux-video.com just gave the base consoles versions (2013 ps4 & Xbox One) a score of 7 out of 20: Test de Cyberpunk 2077 par jeuxvideo.com

I think they should have simply dropped the current gen entirely & gone full-next gen/pc only, because people who're playing such shit ports are going to be mighty pissed off.
 
After walking around the city a bunch and then watching video of what it's actually supposed to look/be like I see no point in playing this on base ps4. Completely different experience.

I'll wait until I get a ps5 to jump back in.

Luckily this wasn't a game I've been waiting years for like some people. Don't really mind. If anything I'm annoyed they hid this from the consumer. Kind of fucked up.
If you bought it on PS5 right now, it would be almost exactly the same experience, only it would hold the top end of resolution and framerate more often.

There is no difference after that.

They are playing the Pro version on stronger hardware until the next gen patch comes.
 
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Lol I told everyone. YongYea is such a fucking moron, I love watching the veins come out of his forehead as he tries to make sense of all this

I quit listening to YongYea awhile ago but remember he absolutely worshiped cdprojekt red. I think i got burnt out on all of the negative stuff he seemed to only cover. Now I need to see what his response to this is.

Consumer friendly in terms of support after the game is released. We all remember how buggy The Witcher 3 was at launch but eventually they did update it to make it run smoothly on consoles.

I'm not denying the CDPR employed some shady marketing to hide the game's obvious flaws before release. But I have faith they'll address the issues gamers are facing with Cyberpunk. If they don't, their reputation is fucked.


Yeah, I don't have that much faith when they still have the next gen versions to update, the multiplayer to add in,dlc, and we have like 2 years left for last gen so why would they even bother putting that much effort in a version that will be obsolete soon. They simply wanted that console money is all there is to it.
 
As John and Tom highlighted in the video, this feels like the closing days of the Xbox 360 era again. The game is just pressing the hardware beyond its limits. I remember Dragon Age Inquisition in particular being a mess on the Xbox 360:
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*Shadow of Mordor entered the chat

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It could actually run slightly better than PS4 version thanks to slighty better CPU. Difference is small, but exists.
No, it looks like it does run just as bad if not worse on XOne:



(timestamp 0:30)

I assume having DDR3 RAM doesn't help.
 
This whole Cyberpunk debacle reminds me of when Fallout: New Vegas launched. Difference being that team produced what ended up being one of the best games in the genre ever, by recycling assets, and in a ridiculously short period of time.

CDPR will patch out the bugs over the next month or so but as consumers we need to be seriously talking about how a company can get rewarded for releasing something fundamentally broken. Sure it's "only" £50, but you don't go out for a meal and accept it arriving cold and uncooked at the table and feel OK about them saying "Ok we'll chop the veg and pop the thing in the microwave".

I've purposefully held off this game as I want to experience it in next-gen format, and thank god tbh.
 
Sorry guys, but after seeing games such as Ghosts of Tsushima or Red Dead 2 on PS4/Xbox One this Cyberjunk scam screams total ineptitude on the side of the developer.

Sure, with a $3000 PC is probably fine. There's no amateurish job that can't be fixed with enough money on hardware.
 
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It runs like GTA5 on PS360, difference is most open world games (AC...) were running like this on these consoles.

Now that I remember it.... aside exclusives almost all games on 7 gen had shitty performance, this changed fot the better in PS4 era (not on X1). Console players have short memory :messenger_tears_of_joy:
 
Jeux-video.com just gave the base consoles versions (2013 ps4 & Xbox One) a score of 7 out of 20: Test de Cyberpunk 2077 par jeuxvideo.com

I think they should have simply dropped the current gen entirely & gone full-next gen/pc only, because people who're playing such shit ports are going to be mighty pissed off.

Well the 90 score (that is dropping to 88) is the very 'best' version of this game. Hyped for literally 5 years, proclaimed as a potential GOAT before release...the end result has missed the mark by a wide margin.

The console versions will get much lower scores.
 
This is the worse looking AAA multiplat game on last gen consoles, awful 2D background buildings, low poly materials, the blurriest open world game on these consoles, awful performance, poor A.I, geometry does not look consistent or realistic.......There was much better Neon in Batman, that game was more impressive technically and in the visual makeup. Textures and effects were better in Mad Max 2015.....Environments, vistas and lighting superior in GTA 5 and RDR2. A breathing world with great buildings, look no further than Spiderman and GTA.....Even ISS a launch game has better geometry, materials and IQ......

Now people want to blame the PS4 hardware, oh, this game is ambitious, NO, this game does not look better than the hundreds of open world games that came before, in many aspects it looks decidedly worse, that terrible pop-in, the 15fps roaming NPC's, the in your face 2D buildings with low ATD and low rez 2D lighted blurry window panes, the 2d traffic from distance......If you listen to John, you swear this is doing something that is so great technically, but it's not, which leads me to, where is that bad performance coming from? I can say it's the CPU, but then the low rez and the terrible ATD says another, which brings us to poor optimization work as usual from CDPR......Witcher 3 run fine on the lowest AMD PC APU's comparable to last gen consoles and they run with 16xAF and maintained framerates, no settings on below low, but the console versions were drek.....This is not hardware which can't be made to run this, this is not a game too ambitious for the hardware as there is a non-raytracing mode, this is just bad coding from CDPR that they have not been called out for it on two games now, they knew it, hence they said "no console reviews till millions have bought it, our pre-orders are fulfilled and gamers are fooled by the higher meta" essentially.....You simply can't release a game in this state and ask for $60.

I was watching DF's other video on Cyberpunk's visual tech and even on a 3090, all I saw was a blurry game even at 4k with lots of blurry background details. Dark10X is trying to posture for this game, but what you see on screen and what he is saying is so departed, he doesn't even have enthusiasm for it, which leads me to believe, does he even mean what he is saying. He is explaining tech and all I'm seeing is the obvious low rez lights on the buildings, low geometry 2d background buildings, bad A.I, pop-in, lots of vacant streets, this is no GTA, terrible foliage, textures not on par with the best open world games.....This game does not touch Arkham's rain or glossy neon streets, it does not touch GTA's NPC interactivity and ATD, it does not touch Horizon's textures, vistas, npc's and ATD....All the activity you see in the distance are not even proper geometry, 2d cars and buildings...I'll give the game reflections and clothing, the animation is not as janky as the recent Deus EX, but speaking of Deus EX, even that game did some things technically that this game is not doing.....I like that people are enthusiastic about the game and the setting, but this game is not the technical achievement people are talking about, seems similar to how DF swooned over Gears 5, but that game had so many technical deficiencies right in your face.....

I think the game may be a good game to go through, but bad console performance is certainly not because of it's insane visuals but rather CDPR's track record on launch day and on consoles...



I've seen a lot of people saying "Well GTAV/Infamous/Spider-Man doesn't look this bad", but isn't the whole point of Cyberpunk that the world is significantly more dense and interactive than any of those games? As in seriously more CPU intensive due to having much more going on? Without spoiling anything am I right about that? Thats the impression I got at least from the pre-release material.
Cyberpunk is more interactive. by what metric? Not even close...
 
I thought it was pretty clear that base console versions will look and run pretty bad. Personally, after waiting so many years for this game and being hyped, I couldn't imagine being satisfied playing these versions.
Tastes and tolerance regarding performance / visuals differs from person to person of course.
 
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