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Digital Foundry: Face-Off: God of War 3 Remastered

Good God. 0.06%. Out of 10,000 frames 6 frames are dropped. I cant believe this, I did not know this was actually a game within the horror genre. But now I have to play in fear never knowing exactly when I get that 2 frame drop.


yup. that 2 frame drop is gonna cause some momentum drop in some of the l33t combos i will be performing.....and most definitely cause me to fail the QTE :{ :P
 
Talking about it, I wonder if the camera is really free-roam. It was often discussed that the game saves cycles because it doesn't have to render the whole scene. This could be a way to find out what they are rendering (at least on PS4, on PS3 we will never know).
No, you cant move camera around. Reading up on it, it's just a glorified screenshot feature.
 
Are the original assets high-quality enough to look at least decent at higher resolutions? Dark Souls on PC was a straight port but the assets looked much better at 1080p and beyond.
 
Are the original assets high-quality enough to look at least decent at higher resolutions? Dark Souls on PC was a straight port but the assets looked much better at 1080p and beyond.

Yes, they are. There are some textures that are not really good, but most of the time it looks great.
 
most 1st party sony remasters were top notched so i am glad this is another great remaster as well.....

the worse remaster released were so far Saint's Rows, Sleep Dogs and Prototype.

Well, at least it surpasses the original in every technical aspect.

Good god I can't believe how low my standards for remasters have become, lol.
 
So this game is a locked 60fps in other words.
As in, there's doesn't technically exist a locked 30/60fps game on the planet but this is how close one can get.

You should play more fighting games. Additionally Mario Kart 8, SSB4 and Super Mario 3D World are also 60fps locked without ever dropping a single frame iirc (well SSB4 in 8 player matches with items high and explosives only does drop now and then, but that's an outliner).

Still, 0.06% dropped frames is excellent.
 
Well, at least it surpasses the original in every technical aspect.

Good lord I can't believe how low my standards for remasters have become, lol.
How is this a low standard?

This is as it should be everything else is a cherry on top.
 
It's a great release for anyone who hadn't played it before, like me. I'm happy they didn't shovel in heavy CA or something.
 
i haven't played it but since the GoW never allows you to free cam, i think this photo mode is basically just removing the HUD and maybe apply some filters.
Better than nothing.

Are the original assets high-quality enough to look at least decent at higher resolutions? Dark Souls on PC was a straight port but the assets looked much better at 1080p and beyond.
Pretty similar improvement to Dark Souls:

 
You should play more fighting games. Additionally Mario Kart 8, SSB4 and Super Mario 3D World are also 60fps locked without ever dropping a single frame iirc (well SSB4 in 8 player matches with items high and explosives only does drop now and then, but that's an outliner).

Wait. Didn't MK8 had fps problems? I remember a thread about it when the game first released.
 
There aren't any examples in the DF article but I found some rock textures that have been reworked. Not sure how prevalent they are though, I don't own the game.

aY7eBnq.gif


Don't know why they felt the need to make it look more porous but whatever.
 
Better than nothing.


Pretty similar improvement to Dark Souls:


GoW3 on PS3 has some really good skin textures (especially kratos and Chronos) so i think it will still looks good on 1080p

The souls never really got top-notch texture work on their original console incarnation. It's always good art direction from saving the souls games from being a technical mess.

Bloodborne is a good start from From to update their graphical engine though!
 
LOL..i've edited my reply :P
Ah ok.

Dark Souls texture work isn't top notch, but the improvement going from 720p to 1080p(on PC) still brought out a lot of detail that just wasn't there before. This game will look better than Dark Souls, but the level of actual improvement is pretty similar.
 
I just finished up playing it and I can honestly say the enhancements make it a better game. I'd like to see Ascension next as that game is a little underrated, the combat is a series high.



Your last quote is taken completely out of context, maybe include the rest of that sentence. Also I thought we were done with this argument of port vs remaster, you can't pick and choose which enhancements make it a port and which ones make it a remaster. It has a vastly improved framerate and runs at a higher resolution, this is a remaster. A port would be just dumping the original game onto PSN.



I shouldn't have bothered replying to your first post, you have no idea what you are talking about. Go and read DF's article on TLOU remastered.

So if I run a pc game on a new graphics card and can now get a higher resolution and framerate, that makes it a 'remaster'?
 
I just finished up playing it and I can honestly say the enhancements make it a better game. I'd like to see Ascension next as that game is a little underrated, the combat is a series high.



Your last quote is taken completely out of context, maybe include the rest of that sentence. Also I thought we were done with this argument of port vs remaster, you can't pick and choose which enhancements make it a port and which ones make it a remaster. It has a vastly improved framerate and runs at a higher resolution, this is a remaster. A port would be just dumping the original game onto PSN.



I shouldn't have bothered replying to your first post, you have no idea what you are talking about. Go and read DF's article on TLOU remastered.

So by your definition basically every single multiplatform game on PC is actually a remaster? Except Dark Souls lol
 
I hoped they will go into more details regrading the AA, from everything I've seen the PS3 Actually beats the PS4 solution on that front (in most places at least).
 
I love consoles. Looks like they actually lowered the quality of the flame effects. They actually seem to be rendered at an even lower resolution than the PS3 version, possibly 1/4 or 1/8th screen size. Look at the horrible stair stepping around the hand:

jpg


And the PS3 for comparison:
jpg
 
So if I run a pc game on a new graphics card and can now get a higher resolution and framerate, that makes it a 'remaster'?

grasping straws for an argument here....as technically, the pc game is built with multiple configuration in mind in the first place...

also, the original GoW3 runs on Cell and PS4 GoW3 runs on x86-64 so yes, it is a remaster....ie a reworked version of the original for the new platform.

We all know PC is 'technically' the most 'advanced' gaming machine out there. There is no question about that, as the sky's the limit. No need to keep unzipping your pants and showing off your dick, jeez......
 
Appears to have retained the per object and full scene motion blur in the remaster - nice. Over to you Bluepoint for Uncharted remaster.
 
Discussions about the "need" of these remasters are still going strong? Not everybody had a X360 or PS3 to play these games and now get the chance too. Other people played them but like to replay them with higer fps/res and maybe some extra stuff here and there. Don't get what the problem is.
Some remasters inlclude the DLC they had and therefor also seem more worth but GoW3 didn't have any (besides some skins). Only thing i would guess they could have added are some filters (UC2 had a lot of them).


This is a perfect weekend rent for me as i only played through 3 one time on PS3. But my "ToPlayBeforeMyChildArrives*-List is already long o_o.

Which studio did the port job?
 
I hoped they will go into more details regrading the AA, from everything I've seen the PS3 Actually beats the PS4 solution on that front (in most places at least).
MSAA beats the ps3 MLAA solution with ability to show subpixel movement in vertical/horizontal edges and of course small detail.

Problems arise due to the fact that without custom resolve it fails completely on high contrast areas. (Due to HDR the contribution of samples doesn't fit within the 256 values in final tonemapped image.)
Also as MSAA cannot affect surfaces so any texture/shader aliasing cannot be addressed.
 
grasping straws for an argument here....as technically, the pc game is built with multiple configuration in mind in the first place...

also, the original GoW3 runs oQUOTE and PS4 GoW3 runs on x86-64 so yes, it is a remaster....ie a reworked version of the original for the new platform.

We all know PC is 'technically' the most 'advanced' gaming machine out there. There is no question about that, as the sky's the limit. No need to keep unzipping your pants and showing off your dick, jeez......

If all they've done is effectively flick some switches, then it's not a remaster. It sounds like they haven't done any actual work to improve the games assets, as with TLOU.

As for your third paragraph, grow the fuck up.
 
So if I run a pc game on a new graphics card and can now get a higher resolution and framerate, that makes it a 'remaster'?

PC games are designed to scale to different hardware configurations out of the box. This game was designed for a specific piece of hardware. It required work to improve it, that's a pretty safe definition of a remaster IMO. How much work does it require before it's a remaster? I suppose we don't really know, something tells me it's a little more than flicking a couple of switches but I suppose we could speculate about that forever and get nowhere.

A port would just be the PS3 version. Some remasters, like TLOU, are just better than others.
 
also, the original GoW3 runs on Cell and PS4 GoW3 runs on x86-64 so yes, it is a remaster....ie a reworked version of the original for the new platform.

My understanding of a remaster is improved textures, higher quality models as well as the usual increase in resolution and frame rate if the game affords it.
 
Doesn't make it a remaster still. They didn't release 4 SE on previous gen cause someone effed up the engine and fps tanked 2-3 fold.

It still is a remaster because it released on a different platform regardless of what Capcom's original plan was. Not to mention if you visit any review site 99% will say it's a remaster.
 
Just goes to show how much a resolution bump and solid framerate can make a huge difference.

Trilinear filtering though. I swear this must be some kind of Sony in-joke just to annoy us.
 
If all they've done is effectively flick some switches, then it's not a remaster. It sounds like they haven't done any actual work to improve the games assets, as with TLOU.

As for your third paragraph, grow the fuck up.

you don't just open the source code of the PS3 GoW and click 'Compile As PS4 Project' you know...flick a few switches really? Your comment really did a disservice to great porting/remaster house like Bluepoint.

Also, isn't what the 4K 120fps, 16xAF 24xMSAA PC master race been doing all along, unzipping their pants and showing off their dicks to us 'console peasants'?
 
So this game is a locked 60fps in other words.
As in, there's doesn't technically exist a locked 30/60fps game on the planet but this is how close one can get.

Ground Zeroes is 100% stable 100% of the time at 1080p, at least on PS4.
 
My understanding of a remaster is improved textures, higher quality models as well as the usual increase in resolution and frame rate if the game affords it.

Not to disagree with you but again, GoW3 is already an astounding achievement on its native PS3 form. I can't really foresee how much more can they 'bump' kratos model......other than to import maybe the PS4 model of Kratos from the inevitable GoW4.

I'm not arguing against the fact that they should added more extras...as this is indeed a barebone GoW3, content wise..

but it is technically a very well put cleaned up version...so credit where credit goes.
 
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