• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Digital Foundry: Face-Off: God of War 3 Remastered

you don't just open the source code of the PS3 GoW and click 'Compile As PS4 Project' you know...flick a few switches really? Your comment really did a disservice to great porting/remaster house like Bluepoint.

Also, isn't what the 4K 120fps, 16xAF 24xMSAA PC master race been doing all along, unzipping their pants and showing off their dicks to us 'console peasants'?

Even though your agreeing with me, comments like this will make it difficult for people to take you seriously. Personally I don't think it was necessary to bring the 'PC Master Race' thing into this, as it's more about what constitutes a remaster and what is a port.
 
neither version of God of War 3 featuring anisotropic filtering - a trilinear solution is deployed across both platforms


50a47e79afa96f1ff40012e4.gif
 
You didn't bold the parts that really counts, OP, especially this important summary:

On the face of it, God of War 3 Remastered appears to be nothing more than a straight-up port of the PS3 game, with its enhancements mostly coming from its full HD resolution upgrade and much higher, more consistent frame-rate. However, in this case, the lack of any substantial 'remastering' isn't actually a big deal - Sony Santa Monica's PS3 debut still holds up well today with a mixture of solid art design and impressively directed action sequences that still provide plenty of exciting moments.

In other words, if you are a solid GoW fan that loves collecting the series then it might be worth picking up. If you enjoyed the original and still got it in your collection then don't bother for its completely pointless to have this one. If you played the original and thought if was good but no longer have it in your collection because you gave it away or sold it then stay away from this for graphics only last for so long, especially in conaideration that you got rid of your original. If you never played the original then this is good to pick up.
 
Is it a just remaster with resolution up-scaling or a remaster with partial assets remade? I want to buy it, but the current price is a bit of too high for me.
 
Even though your agreeing with me, comments like this will make it difficult for people to take you seriously. Personally I don't think it was necessary to bring the 'PC Master Race' thing into this, as it's more about what constitutes a remaster and what is a port.

What's the difference between remaster and port? A remaster and a Remake?

A remaster and a port seems to have the same definition for me while a remake seems to be a complete overhaul of stuff.

Remaster Vs Remake

For example these guys seem to think that TLOU is a remaster while Halo Anniv is a remake. Stuff like GOW and TLOU is a remaster or a port while games like MGS: Twin Snakes are remakes.

Remasters and HD Ports
These guys on the other hand think that remasters are remakes while Remasters are HD ports. They use LoZ: OoT N64 vs 3DS ver.
 
What's the difference between remaster and port? A remaster and a Remake?

A remaster and a port seems to have the same definition for me while a remake seems to be a complete overhaul of stuff.

Remaster Vs Remake

For example these guys seem to think that TLOU is a remaster while Halo Anniv is a remake. Stuff like GOW and TLOU is a remaster or a port while games like MGS: Twin Snakes are remakes.

Remasters and HD Ports
These guys on the other hand think that remasters are remakes while Remasters are HD ports. They use LoZ: OoT N64 vs 3DS ver.

i somewhat agree with your definition.

A remaster is similiar to a port.....however a port sometimes can denotes a 'downgrade from the original (ie port of Watchdog for the Wii U). A remaster is a port that denotes an upgrade....no matter how 'small' or 'big' that upgrade is...

A remake is a total revamp....like the Gamecube Resident Evil Remake, Like MGS Twin Snakes, Like FF7 Remake.....using the original general 'outline' and rebuilding it from scratch from the ground up with updated mechanics, new puzzles, etc...
 
i somewhat agree with your definition.

A remaster is similiar to a port.....however a port sometimes can denotes a 'downgrade from the original (ie port of Watchdog for the Wii U). A remaster is a port that denotes an upgrade....no matter how 'small' or 'big' that upgrade is...

A remake is a total revamp....like the Gamecube Resident Evil Remake, Like MGS Twin Snakes, Like FF7 Remake.....using the original general 'outline' and rebuilding it from scratch from the ground up with updated mechanics, new puzzles, etc...

Now that I think about yeah you're right.
 
PS4 can handle changes to an older game. Higher resolution and frame rate is not difficult when the PS4 has a superior GPU

For me this is just a port not a remaster, fundamentally both games are the same.

Compare this to the Gears of War remake!
 
PS4 can handle changes to an older game. Higher resolution and frame rate is not difficult when the PS4 has a superior GPU

For me this is just a port not a remaster, fundamentally both games are the same.

Compare this to the Gears of War remake!

i can accept that the Gears of war remake is a more technically complete remaster since it's an engine change....

however, GoW3 is a remaster without question. For those that kept on saying PS4 has a superior GPU thus it's an easier 'port' really do not understand how many of the 1st party PS3 games are really coded 'to the metal'.........The PS3 SPU is wildly different than the AMD CPU and the conversion must be a pretty difficult undertaking by the team as well...

If a machine with a much more powerful GPU than PS3's RSX can handle it 'easily' as you mentioned, than most PCs now with their i7 and TitanX would be able to handle a PS3 emulator on windows by now.
 
PS4 can handle changes to an older game. Higher resolution and frame rate is not difficult when the PS4 has a superior GPU

For me this is just a port not a remaster, fundamentally both games are the same.

Compare this to the Gears of War remake!
You think this stuff is easy for the devs?
 
PS4 can handle changes to an older game. Higher resolution and frame rate is not difficult when the PS4 has a superior GPU

For me this is just a port not a remaster, fundamentally both games are the same.

Compare this to the Gears of War remake!
Yeah... one is a Remake (Gears) the other one is a Remaster (God of War 3).
 
PS4 can handle changes to an older game. Higher resolution and frame rate is not difficult when the PS4 has a superior GPU

For me this is just a port not a remaster, fundamentally both games are the same.

Compare this to the Gears of War remake!

Please stop talking about things you have no idea about. This is from Naughty Dog regarding The Last of Us: Remastered:

“I wish we had a button that was like ‘Turn On PS4 Mode’, but no… We expected it to be hell, and it was hell. Just getting an image onscreen, even an inferior one with the shadows broken, lighting broken and with it crashing every 30 seconds … that took a long time. These engineers are some of the best in the industry and they optimized the game so much for the PS3’s SPUs specifically. It was optimized on a binary level, but after shifting those things over, you have to go back to the high level, make sure the systems are intact, and optimize it again.”

http://gamerant.com/naughty-dog-the-last-of-us-ps4-port-was-hell/
 
MSAA beats the ps3 MLAA solution with ability to show subpixel movement in vertical/horizontal edges and of course small detail.

Problems arise due to the fact that without custom resolve it fails completely on high contrast areas. (Due to HDR the contribution of samples doesn't fit within the 256 values in final tonemapped image.)
Also as MSAA cannot affect surfaces so any texture/shader aliasing cannot be addressed.
I believe SMAA + TAA would have served them quite better over 2xMSAA, the TAA would have definitely cleaned the edge flickering/shimmering on thin-line textures and geometry.

As for the overall picture, I believe this is a great standard for remasters. For this remaster, framerate was absolutely key, and some effects like shadows were touched up along with bloom and lighting. Imagine if games like payday 2, sleeping dogs, prototype and saints row got 1080-60fps covered as their base, they would not be the laughing stock of remasters as they are. Add in some decent AF and Post AA to these games @60fps and they would be some pretty nice remasters, the AF alone would present the textures and detail much better at a higher resolution of 1080p from the 720p PS3 version.

It's obvious that the first party studios and stellar porting houses will go the extra smile with (reworked textures, better lighting, shadows, models and general effects), but GOW3-R as a standard is a pretty nice place to be.
 
You didn't bold the parts that really counts, OP, especially this important summary:



In other words, if you are a solid GoW fan that loves collecting the series then it might be worth picking up. If you enjoyed the original and still got it in your collection then don't bother for its completely pointless to have this one. If you played the original and thought if was good but no longer have it in your collection because you gave it away or sold it then stay away from this for graphics only last for so long, especially in conaideration that you got rid of your original. If you never played the original then this is good to pick up.

I'll definitely get this down the line, when it's about ÂŁ15. Really enjoyed it on PS3 but I've already played it before and I know I'll do it once on PS4 and probably never revisit it, so that's the kind of price I'm waiting on. It should have been no more than ÂŁ20 at launch really. Last gen they released the GoW Collection (GoW I & II) for ÂŁ18. That was of course one of the first remasters of this kind, and publishers have learnt a lot since then.
 
I believe SMAA + TAA would have served them quite better over 2xMSAA, the TAA would have definitely cleaned the edge flickering/shimmering on thin-line textures and geometry.

As for the overall picture, I believe this is a great standard for remasters. For this remaster, framerate was absolutely key, and some effects like shadows were touched up along with bloom and lighting. Imagine if games like payday 2, sleeping dogs, prototype and saints row got 1080-60fps covered as their base, they would not be the laughing stock of remasters as they are. Add in some decent AF and Post AA to these games @60fps and they would be some pretty nice remasters, the AF alone would present the textures and detail much better at a higher resolution of 1080p from the 720p PS3 version.

It's obvious that the first party studios and stellar porting houses will go the extra smile with (reworked textures, better lighting, shadows, models and general effects), but GOW3-R as a standard is a pretty nice place to be.

I think Gears of War should be considered a remake than a remastered (despite having no new/remix content)....since it's an engine switch......It's similiar to the 360 Halo remake....or super mario all-stars on the SNES for that matter.

GoW3 remaster is a remaster, an engine port with higher fidelity, better performance than its original.

Then there are those lazy ports that do not fit the description of a remaster (Saint's Row, Prototype) despite what marketing says due to the laziness of the porting process. Prototype seems to be the worse offender so far, the performance in the Xbone Prototype 2 is worse than PS3 version for christ's sakes...!
 
Great! I hope they do Ascension next so God of War can be a completely 60 FPS franchise.

It would be really stupid for them to just remaster Ascension and not the rest of the series. It's better that they only did III since they didn't do the whole series.
I know lots fo people didn't play it on PS3 but Ascension is the first game in chronological order. It would be dumb to only have the first and last game on PS4, leaving the middle 4 out.
 
Please SMS, port Ascension. I did not played it on PS3.

As much as i love all GoW games, Ascension is pretty much redundant from a story standpoint as it adds nothing to the Kratos character (seriously, the PSP games added alot more backstory than ascension which is basically Kratos trying to escape the Furies).

Gameplay wise, Ascension added some cool stuff (like the chain grapping) and some refinements but i will say i am pretty much disappointed with Ascension when i first completed it.

I don't think you are really missing out much.

I mean, the 3 main GoW completed Kratos's main quest.

Chains of olympus shows the rarely shown Kratos soft side
of his daughter

Ghost of Sparda shows
how kratos got his tatoos and the reason why he is so very much pissed with the gods of olympus

Ascension adds nothing, really.....to the overall arc.
 
Please SMS, port Ascension. I did not played it on PS3.

From a pure gameplay perspective, it's the best of the series. The additions to the combat were perfect, and it's set pieces were as good as ever. The only real drawback is the story, but that's not really why you would play a GoW game in the first place.
 
Please SMS, port Ascension. I did not played it on PS3.

I don't really get why they ported just GoWIII and nothing else. I mean, I know they're figuring people who didn't have a PS3 missed out on this one, but GoWII was 18 months into the 360's lifespan, so by that logic the same people probably missed out on that game as well. And it's not like the plot has ever particularly mattered, or that Kratos has much of a character arc that people needed to familiarise themselves with. I mean, they could have included Ascension and GoWIII, and had a cinematic mode to catch up with the story stuff from GoWI and II, or recorded a new 10 minute comic book art scene like BioWare did with Mass Effect 2 on PS3, and had TC Carson or Linda Hunt narrate the happenings of those games. I mean, considering GoWIII starts with Kratos attacking Olympus they're obviously not too worried about keeping people up to speed with the narrative.
 
I don't really get why they ported just GoWIII and nothing else. I mean, I know they're figuring people who didn't have a PS3 missed out on this one, but GoWII was 18 months into the 360's lifespan, so by that logic the same people probably missed out on that game as well. And it's not like the plot has ever particularly mattered, or that Kratos has much of a character arc that people needed to familiarise themselves with. I mean, they could have included Ascension and GoWIII, and had a cinematic mode to catch up with the story stuff from GoWI and II, or recorded a new 10 minute comic book art scene like BioWare did with Mass Effect 2 on PS3, and had TC Carson or Linda Hunt narrate the happenings of those games. I mean, considering GoWIII starts with Kratos attacking Olympus they're obviously not too worried about keeping people up to speed with the narrative.

God of War III was probably remastered by itself because it is the most relevant to God of War IV.

It would be a bad choice to only Remaster God of War Ascension and God of War III.
There are 6 console God of War games and in order Ascension is the first, God of War III is the 6th.
So they either need to remaster the other 5 and bring them to PS4 or just leave it like it is...

Also the opening of God of War III shows what happens in God of War and God of War II. So they were getting people caught up to speed.
 
From a pure gameplay perspective, it's the best of the series. The additions to the combat were perfect, and it's set pieces were as good as ever. The only real drawback is the story, but that's not really why you would play a GoW game in the first place.

I agree. Another drawback is what felt like slightly less polish, and the lack of interesting new weapons.
 
It's been happening more often than I'd like.

Though, at least in a couple cases, the developers fixed it in a patch leading me to believe it was not even intentional in the first place.

It makes me question the point of even doing 1080p when they don't enhance the texture filtering. Let's cross our fingers for a patch.
 
Is Last of us remastered even $20 yet? Not sure why people are waiting for this arbitrary price.

TLoUR has been $20 and less a few times already. And I'm not paying $40+ to replay a game with slightly higher res and better FPS.
 
Weird...it's like releasing office 2010 specifically for Windows 8.........when Office 2010 already can be ran on Windows 8 in its original form.........LOL...

Not really, they added in Wii specific additions, like pointer controls for aiming. You couldn't do that playing the GC version on the Wii.
 
Shoutout to whoever up-res'd most of the game's 2D UI art because that's unfortunately often overlooked and helps greatly with the overall polish of a remaster. God of War III uniquely 3D models parts of the UI like Kratos' blade, Pandora's box and I think the loading screen omega's a 3D model too. Those scale up well without artist input.

MSAA beats the ps3 MLAA solution with ability to show subpixel movement in vertical/horizontal edges and of course small detail.

Problems arise due to the fact that without custom resolve it fails completely on high contrast areas. (Due to HDR the contribution of samples doesn't fit within the 256 values in final tonemapped image.)
Also as MSAA cannot affect surfaces so any texture/shader aliasing cannot be addressed.
This sounds about right, unfortunate they couldn't work out a solution. I wonder if they're using EQAA or a dynamic ;) MSAA though because at times edges look cleaner than a bog standard 2xMSAA.

The lack of anisotropic filtering isn't always that noticeable, but when it is, it's really disappointing.

Another thing worth mentioning is the original game had (repeatable) spots where the highest res textures would stream in late but it was quite well masked by gradually fading rather than popping in. I didn't notice any of that in the remaster, textures always appeared in their sharpest form.

I think that might be showing here.

1rweIo.gif
 
Please stop talking about things you have no idea about. This is from Naughty Dog regarding The Last of Us: Remastered:



http://gamerant.com/naughty-dog-the-last-of-us-ps4-port-was-hell/

So if someone did the same thing for a 360 game and released it on XB1 in 1080p/60 (no other changes) it would be a port if they didn't need to rework the code due to the similar architecture? Despite the end result being the same?

Is Final Fantasy XIV on PS4 a remaster of the PS3 version? This is confusing.
 
Top Bottom