Ground Zeroes is 100% stable 100% of the time at 1080p, at least on PS4.
Ground Zeroes is using FOX engine...........different engine.....apples and oranges.
Ground Zeroes is 100% stable 100% of the time at 1080p, at least on PS4.
Ground Zeroes is using FOX engine...........different engine.....apples and oranges.
you don't just open the source code of the PS3 GoW and click 'Compile As PS4 Project' you know...flick a few switches really? Your comment really did a disservice to great porting/remaster house like Bluepoint.
Also, isn't what the 4K 120fps, 16xAF 24xMSAA PC master race been doing all along, unzipping their pants and showing off their dicks to us 'console peasants'?
neither version of God of War 3 featuring anisotropic filtering - a trilinear solution is deployed across both platforms
On the face of it, God of War 3 Remastered appears to be nothing more than a straight-up port of the PS3 game, with its enhancements mostly coming from its full HD resolution upgrade and much higher, more consistent frame-rate. However, in this case, the lack of any substantial 'remastering' isn't actually a big deal - Sony Santa Monica's PS3 debut still holds up well today with a mixture of solid art design and impressively directed action sequences that still provide plenty of exciting moments.
Remaster is a port. It's just more of a marketing term.
I made a thread about it: http://www.neogaf.com/forum/showthread.php?t=1081610
Even though your agreeing with me, comments like this will make it difficult for people to take you seriously. Personally I don't think it was necessary to bring the 'PC Master Race' thing into this, as it's more about what constitutes a remaster and what is a port.
What's the difference between remaster and port? A remaster and a Remake?
A remaster and a port seems to have the same definition for me while a remake seems to be a complete overhaul of stuff.
Remaster Vs Remake
For example these guys seem to think that TLOU is a remaster while Halo Anniv is a remake. Stuff like GOW and TLOU is a remaster or a port while games like MGS: Twin Snakes are remakes.
Remasters and HD Ports
These guys on the other hand think that remasters are remakes while Remasters are HD ports. They use LoZ: OoT N64 vs 3DS ver.
i somewhat agree with your definition.
A remaster is similiar to a port.....however a port sometimes can denotes a 'downgrade from the original (ie port of Watchdog for the Wii U). A remaster is a port that denotes an upgrade....no matter how 'small' or 'big' that upgrade is...
A remake is a total revamp....like the Gamecube Resident Evil Remake, Like MGS Twin Snakes, Like FF7 Remake.....using the original general 'outline' and rebuilding it from scratch from the ground up with updated mechanics, new puzzles, etc...
Now that I think about yeah you're right.
I'd agree with that too. So IMO:
Remake = Resident Evil Gamecube
Port= Resident Evil Wii
Remaster = Resident Evil PS4
Wait.........there's a port of the GC Resident Evil Remake for the Wii?
Huh? I thought the Wii already supports Gamecube games...
Nah no demo.Is there a demo?
Yea, I think they bundled it with RE0 or something or maybe it was part of some collection.
Here it is: http://www.metacritic.com/game/wii/resident-evil-archives-resident-evil
PS4 can handle changes to an older game. Higher resolution and frame rate is not difficult when the PS4 has a superior GPU
For me this is just a port not a remaster, fundamentally both games are the same.
Compare this to the Gears of War remake!
You think this stuff is easy for the devs?PS4 can handle changes to an older game. Higher resolution and frame rate is not difficult when the PS4 has a superior GPU
For me this is just a port not a remaster, fundamentally both games are the same.
Compare this to the Gears of War remake!
Yeah... one is a Remake (Gears) the other one is a Remaster (God of War 3).PS4 can handle changes to an older game. Higher resolution and frame rate is not difficult when the PS4 has a superior GPU
For me this is just a port not a remaster, fundamentally both games are the same.
Compare this to the Gears of War remake!
PS4 can handle changes to an older game. Higher resolution and frame rate is not difficult when the PS4 has a superior GPU
For me this is just a port not a remaster, fundamentally both games are the same.
Compare this to the Gears of War remake!
“I wish we had a button that was like ‘Turn On PS4 Mode’, but no… We expected it to be hell, and it was hell. Just getting an image onscreen, even an inferior one with the shadows broken, lighting broken and with it crashing every 30 seconds … that took a long time. These engineers are some of the best in the industry and they optimized the game so much for the PS3’s SPUs specifically. It was optimized on a binary level, but after shifting those things over, you have to go back to the high level, make sure the systems are intact, and optimize it again.”
So if I run a pc game on a new graphics card and can now get a higher resolution and framerate, that makes it a 'remaster'?
I believe SMAA + TAA would have served them quite better over 2xMSAA, the TAA would have definitely cleaned the edge flickering/shimmering on thin-line textures and geometry.MSAA beats the ps3 MLAA solution with ability to show subpixel movement in vertical/horizontal edges and of course small detail.
Problems arise due to the fact that without custom resolve it fails completely on high contrast areas. (Due to HDR the contribution of samples doesn't fit within the 256 values in final tonemapped image.)
Also as MSAA cannot affect surfaces so any texture/shader aliasing cannot be addressed.
You didn't bold the parts that really counts, OP, especially this important summary:
In other words, if you are a solid GoW fan that loves collecting the series then it might be worth picking up. If you enjoyed the original and still got it in your collection then don't bother for its completely pointless to have this one. If you played the original and thought if was good but no longer have it in your collection because you gave it away or sold it then stay away from this for graphics only last for so long, especially in conaideration that you got rid of your original. If you never played the original then this is good to pick up.
I believe SMAA + TAA would have served them quite better over 2xMSAA, the TAA would have definitely cleaned the edge flickering/shimmering on thin-line textures and geometry.
As for the overall picture, I believe this is a great standard for remasters. For this remaster, framerate was absolutely key, and some effects like shadows were touched up along with bloom and lighting. Imagine if games like payday 2, sleeping dogs, prototype and saints row got 1080-60fps covered as their base, they would not be the laughing stock of remasters as they are. Add in some decent AF and Post AA to these games @60fps and they would be some pretty nice remasters, the AF alone would present the textures and detail much better at a higher resolution of 1080p from the 720p PS3 version.
It's obvious that the first party studios and stellar porting houses will go the extra smile with (reworked textures, better lighting, shadows, models and general effects), but GOW3-R as a standard is a pretty nice place to be.
Great! I hope they do Ascension next so God of War can be a completely 60 FPS franchise.
Please SMS, port Ascension. I did not played it on PS3.
Please SMS, port Ascension. I did not played it on PS3.
Please SMS, port Ascension. I did not played it on PS3.
Please SMS, port Ascension. I did not played it on PS3.
Please SMS, port Ascension. I did not played it on PS3.
I don't really get why they ported just GoWIII and nothing else. I mean, I know they're figuring people who didn't have a PS3 missed out on this one, but GoWII was 18 months into the 360's lifespan, so by that logic the same people probably missed out on that game as well. And it's not like the plot has ever particularly mattered, or that Kratos has much of a character arc that people needed to familiarise themselves with. I mean, they could have included Ascension and GoWIII, and had a cinematic mode to catch up with the story stuff from GoWI and II, or recorded a new 10 minute comic book art scene like BioWare did with Mass Effect 2 on PS3, and had TC Carson or Linda Hunt narrate the happenings of those games. I mean, considering GoWIII starts with Kratos attacking Olympus they're obviously not too worried about keeping people up to speed with the narrative.
From a pure gameplay perspective, it's the best of the series. The additions to the combat were perfect, and it's set pieces were as good as ever. The only real drawback is the story, but that's not really why you would play a GoW game in the first place.
It's been happening more often than I'd like.Tri-fucking-linear? What is this, 2005?
It's been happening more often than I'd like.
Though, at least in a couple cases, the developers fixed it in a patch leading me to believe it was not even intentional in the first place.
Has improved resolution and improved framerate.
Tri-fucking-linear? What is this, 2005?
A remaster generally doesn't touch the assets too much. For MGS HD Collection, I think that the only new assets in those games were HUD and menu related.None of the assets were changed though, it's effectively a port not a remaster, there's a difference.
Is Last of us remastered even $20 yet? Not sure why people are waiting for this arbitrary price.Cool, will get when it's $20.
Is Last of us remastered even $20 yet? Not sure why people are waiting for this arbitrary price.
Weird...it's like releasing office 2010 specifically for Windows 8.........when Office 2010 already can be ran on Windows 8 in its original form.........LOL...
This sounds about right, unfortunate they couldn't work out a solution. I wonder if they're using EQAA or a dynamicMSAA beats the ps3 MLAA solution with ability to show subpixel movement in vertical/horizontal edges and of course small detail.
Problems arise due to the fact that without custom resolve it fails completely on high contrast areas. (Due to HDR the contribution of samples doesn't fit within the 256 values in final tonemapped image.)
Also as MSAA cannot affect surfaces so any texture/shader aliasing cannot be addressed.
Please stop talking about things you have no idea about. This is from Naughty Dog regarding The Last of Us: Remastered:
http://gamerant.com/naughty-dog-the-last-of-us-ps4-port-was-hell/