[Digital Foundry] Kingdom Come Deliverance: PC vs PS4 Pro Graphics Comparison + Frame-Rate Test

#1

Wow, quite the difference. The load times are insane on consoles, and the game looks stunning on ultra, though you need a very beefy PC to run it at a high framerate. It seems this is like Crysis where the top settings are more for the future cards.
 
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#2
Oh man, even upgrading from a 1080 to a 1080TI won't help me.

What are the odds of further optimization for this thing? It's Crytek so I guess it's always going to be power hungry.
 
#4
I don’t know if the top settings are more for future cards or if it’s more that the game is a technical mess and poorly optimized currently

It does look insanely better on PC
 
#5
I had a similar expirience on my PC about the loading times while I initially had the game installed to my HDD while downloading overnight. After the first crash I got so fed up with the loading-time that I made space on my SSD and moved it over. Since then I get just the results the video is talking about, Instant "Continue"-Button right when the Intro starts. All hail the SSDs for this game
 
#7
I'm running this on a highly OC'd TitanX(M) with a mix of High, Super-High and Ultra-High settings and outside of Conversation-Cutscenes I barely dip into the 50s, tho when that happens the screan-tearing is awfull. Playing at 1080p on a 4k TV from my couch
 
#8
I'm running this on a highly OC'd TitanX(M) with a mix of High, Super-High and Ultra-High settings and outside of Conversation-Cutscenes I barely dip into the 50s, tho when that happens the screan-tearing is awfull. Playing at 1080p on a 4k TV from my couch
See this tells me that this game is just really poorly optimized. That much horsepower just should chew up anything maxed out at 1080p right now
 
#9
Like in the Video they said Ultra-High is for future Hardware, a Titan X Maxwell is nowhere near Future anymore.
And I'm willing to get these hits in performance because I want the visuals, I chose the settings my own, I should use High and Very-High at certain options but instead I'm going Ultra-High instead => I get the drops. Figures. For me.

Edit: for reference, my TitanX is beating out a stock 1070 in the FF15 Benchmark by quite alot, nearing 1070Ti perf. If you were wondering.
 
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#11
Like in the Video they said Ultra-High is for future Hardware, a Titan X Maxwell is nowhere near Future anymore.
And I'm willing to get these hits in performance because I want the visuals, I chose the settings my own, I should use High and Very-High at certain options but instead I'm going Ultra-High instead => I get the drops. Figures. For me.

Edit: for reference, my TitanX is beating out a stock 1070 in the FF15 Benchmark by quite alot, nearing 1070Ti perf. If you were wondering.
Ehhhh, I mean we are talking 1080p here though

This game has to be able to run better than it currently does. I’m sorry.
 
#12
Ehhhh, I mean we are talking 1080p here though

This game has to be able to run better than it currently does. I’m sorry.
I haven't been able to run anything at ultra at 4K60 since I bought the GPU, what are you talking about? It looks amazing the way it does and it's future-proof, what else would you want?
 
#14
So you think this game is wonderfully optimized?

I mean, what are we doing here?
No, I think my GPU is getting quite old in the "Run it All-Ultra" High-End-GPU state. Heck, I barely managed to run The Witcher 3 All-Ultra at the time I bought it especially for that purpose (at 1080p).

Games have moved on. What would you want? Stagnating progress? Waiting untill the next Console Generation to UP the Graphics requirements?

From my expirience, I've seen an expected curve downwards in my Framerates in Ultra-Settings ever since I bought my GPU, this is the way it goes and always has been going.
 
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#15
I dare say there will be some performance optimisations to come, but it does seem like they decided to push the boat out on the tech.
 
#16
So you think this game is wonderfully optimized?

I mean, what are we doing here?
It’s not really poorly optimised, considering what the ultra settings require to be rendered in real time.
Turning some settings down drastically improves performance, unlike Assassin’s Creed Origins, for instance. A game that taxes CPUs no matter what settings are used.

A mix of the very high and high settings runs superbly for me on a 1080 and the game looks great.
I locked the game at 60FPS and it stays locked. Even at night with torches out.
Though I do have post processing and motion blur set to off/low because I don’t like how they look.
 
#17
i'm using a pascal titan xp and i7-7700 with everything on ultra. it stays around 60-70fps most of the time but man it does dip pretty low as well
 
#18
I dare say there will be some performance optimisations to come, but it does seem like they decided to push the boat out on the tech.
Finally a developer decided to do this. Look at some benchmarks of old PC games in the late 90s/early 2000s. A lot of games ran at maybe 30fps on highend cards because 3D technology was moving so fast. People are not used to this anymore because of multiplattform developement these days and call everything „poor optimization“.

Edit: Note that I‘m talking about highest settings.
 
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#22
I am playing it with a 6gb 1080 and my CPU is the i7 7700k and I have everything on Ultra except for a few select things and it mostly stays at 60fps. To me its fine with a few hiccups here and there. I do not have an SSD as of yet as I just built this PC for my son and I and the budget didnt allow it (i.e. my son didnt pitch in any funds!), and the thing I could gripe about it the load times. Other than that, its been a superb experience graphically on PC.
 
#23
Bit misleading then? Or not as informative as it could be. Any game on an SSD loads faster, comparing it to a normal HDD is pointless especially when we know it's possible to be an SSD into the consoles.
They especially said that they're using an SSD in this video, and I dare say that about 95-98% of people are using the standard unmodified Consoles
 
#25
How is this pushing pc hardware while they must be using like 99% console recycled assets?, if this was vulkan or dx12 it would be drawing like 10x the level of detail on current computers. Think of gtaV for example, forget about playing at 60fps on my old pc and max settings, but extremely detailed car mods made from scratch are no problem. Making a game to crawl is easy, making a game that takes advantage of pc hardware takes comittment and talent.
 
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