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Digital Foundry - Rayman Legends on Switch isn't really definitive

Cheeky AF charging £30 for a 4 year old game! Will watch closely for a sale, but Ubi can start work on Rayman Heroes or whatever the threequel would be called if they want my money any sooner.
 

Polari

Member
So I got this game last Thursday and I'm halway through now, and I've experienced performance degradation related to how much time you play, to the point of massive slowdowns when scratching the lucky tickets. Load times are also affected getting worse and slower, e.g. in the levels of the Living Dead Party hub it takes a whole lot of time to load the menu when you've completed one of the musical stages there (way longer than those 16 seconds that John mentioned in the video).

I am not sure if it happens because of long playthroughs or using sleep mode when the game is running in the background.

Nevertheless I've noticed that these problems are solved when I close the game and run it again.

Anybody have these same issues?

Sounds like a memory leak.
 

JaynePea

Member
So I got this game last Thursday and I'm halway through now, and I've experienced performance degradation related to how much time you play, to the point of massive slowdowns when scratching the lucky tickets. Load times are also affected getting worse and slower, e.g. in the levels of the Living Dead Party hub it takes a whole lot of time to load the menu when you've completed one of the musical stages there (way longer than those 16 seconds that John mentioned in the video).

I am not sure if it happens because of long playthroughs or using sleep mode when the game is running in the background.

Nevertheless I've noticed that these problems are solved when I close the game and run it again.

Anybody have these same issues?

Yiiikes. I hope all the messy stuff this port has will lead to Ubisoft fixing the size of the game with a patch; I'd rather have a larger file on my switch than a poorly done, compressed port
 

nampad

Member
So I got this game last Thursday and I'm halway through now, and I've experienced performance degradation related to how much time you play, to the point of massive slowdowns when scratching the lucky tickets. Load times are also affected getting worse and slower, e.g. in the levels of the Living Dead Party hub it takes a whole lot of time to load the menu when you've completed one of the musical stages there (way longer than those 16 seconds that John mentioned in the video).

I am not sure if it happens because of long playthroughs or using sleep mode when the game is running in the background.

Nevertheless I've noticed that these problems are solved when I close the game and run it again.

Anybody have these same issues?

Sounds horrible. Maybe DF can do a follow up on this.
 

Peterthumpa

Member
So I got this game last Thursday and I'm halway through now, and I've experienced performance degradation related to how much time you play, to the point of massive slowdowns when scratching the lucky tickets. Load times are also affected getting worse and slower, e.g. in the levels of the Living Dead Party hub it takes a whole lot of time to load the menu when you've completed one of the musical stages there (way longer than those 16 seconds that John mentioned in the video).

I am not sure if it happens because of long playthroughs or using sleep mode when the game is running in the background.

Nevertheless I've noticed that these problems are solved when I close the game and run it again.

Anybody have these same issues?
Played for 5 hours straight yesterday. Runs totally fine.
 

TheYanger

Member
those load times though, jfc. I forgot it had loads on the wii u. Have only played it on xbox within the last couple of years. That's abysmal.
 
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