DonJuanSchlong
Banned
Better question is, why is Jim Ryan delivering ps5's? Shouldn't he be in the office instead?Jesus Christ! Why didn't he let go of that jack? How did he think he'd be able to counterbalance that?
Better question is, why is Jim Ryan delivering ps5's? Shouldn't he be in the office instead?Jesus Christ! Why didn't he let go of that jack? How did he think he'd be able to counterbalance that?
Because you can't have people buying this game but not the ps5 which they buy next year?Doesn't this game release after the next gen consoles? Not a big issue then is it.
No no no. He mean a fourth caseManeater Evolves with Next-Gen Enhancements! FAQ
Ray-tracing, 4k @ 60FPS, and more on Xbox Series X, Series S, and PS5! Fully evolved for the next generation of console systems, Maneater will support Ray-Tracing, native 4K HDR at 60 FPS, and new lighting effects that will bring the underwater world of Maneater to life like only the next...forums.tripwireinteractive.com
Maneater saves don't transfer between PS4 and PS5 either.
I mean the option for saves transfer is available. Its being used by first party titles. So Im not sure if its a long process that's putting off 3rd party devs. Im glad that it won't affect myself.Because you can't have people buying this game but not the ps5 which they buy next year?
No Spider-Man:MM you can transfer saves from the PS4 version to PS5 so I don't know what the problem is.
If the developers are having issues with it, that shows that the support is not built in as easily into the SDK as it is for Xbox. That blame still goes onto Sony for not making a system that is streamlined and easy for this type of transition to work.
Using you GTA example, GTA was able to do that because it started to save your information in its own cloud network, not PSNs or the other system. They created their own system that could save the game in the cloud and then convert the data for another platform so it could be imported. Not every developer is going to spend the time and resources to do that.
On PlayStation, your Playgrounds creations can be carried over, but other game progress (Career, currency, saved liveries) cannot.
See Marvel's Spider-man is a bit different, most of the games people keep mentioning with cross saves are titles releasing this year, Marvel's Spider-man is from 2018 and the Remaster they expect the saves to work with isn't a update to the existing title but a completely redone title for PS5But Spiderman ps4 saves wont work.
It's possible that Microsoft has certain routines that are built into their SDK, that Sony does not have. If that's the case, then that's good on Microsoft's part.
Nonetheless, unless you are a licensed Sony developer, we really don't know what cross-save routines are offered in Sony's SDKs, so I would not be so quick to "blame" Sony over this yet.
Since cross-save has existed in numerous PS3/PS4/Vita games large and small for about 8 years, I would say that the bulk of the responsibility is still on the developer to find a solution. Whether this is through Sony's SDK, or some third-party middleware, or whatever, I don't know...and frankly, I don't care. The point is that many other developers were able to figure this out, even tiny indies selling little $4 games on PSN.
No, but a lot of developers have. You might not have been here a few years ago, when there was a lot of uproar over cross-save and cross-platform play for Fortnite and Rocket League. After all of that went down, that started a domino effect, where a lot more games started implementing these features, even over disparate platforms from different manufacturers.
Going back to the original post, it's interesting to note (from the developer's Twitter post):
Now, I'm not sure what "Playgrounds creations" entail, but we can interpret this as some data does carry over, just not all of it. Perhaps this is not a technical issue, but one that involves policy.
Nice try Jim Ryan, your avatar gave you away.Well, If You plan on getting the game for Ps5, whats the point of transffering saves anyway?
For the games You already own and played, I understsand, but for those, Just wait and get the Ps5 version
Well part of the idea of supporting these cross-gen upgrades is people can buy last-gen games before they can afford, or find, a next-gen system.Well, If You plan on getting the game for Ps5, whats the point of transffering saves anyway?
For the games You already own and played, I understsand, but for those, Just wait and get the Ps5 version
Playground creations are going to be stored on their servers (code masters) it seems.
Yeah, interesting one. Do keep in mind Microsoft has been marketing this title a lot and there has been some delays that's caused the game to launch basically alongside next gen consoles, and I guess MS would have applied pressure to make sure their next gen hits the door first.I didn't know we don't have a PS5 release date???
What's up with saves not transferring?! This isn't the first game. Yakuza too.