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Discussion: Can the 2080Ti be able to run PS5 &XSX games on ultra 4k ?

ZywyPL

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We know that NV TFlops are more effective than AMD TF, so a typical 1:1 comparison doesn't tell anything. An OCed 2080ti reaches ~18TF, that's as of today an equivalent of 20+ TF on AMD side, so already at least double of PS5's max, maybe even double of XBX. AMD has stepped up their game with RDNA1 pretty damn good already, they will most likely narrow the gap even further with RDNA2, but by how much, given it's the same 7nm process, nobody knows, but even if they somehow manage to completely match NV in TF efficiency, it will still be 18TF vs 10-12, so quite a nice overhead right there. Not to mention that DLSS allows for native rendering in just 1080p with the same/better end-result, so as long as the tech will be further and further utilized on PC, from pure TF stand point 2080Ti should be fine, I mean, 18TF for 1080p vs 10-12TF for 4K is a tremendous gap.

But what is the biggest question mark in the whole equation is the additional features that are yet barely/not utilized in the RTX cards - RT, VRS, Mesh Shading - it will all come down to how effective those will or won't be in RDNA2 architecture, I'm personally mostly interested in Mesh Shading, because we still haven't seen that in practice, but in a scenerio where those features are also more efficient on current RTX GPUs than on upcoming RDNA2 GPUs, then current NV cards should be pretty fine.

As for the upcoming RTX 3000 cards, I expect similar jump as we saw with Maxwell->Pascal, since they are moving to a lower process node this time around as well, so 3060=2080, 3070=2080Ti, while 3080 and 3080Ti being a league of their own.

we dont even know if PS5 and XS will run games in ultra at 4k

It will, as always, be a mix of Medium-High. This will never change, given consoles limited budget, but the thing is, next-gen Medium will be current-gen's Ultra, whatever the next-gen consoles will pull out it will look better than current games maxed-out on PC, that's how things are since forever.
 

RaySoft

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No you said another API layer, which would always mean lower potential/slower. So yes you did say it would be slower.
Are you confusing yourself?

and yes you can remove bottlenecks with software only, Directstorage, original DirectX12, Vulkan, chrome V8, it's what the industry does all the time.

you do know all this console stuff exists on PC in some form or another right.

There are GPU's with SSDs on them and supporting windows drivers.
Another API layer as in a new API called DirectStorage. Not necessarily another ontop of another. English is not my prim language sry.

Ofcourse you can eliminate bottlenecks with software, if you replace the software that's causing the bottleneck.
But an API is not the same as a driver for instance, wich is a more low-level code than API (wich usually sits between a driver and your code)
The XSX seems to inherit all the SSD bottlenecks that exists on PC today. Without knowing for sure, ofc, but it looks like MS more or less tried to find some ways around it instead of solving it like Sony.

Wasn't the question from OP if his card can run PS5 and/or XSX games?
And how many ppl have this exotic GPU with an SSD on it? Do you think that would ever be taken advantage of by game-engines/devs?

It's not like the PC never would catch up. But sometimes it seems like the PC "elite" get scared that someone else may have better tech in some areas.
 
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PsyEd

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PS4 pro only has 4 TFlops but it can deliver a God of War at around 60 fps without an SSD.

Wait what? Do you mean the new GoW running at 60fps? It can barely stay at 50fps average in 1080p mode (aka performance mode) during action. It has nothing to do with SSD.

I really hope it gets a PsV patch...where 4k60 is an option to choose from.
 

Leyasu

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Recently I was able to get my hands on Asus 2080ti for about 850$ ( 1200$ Canadian is how much i paid for ) US in almost brand new state from friend of mine.

I was really hesitant to buy the card considering 3000 series coming probably at the end of this year and I do not know the performance of the 3080 compared to the 2080ti ( assuming the 3080Ti is way more powerful and expensive ). I mean, the 2080ti here costs around 2000$ tax included.

But figured the price is very fair even if the 3080 was way more powerful than 2080ti ( which I believe it should be around the same range but correct me if i am wrong, then I can always sell the ti for the 3000 series )

with that being said, the 2080ti can barely run from the videos i have seen games like Red Dead 2 4k 60 fps everything ultra. from the videos its more of 50s or so.


Now comes the new generation of consoles. which on paper the 2080 ti ( and 2080 super for that matter ) are way more powerful than GPU on XSX and PS5, how that will translate to gaming ?

Red Dead 2 on Xbox one X runs at 4k native and 30 fps but with settings around mid to low compared to PC.

Can for example XSX run the game 4k on ultra and 60 fps ?

is the nature of the closed box of console development can lead to something higher than that ?
Sell it and buy the best SSD available.

That is all you need for next gen.
 

Damigos

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Wait what? Do you mean the new GoW running at 60fps? It can barely stay at 50fps average in 1080p mode (aka performance mode) during action. It has nothing to do with SSD.

I really hope it gets a PsV patch...where 4k60 is an option to choose from.

The point is that my PS4 can deliver better graphics than my newer and more expensive PC. Due to optimization.
 

KingT731

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What does ultra mean?
Well it’s the highest graphics settings that is available for that game. If you don’t know you shouldn’t even be commenting
I think what he's saying is that "Ultra" settings sometimes are not quite clearly defined in what they're actually doing. Some of the settings have no perceptible difference aside from murdering your framerate. I've experienced that in far more than a few games myself.
 

martino

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The point is that my PS4 can deliver better graphics than my newer and more expensive PC. Due to optimization.

but gow don't deliver better graphics, it just have great DA 99% of games cannot afford to have.
it's not a technical / optimization problem here. just a publishing policy preventing comparison you use to spread FUD (willingly or not ? that is the question)


I think what he's saying is that "Ultra" settings sometimes are not quite clearly defined in what they're actually doing. Some of the settings have no perceptible difference aside from murdering your framerate. I've experienced that in far more than a few games myself.

they are no hard rules on what ultra settings are sadly but often they are more expansive and precise effects meant to be used with future gpu.
all that additional power in future can be used for better IQ
it's another pc advantages you can consider. You can rediscover same games you already have a license for when you change your hardware at no cost (and this is without adding community mods in the equation))
it seems console seems to get there slowly though.
 
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KingT731

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they are no hard rules on what ultra settings are sadly but often they are more expansive and precise effects meant to be used with future gpu.
all that additional power in future can be used for better IQ
it's another pc advantages you can consider. You can rediscover same games you already have a license for when you change your hardware at no cost (and this is without adding community mods in the equation))
it seems console seems to get there slowly though.
Exactly. Which is why I don't see the overall grouping of "Ultra Settings" being sensible at all.
 

martino

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Exactly. Which is why I don't see the overall grouping of "Ultra Settings" being sensible at all.
yes and impression of importance of them is overpresent because it's easy to see teenage/man child whining about it.
they just don't want to understand how it works. but it's also not their fault because settings description could more clear about their intents
Witcher 2 ubersampling comes directly to mind :D
 
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ZywyPL

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No, people who claim with certainty that PC market will be flooded with GPUs faster than 2080 should certainly have some estimates to support it.

I'm not even asking for those estimates to be correct, just voicing them is where "fasta PC" folks already seem to stumble.

Modern 14/12nm NV GPUs offer anything between 2k-3k cores, with 1080Ti and 2080Ti being exceptions with 3.5k and 4.3k SP respectively, but looking at all the leaks and the fully unlocked 7nm Ampere (8k SP), it's easily to predict we will get much, MUCH beefier GPUs this year, offering somewhere between 4-7k SP, effectively translating to 16-30TF.
 
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GaviotaGrande

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Oh, boy, the levels of pathetic in this thread...

I know, right? A lot of people will be disappointed big time when new consoles release... That said I am excited and can't wait for when developers will start to target next gen ONLY as it was very hard to get wowed in the graphics department in the last 12-18 months. Control RTX is really the only game that comes to mind that truly blown me away.
 
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SScorpio

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I didn't go through the whole thread, but one area the new consoles will probably beat the 2080ti is ray tracing. The RTX 3000 and Big Navi series are reportedly going to have large increases on ray tracing performance.

I feel the RTX 2000 series is going to wind up being like the Geforce FX. The FX was the first Geforce series to do DirectX 9, but the performance was bad. DirectX 8 speeds were great. It will likely be similar on the RTX 2000 as turning on ray tracing is a large performance hit. That should be gone on the new cards.
 
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Rikkori

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No, people who claim with certainty that PC market will be flooded with GPUs faster than 2080 should certainly have some estimates to support it.

I'm not even asking for those estimates to be correct, just voicing them is where "fasta PC" folks already seem to stumble.

Pssst. GA103 canceled tho. Can keep same estimates for performance, just chips gonna be cut differently.

 
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VFXVeteran

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The point is that my PS4 can deliver better graphics than my newer and more expensive PC. Due to optimization.

That's not true in an objective setting. The PS4 has games that have talented artists that know how to fake a lot of things. That doesn't make the PS4 more optimized than a better GPU on the PC. We will see this when you can compare 1st party exclusive to it's PC version equivalent. Horizon Zero Dawn and Death Stranding will be the first such comparison.
 
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pyrocro

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Another API layer as in a new API called DirectStorage. Not necessarily another ontop of another. English is not my prim language sry.
Fair enough even though the rest of your English is top-notch but ok.
if you don't mind saying what is your native language?

Ofcourse you can eliminate bottlenecks with software, if you replace the software that's causing the bottleneck.
But an API is not the same as a driver for instance, wich is a more low-level code than API (wich usually sits between a driver and your code)
The XSX seems to inherit all the SSD bottlenecks that exists on PC today. Without knowing for sure, ofc, but it looks like MS more or less tried to find some ways around it instead of solving it like Sony.
Now i'm questioning if you understand the information released so far by Microsoft. or maybe it's me.
Please point all of these SSD bottlenecks the xbsx inherit from PC.

Wasn't the question from OP if his card can run PS5 and/or XSX games?
And how many ppl have this exotic GPU with an SSD on it? Do you think that would ever be taken advantage of by game-engines/devs?
the point of bringing up the GPU with the SSD is to show that PS5 and XBSX are mostly a by-product of things that exist already with real-world implementation and in this case running on windows.
The bottlenecks you bring up mostly exist in the software domain and DirectX12 ultimately poised to addressing most of these.



It's not like the PC never would catch up. But sometimes it seems like the PC "elite" get scared that someone else may have better tech in some areas.
What is the better tech, I think what you want to say is more affordable Tech, There is Nothing in the consoles that you can't buy, modify and or engineer on the PC(All are x86)
The consoles are affordable which is great.
 
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llien

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Pssst. GA103 canceled tho. Can keep same estimates for performance, just chips gonna be cut differently.


That's something. May I ask for the source of this mysterious chart and "psst Ga103" cancellation?
 

llien

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And if you're wondering why he has credibility...


Curious.
2080Ti + 40%, while likely not beaten, will be well within striking distance for 505mm2 80CU RDNA2.
5700XT is 250mm2, inferior process, and older arch.

2080Ti = 5700XT + 38%/45%/54% (1080p/1440p/4k)
2080Ti + 40% = 5700XT + 93%/103%/115%

Huang will pay with market share for messing with TSMC.
 
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Ogbert

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Actually no

The point of PC gaming is that you can choose what you want, be it high FPS, resolution or higher effects, or how about all 3 if ya got the wallet for it!

Sure. Fair enough.

But the one thing you can prioritise in PC gaming is how the game runs and feels to play - so frame rate.

I don’t really see the point of going into PC gaming (strategy games aside) if you’re interested in graphical fidelity or resolutions. And if someone is dropping frame rate to boost lighting effects then they belong on a register.
 
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Pssst. GA103 canceled tho. Can keep same estimates for performance, just chips gonna be cut differently.

So GA104 will move up to replace GA103 and GA106 will move up to ga104 spot?

That's pretty awesome meaning 3060 around 2080 Ti perf. :messenger_open_mouth: for $350?
 

Damigos

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That's not true in an objective setting. The PS4 has games that have talented artists that know how to fake a lot of things. That doesn't make the PS4 more optimized than a better GPU on the PC. We will see this when you can compare 1st party exclusive to it's PC version equivalent. Horizon Zero Dawn and Death Stranding will be the first such comparison.

I am looking forward to comparing the two and also watching what the minimum specs will be for PS4-quality graphics
 

Pizdetz

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for people building rigs for the upcoming gen, are you aiming for 4K or 1440P?

I ended up going 1440P and 27" for a PC monitor. It's on sale now in case anyone is interested: https://www.bestbuy.com/site/hp-ome...-monitor-shadow-black/6400438.p?skuId=6400438

Part of my thinking was I use my PC for 3D modeling and art and 4K makes life hard unless you use windows scaling (which doesn't work amazing all the time) or get a 32" monitor (I sit too close to the screen for that). I'm guessing to get 1440P next gen it's not going to be too difficult, even getting many games over 100 fps with the Nvidia 3000 series mid range.

I guess it's a good question, just how important will 4K be in the next 1-2 years, or will people opt for higher frame rates and more effects (it seems raytracing scales linearly with pixel count, so there's that too).
 

RaySoft

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Fair enough even though the rest of your English is top-notch but ok.
if you don't mind saying what is your native language?
Well thx, I'm norwegian btw.

Now i'm questioning if you understand the information released so far by Microsoft. or maybe it's me.
Please point all of these SSD bottlenecks the xbsx inherit from PC.
Too few DMA lanes for starters. You can basicly just see what Sony did. Lot's of custom I/O transistors in the APU (inc. ESRAM cache)
MS probably did the best they could working out of present hardware configuration. They probably couldnt go the exotic route anyways since they are knee-deep invested in PC already. (DXU, every game to PC etc.)

the point of bringing up the GPU with the SSD is to show that PS5 and XBSX are mostly a by-product of things that exist already with real-world implementation and in this case running on windows.
The bottlenecks you bring up mostly exist in the software domain and DirectX12 ultimately poised to addressing most of these.
I was talking about Sony's revamping of the whole storage pipeline vs. existing M2 SSD solution on PC and for the most part XSX as well since they share mostly the same tech. i.e. dma lanes/controller etc, although MS did add a decompressor block and removed the dram. MS was probably hamstrung by the compatability aspect (same as PC)

What is the better tech, I think what you want to say is more affordable Tech, There is Nothing in the consoles that you can't buy, modify and or engineer on the PC(All are x86)
The consoles are affordable which is great.
Again, when I was talking about better tech, I meant Sony's SSD solution, not the whole console per se.
 
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Upscaled 4k is not 4k, no matter how many buzzwords, including the ultimates like "AI", "machine learning", "power of the cloud", "deep learning", "Huang", "Leather Jacket" are sprinkled over it.

One of the many ways to "achieve 4k" is for developers to target that resolution. (which seems to happen with next gen consoles, thank you, AMD)
Who cares if it gives you double the frames?
I've used DLSS 2.0 and I can defensively see the difference, but its doubling the frame-rate and still looks good.
UE5 demo will look better at up-scaled 4K than native. 1440p->4K is equivalent of DLSS "high" setting, which many called "indistinguishable if not better than native 4K".
DLSS also provides very good AA.
and you can turn it off and enjoy lossless pixels too.
 
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Rikkori

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So GA104 will move up to replace GA103 and GA106 will move up to ga104 spot?

That's pretty awesome meaning 3060 around 2080 Ti perf. :messenger_open_mouth: for $350?

No, what will happen is there will be more cuts of a particular chip. Think of it like today, 2060 KO, 2070 Super, 2080, 2080 Super are all the same chip for example, with obviously high degrees of cutting between the 2060 KO and even the 2070 Super, but this is a very rare extreme case. This is all technical non-sense in the end, what matters is the performance & pricem and there the only question is whether we get yet another more expensive tier on top of existing ones, or if everything just moves down a spot again.

So remember how there was no progress with Turing besides 2080 ti, and that fit into a new price bracket? Maybe the same happens here too.

Otherwise we can look forward to 2080 Super performance for less than 2070 Super price, 2080 ti performance for 2080-2080 Super price. Who knows, I think there might still be a lot of milking done this year, and probably only a 3080 ti + 3080 coming out. Maybe it will be more exciting (value-wise) next year once consoles are out & their impact is felt and Papa Jensen is hurting from all the ppl jumping ship. Let's not forget a near-equivalent PC with 3700x + 2070 Super + decent SSD is still like $1200.

So for next-gen, once it all shakes out, I think it will look sorta like this (but remember - cards get trickled out!):

$999 - 3080 ti (= 2080 ti +40%)
$699 - 3080 (= 2080 ti + 5-10%)
$499 - 3070 (= 2080 ti, or -5 - -10%)
$349 - 3060 (= 2070 Super)
Plus whatever dumb renaming for the 1660s end up being xD and that will fight at the budget range.

Pricing will depend a lot on what AMD's response will be. Right now Nvidia is still much pricier than AMD because it has DX12 Ultimate stack, otherwise honestly a 5700 (which u can power tune) would be SICK value (it went for £249 last November ffs!!! :lollipop_angry_face:) Now look at the market... 🤮
 
Jan 7, 2018
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No, what will happen is there will be more cuts of a particular chip. Think of it like today, 2060 KO, 2070 Super, 2080, 2080 Super are all the same chip for example, with obviously high degrees of cutting between the 2060 KO and even the 2070 Super, but this is a very rare extreme case. This is all technical non-sense in the end, what matters is the performance & pricem and there the only question is whether we get yet another more expensive tier on top of existing ones, or if everything just moves down a spot again.

So remember how there was no progress with Turing besides 2080 ti, and that fit into a new price bracket? Maybe the same happens here too.

Otherwise we can look forward to 2080 Super performance for less than 2070 Super price, 2080 ti performance for 2080-2080 Super price. Who knows, I think there might still be a lot of milking done this year, and probably only a 3080 ti + 3080 coming out. Maybe it will be more exciting (value-wise) next year once consoles are out & their impact is felt and Papa Jensen is hurting from all the ppl jumping ship. Let's not forget a near-equivalent PC with 3700x + 2070 Super + decent SSD is still like $1200.

So for next-gen, once it all shakes out, I think it will look sorta like this (but remember - cards get trickled out!):

$999 - 3080 ti (= 2080 ti +40%)
$699 - 3080 (= 2080 ti + 5-10%)
$499 - 3070 (= 2080 ti, or -5 - -10%)
$349 - 3060 (= 2070 Super)
Plus whatever dumb renaming for the 1660s end up being xD and that will fight at the budget range.

Pricing will depend a lot on what AMD's response will be. Right now Nvidia is still much pricier than AMD because it has DX12 Ultimate stack, otherwise honestly a 5700 (which u can power tune) would be SICK value (it went for £249 last November ffs!!! :lollipop_angry_face:) Now look at the market... 🤮
That looks horrible. I expected 3070 to match 2080 ti. New arch + new 7nm process. Remember 900 series? 970 could go against 780 Ti , so I was hoping for similar outcome this round.
 

llien

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Who cares if it gives you double the frames?

In the context of "can we 4k ultra?" (answer to which is clearly no) the "but why can't we run it at 1080p and pretend it's 4k" talk, which is, frankly, bananas, as, obviously that's neither 4k and nor ultra.


$999 - 3080 ti (= 2080 ti +40%)
$699 - 3080 (= 2080 ti + 5-10%)
$499 - 3070 (= 2080 ti, or -5 - -10%)
$349 - 3060 (= 2070 Super)
Good list, but the only way 3080Ti would cost $999 (together with the FE assholery) is if AMD's RDNA2 505mm2 chip kicks it and is priced $800 or less.
 

Rikkori

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In the context of "can we 4k ultra?" (answer to which is clearly no) the "but why can't we run it at 1080p and pretend it's 4k" talk, which is, frankly, bananas, as, obviously that's neither 4k and nor ultra.



Good list, but the only way 3080Ti would cost $999 (together with the FE assholery) is if AMD's RDNA2 505mm2 chip kicks it and is priced $800 or less.

It would be $999 in the same way 2080 ti was $999 as well. :messenger_tears_of_joy:

 

pyrocro

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Well thx, I'm norwegian btw.
Nice free northern lights show.

Too few DMA lanes for starters. You can basicly just see what Sony did. Lot's of custom I/O transistors in the APU (inc. ESRAM cache)
MS probably did the best they could working out of present hardware configuration. They probably couldnt go the exotic route anyways since they are knee-deep invested in PC already. (DXU, every game to PC etc.)
By DMA(direct memory access) lanes I believe you're referring to the PCI-E Lanes.
PS5 and XBSX are both 4x PCI-E lanes both have dedicated controllers doing decompression and more with the PS5's controller being faster.
They are built the same way with different components(processors) filling the same role. Meaning they have more commonalities with each other(PS5 & XBSX) than any one of them have with a conventional PC.
The XBSX borrowed no more from the PC than the PS5(the ps5 audio chip is a modified AMD GPU CU).
You're taking away from the engineering work MS put in while at the same time praising PS5 for doing the same thing. Not Kool and not accurate.

I'm unaware of any ESRAM usage in the PS5 where did you get that from?

I was talking about Sony's revamping of the whole storage pipeline vs. existing M2 SSD solution on PC and for the most part XSX as well since they share mostly the same tech. i.e. dma lanes/controller etc, although MS did add a decompressor block and removed the dram. MS was probably hamstrung by the compatability aspect (same as PC)
again you're sprinkling MAGIC on the PS5 construction they both have decompression blocks because they are both working with the same constraints.
The pipeline is exactly the same on the XBSX and PS5 but the emphasis on how fast processing is done at what point is different. Fater GPU and CPU on XBSX faster SSD controller and audio processor on the PS5.
The storage pipeline revamp you're talking about is the same on XBSX with the difference being the PS5 does it faster.

stop sprinkling MAGIC on the PS5, it has really advantages.



Again, when I was talking about better tech, I meant Sony's SSD solution, not the whole console per se.
Like I said the SSD solution is the same pipeline but faster on the PS5 (5.5 vs 2.4 raw speed).

PS5
SSD->controller->memory

XBSX
SSD->controller->memory

PS5 = faster controller
.
 
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molly14

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4 k is so heavy on resources.I doubt many next gen games will run smoothly at 4K ultra in the first place ,especially at 60 FPS on the consoles.

The 2080ti would probably run next gen games at 60 FPS and above,but on high settings

I wish Sony and Microsoft had decided to keep the next gen consoles at 1080p,imagine the FPS then and details in the graphics

At least the PC gives you the option on how fast you want your games to run and look.

We need more graphic options next gen.
 

RaySoft

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Nice free northern lights show.


By DMA(direct memory access) lanes I believe you're referring to the PCI-E Lanes.
PS5 and XBSX are both 4x PCI-E lanes both have dedicated controllers doing decompression and more with the PS5's controller being faster.
They are built the same way with different components(processors) filling the same role. Meaning they have more commonalities with each other(PS5 & XBSX) than any one of them have with a conventional PC.
The XBSX borrowed no more from the PC than the PS5(the ps5 audio chip is a modified AMD GPU CU).
You're taking away from the engineering work MS put in while at the same time praising PS5 for doing the same thing. Not Kool and not accurate.

I'm unaware of any ESRAM usage in the PS5 where did you get that from?


We don't know how many PCIe lanes they are using, but since the GPU isn't taking up any, they have a few to pick from.
I was primarily talking about the DMA lanes from the SSD controller to the nands.
Sony probably used cheaper smaller nands, but used more of them, so wider bus = higher perf at a reasonable cost.
You can see the eSRAM in the I/O block on the APU die in the picture above along with two custom i/o co-processors.

again you're sprinkling MAGIC on the PS5 construction they both have decompression blocks because they are both working with the same constraints.
The pipeline is exactly the same on the XBSX and PS5 but the emphasis on how fast processing is done at what point is different. Fater GPU and CPU on XBSX faster SSD controller and audio processor on the PS5.
The storage pipeline revamp you're talking about is the same on XBSX with the difference being the PS5 does it faster.

stop sprinkling MAGIC on the PS5, it has really advantages.
Because it kinda is.. Well, it's not literary magic, but more of a revolution than evolution at least, wich is an impressive feat.

Like I said the SSD solution is the same pipeline but faster on the PS5 (5.5 vs 2.4 raw speed).

PS5
SSD->controller->memory

XBSX
SSD->controller->memory

PS5 = faster controller
.
That's really oversimplifying it. Look at the slide on top.
 
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I expect the 2080ti to always be able to deliver on-par of better performance than the next-gen consoles on the GPU front that is.. because as we all know by now, that's only 1 piece of the puzzle!

Performance isn't just detemined by GPU, it a combination of:
- HDD
- CPU
- RAM
- motherboard (north/southbridge)
ánd GPU.

The sum of its parts will be even more important/evident when UE5 is launched & completely changed the way games could be rendered.

Consoles will be VERY optimized pieces of hardware nextgen, even more so than currentgen. Therefor, I expect some truly remarkable stuff!
Only time motherboards matter is when they are driving the FSB multipliers higher than the chip manufacturer specs.

that is Benchmark cheating and it’s only a bios setting you can control anyway..
 

pyrocro

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We don't know how many PCIe lanes they are using, but since the GPU isn't taking up any, they have a few to pick from.
I was primarily talking about the DMA lanes from the SSD controller to the nands.
Sony probably used cheaper smaller nands, but used more of them, so wider bus = higher perf at a reasonable cost.

gen4.0 pci-e 4x = 7.88 GB/s speeds. which is enough to cover Raw SSD speeds for both consoles. no need for more and putting less is to close to theoretical speed limits(for the XBSX)
Also
While on the surface it has similar specs to a PC-level SSD like PCIe 4.0 interface with 4x lanes on an M.2 card using the NVMe protocol, it's been built from the ground up specifically for the system's custom 7nm AMD SoC and 16GB of GDDR6 system memory. And in many ways, the SSD is the most important part of the PlayStation 5.

Read more: https://www.tweaktown.com/news/7134...ep-dive-into-next-gen-storage-tech/index.html

Your assertion that the GPU does not take up PCI-e lanes is wrong it's PC architecture they are using. APU's have PCI-e lanes allocated to their GPU's.
Again, this stuff exists already and they are taking advantage of it. not magic GPU link.

I think what there is more of on the PS5 is channels, 12 of them but it's a PCI-e4x link on both.
what we don't know is what NAND chips the PS5 SSD is using, so we don't know if it's cheaper or not, please remove Magic from the formula.

You can see the eSRAM in the I/O block on the APU die in the picture above along with two custom i/o co-processors.
All of the PCI-E Gen4.0 will use SRAM, again not PS5 Magic but more of a requirement to meet performance. even the current controllers have have SRAM
these things exist already.

Because it kinda is.. Well, it's not literary magic, but more of a revolution than evolution at least, wich is an impressive feat.
No it's not, it leveraging the good parts of existing techniques.

That's really oversimplifying it. Look at the slide on top.
I did since it came out and I'm yet to see the Magic.
one thing is for sure this upcoming console generation will be faster, but making the hardware faster does not change the fundamentals of how it works.

The 2080ti is faster then the XBSX and PS5 GPU
and
pci-e gen3 SSDs will be slower than the PS5 SSD solution.
 
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martino

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Even then, My 2080Ti struggles 4k/60 on Ultra. Doubt it will.
lot of direct12u feature on the hardware are not utilized atm.
i expect to see my 1080ti cry when mesh shader become a thing.

EDIT: remember that at 1440 30 fps
now same resolution look at the fps and max lod number of triangle of this demo on 2080ti (it use lod but do you see pop in ?)
 
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RaySoft

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The literal copper traces that connect the two main components of any and all SSDs?
So you managed to count 12 "copper threads" from the picture and tried to be cute?
It's just there to represent each nands pinout, right?
 
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