2 gameplay screens from the GI article, obviously not very high-res and stuff, but still a nice indication of how it looks like.
Scans are a no-no. You'd have been beaten to the punch otherwise.
2 gameplay screens from the GI article, obviously not very high-res and stuff, but still a nice indication of how it looks like.
You're 5 years too lateThe Witness, Dark Souls 3, Dishonored 2, Tyranny, and Deus Ex: HR makes this a great gaming year. 2016 might even beat 2015 for me, now.
Scans are a no-no. You'd have been beaten to the punch otherwise.
I wonder if your character is always silent, and you only hear Corvo speak in Emily's route, and vice versa. That would be kinda cool.
Oops, didn't know that. Do I edit it out myself or will it be taken care of automatically?
A mod will edit them out if necessary, but it'd be better to be proactive and do it yourself.
Awesome, thanks. I've edited the screens out, but I did leave the link where I found the article. Not sure if that's okay, but I can edit that as well if it's not.
I think they're going to handle it like in Dishonored's DLC where Daud was fully voiced during conversations and his own internal monologues. Thank god they're moving away from the silent protagonist style because oh boy did they fuck it up in the first game and I usually don't mind silent protagonists types in some games.
Linking to scans, directly or indirectly, is also forbidden.
Lol I can't seem to be doing anything right then, I've deleted the Reddit link.
Is this clarified in the article or elsewhere?
Edit:
Doom PC doesn't have a framerate cap and id Tech 6 is itself a modified id Tech 5, so I'd say there's a good chance Arkane has made/will make the same change.
One thing I'm not seeing here. Are the levels seamless a-la Deus Ex OG/Thief? Or are they split into areas with loading times in between. I really hope that this generation cut that clearly obvious limitation from last gen.
One thing I'm not seeing here. Are the levels seamless a-la Deus Ex OG/Thief? Or are they split into areas with loading times in between. I really hope that this generation cut that clearly obvious limitation from last gen.
And believe in it Bethesda would have to, as a core team of Viktor Antonov, Sebastien Mitton, Harvey Smith and Raphael Colantonio sunk into pre-production for an unprecedented three years.
"That's an unusual situation," noted Antonov, "but it's thanks to Sebastien and my efforts to really bring something exceptional to the fiction of the game.