Dahbomb is pretty much the only reason I am checking this out.
Pat yourself on the back Dahbomb!
Well, they're working together. NT make the game, Capcom chooses how to distribute the DLC, I guess.
Oh and that 'upgrade your weapons and combos for $' BS makes me sick. Let people level up themselves ffs.
It's not proven yet bit in my view its fucking bullshit. My number one issue with DMC4 was that it had less weapons than DMC3 and this game has even less, we you factor in neros playstyle.
What are the five melee weapons? Also, what about guns?
IIRC theres swords, scyth, axe/hammer, gauntlets....what else?
You know what? I need to back off. I'm too obsessive with this series, even when I've already made my mind up about the game. Fuck it. It shouldn't matter how many weapons or feature are in the game, I need to let it go.
Hope you enjoy the game bro.
Most difficult to master DMC game?
Jebailey plz..... Just bring it already!!!
I already know what I can pull off, the only thing I need to see are the two remaining weapons. They haven't shown any additional mechanics or even talked about them.I'm feeling pretty great about it. I'm glad they stuck to their guns with the new combat engine. I know you all swear by the previous DMC's combat controls, but I'm happy to be trying something different now. I mean really, aren't you all curious to see what you can pull off with the combat?
Also, he says this'll be the most difficult to master of the series.
DMC4 having less weapons than DMC3 was also one of my major disappointments with DMC4. I know DMC has never been known for filling up the game with as many weapons as possible but I really thought that the DMC3 10 weapon standard would be the bare minimum for the series especially with superior hardware.
I am not really that disappointed that DmC has as many weapons as it does.... At least they didn't claim that this game will have more weapons than all previous games combined like they did with DMC4. That's why I didn't put too much stock into weapon number hinting, I had learned my lesson.
I already know what I can pull off, the only thing I need to see are the two remaining weapons. They haven't shown any additional mechanics or even talked about them.
They say they don't want the DMC vets to have an easy time when that is exactly what is going to happen anyway. They will easily break apart the engine and much quicker because everything is easier to execute. I already have a bunch of ideas on how I will be optimizing my control scheme for maximum combo efficiency.
You can still use Air Raid and Vortex in DMC3. DMC1 was balanced around a much more powerful DT. In DMC4 Neros DT was fairly powerful and gave you two DT exclusive moves Showdown and Maximum Bet.
Plus it's not like they have shown any DT exclusive moves in this game either.
The main thing that DmC has over DMC4 is that it gives you 5 melee arms as opposed to 4 with no scrolling through them involved. Once you change your control scheme so that the bumpers are devil/angel weapon swaps it becomes nice. You give up having dodge being accessible but you can do multi weapon combos much easier. It's just too bad that weapons like Eryx and Arbiter are crazy slow for combos, I will probably just opt to change one of the bumpers to angel weapon swap.
The main thing that DmC has over DMC4 is that it gives you 5 melee arms as opposed to 4 with no scrolling through them involved. Once you change your control scheme so that the bumpers are devil/angel weapon swaps it becomes nice. You give up having dodge being accessible but you can do multi weapon combos much easier. It's just too bad that weapons like Eryx and Arbiter are crazy slow for combos, I will probably just opt to change one of the bumpers to angel weapon swap.
You can't map D pad buttons to shoulder buttons?You presumably still have to use the d-pad for scrolling.
You can't map D pad buttons to shoulder buttons?
There's no scrolling involved because it works like DMC3s system for swapping melee weapons only you have two buttons dedicated to this. Left on d pad swaps between Arbiter and Eryx whereas right on d pad swaps between Osiris and Aquila. Rebellion is default and always equipped. You probably have to scroll among the 3 firearms but that's not a problem.
Once you move those 2 d pads to shoulder buttons it is mapped like DMC3 only instead of 2 devil arms and 2 firearms you have 2 demon arms and 2 angel arms.
You can't map D pad buttons to shoulder buttons?
There's no scrolling involved because it works like DMC3s system for swapping melee weapons only you have two buttons dedicated to this. Left on d pad swaps between Arbiter and Eryx whereas right on d pad swaps between Osiris and Aquila. Rebellion is default and always equipped. You probably have to scroll among the 3 firearms but that's not a problem.
Once you move those 2 d pads to shoulder buttons it is mapped like DMC3 only instead of 2 devil arms and 2 firearms you have 2 demon arms and 2 angel arms. Of course you give up the 2 dodge buttons but one of them is superfluous anyway.
Face buttons cintrol scheme is same as before... Y is primary attack, B is secondary attack/launcher, X is firearm/devil bringer and A is jump. I am only swapping left/right d pad with RB//LB.
So what's the full control scheme? I always change my buttons in DMC games.
LB/RB: DodgeSo what's the full control scheme? I always change my buttons in DMC games.
So you have to hold the angel/demon triggers down or can you tap them? If so I'd swap them somewhere else. Also, are there charge moves?
You have to hold them down hence why they are triggers. There are charge moves for sure, there is the E&I ricochet shot and Drive. Almost all of Eryxs moves are chargeable.So you have to hold the angel/demon triggers down or can you tap them? If so I'd swap them somewhere else. Also, are there charge moves?
You have to hold them down hence why they are triggers. There are charge moves for sure, there is the E&I ricochet shot and Drive. Almost all of Eryxs moves are chargeable.
Greg from Capcom-Unity stated that they'll show some Aquila gameplay later this month. Can't wait!
What was the difference between how the game was initially received in Japan versus western territories?
Alex: My sense is that the more over-the-top negativity came from the west. There was much more of a 'hmmmm' or 'aaahh, I'm not sure' kind of skepticism from Japan, not as aggressively stated. We tend to be a little more unvarnished in our opinions in the West.
We got a very positive reception at TGS last year, a very enthusiastic reception. Around that time we were still taking flak from people in the States. Having said that, there were a couple of eruptions on a few Japanese boards, but I really don't think it was anything like it started off in the West.
There are some stubborn fans who hope you fail...
Eshiro-san: Everyone's different at the end of the day and entitled to their own opinions. In Japan we have a lot of people that also have the 'Japan is king' mentality and don't like western games, and vice versa. There are more and more people like that but as a creator I try to not even worry about that when working on games, I shut that out. My policy is that once we settle on a concept that we stay on track and focus, that we not worry about the peanut gallery so to speak.
The reason for that is that once you get to the end of a project, as long as you've come on a straight line, if you do fail you can look back and see very clearly what you've done wrong. Whereas if you're going back and forth, wavering, you don't know at what point things went off the rails. You can learn your lesson and take that with you to the next game. If you're worried too much about what users think, you're all over the place you have no recourse, you won't learn anything from it and you'll repeat the same mistake.
Alex: Certainly you can have competitive advantages. One group may make games better than another, but it's a little narrow-minded. It's the same as saying French people couldn't make Chinese food. Would there be a competitive advantage? Certainly, but if you were skilled enough and had the proper tutelage you could have a recipe just as good as someone else even if you weren't native to that culture.
The idea that just because games of this nature have their origins in Japan, somehow western developers are unable to recreate what was great about them, no I don't buy that. What I do buy is the method in which we've done it, which is to take people that are really great at it and mate them up with people who are passionate about making games of that nature that are outside their cultural circumstances.
Then you can have them transfer that wisdom to a group of willing recipients and voila, there is no inability inherent in not being Japanese to make awesome fighting games or whatever.
I don't begrudge anyone their skepticism because obviously Capcom did do this game right four times and it would make anyone a little nervous to have a bunch of newcomers take a crack at it. So while I accept that, I don't buy that premise and I don't think it's very productive. At the end of the day a game is a good game or it's not, people will be the judge of that when they get the controller in their hands.
Eshiro-san... a while back you said if there was a response you'd return to God Hand. Has there been any progress?
Eshiro-san: (Laughs) Personally speaking I'm a God Hand fan too, but I haven't heard anything.
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