- http://www.computerandvideogames.co...crys-first-2-hours-leave-a-strong-impression/'Demons aren't scary and Dante as we knew him just wasn't cool anymore,' Ninja Theory's creative director Tameem Antonaides tells us - in a more roundabout way. And he's right on both counts.
It's too good. So good that it negates the application of the demon pull because why use that to pull someone below when Rake can pull them up while doing damage, increasing meter and pulling multiple enemies at once.
Plus any melee weapon that has hitboxes extending beyond the screen is wonky. It works for projectile based attacks but not for physical attacks.
DMC HD Collection videos were never trying to showcase good combat.
...are you guys theory fighting balance in an unreleased Devil May Cry game? What's the point? Dante was retarded strong in all the other games, I beat DMC3 on DMD mode a week after release by basically mashing Stinger.
Thank you, let's see...
...are you guys theory fighting balance in an unreleased Devil May Cry game? What's the point? Dante was retarded strong in all the other games, I beat DMC3 on DMD mode a week after release by basically mashing Stinger.
Go back to your TAC infinite teams....are you guys theory fighting balance in an unreleased Devil May Cry game? What's the point? Dante was retarded strong in all the other games, I beat DMC3 on DMD mode a week after release by basically mashing Stinger.
Anything related to Tameem is instantly ignored and it should be....And stuff like this keeps on eroding what interest I may have of supporting this release. Apparently, androgynous heroes aren't "cool" anymore, but "being littered with booze and women in mission 1" is.
I know, all I'm saying is you shouldn't judge the game's combat depth by the trailers, even more so considering that DmC actually wins if you do.
...are you guys theory fighting balance in an unreleased Devil May Cry game? What's the point? Dante was retarded strong in all the other games, I beat DMC3 on DMD mode a week after release by basically mashing Stinger.
The difference is that the DmC videos are combat videos. DMC HD Collection released no combat videos.
- http://www.computerandvideogames.co...crys-first-2-hours-leave-a-strong-impression/
...And stuff like this keeps on eroding what interest I may have of supporting this release. Apparently, androgynous heroes aren't "cool" anymore, but "being littered with booze and women in mission 1" is.
Watching videos doesn't help, either. There's just nothing that really serves to reel me in, with the way the current weapons look so boring and the animations look so...dull.
We don't even know all the weapons we'll be able to use on the fly, and that makes a big difference...
All we know is that it will be fewer than originally prescribed. The fact that not all weapons have an angel and devil mode ensure that.
I don't understand how that training mode works. Is that like Mission mode where you just do the combos that are displayed (and when you do them they are checked off)?
Anyway Rainstorm and Inverse Rainstorm are done by pressing X + A. Mid air X+A will do the standard Rainstorm where as on the ground X + A will do the inverse Rainstorm. Good stuff.
That's not how it works... Your weapons are either angel or demon weapons, it's not like Rebellion has Arbiter and Osiris as the Demon and Angel counterparts, you will change between your Demon and Angel Weapons (plus your guns) using the d-pad.
I know how it works, but it's already been established that the Ifrit-copy will not have both a Demon and Angel counterpart, but will be a Demon only weapon. A lot of us originally thought that all weapons would have a Demon and Angel counterpart, leading to a ridiculous number of weapons.
Uhm, but that's quite obvious, don't know how you got that impression.
It was from an interview early on. I've been following this game since it was announced. I know that DahBomb had the same impression that I did, so it wasn't just a fluke on my part.
Not saying it was, but I recall interviews saying that your weapons would be either Angel or Demon weapons... I even remember that they confirmed about the d-pad for changing weapons some time before they actually showed it in action. It was confirmed that it would not work like that way before they showed Eryx for the first time.
That was recent news. A long time ago (like a year ago) there were interviews where they were hinting that weapons might have both angel and demon forms (essentially multiplying weapon arsenal by 3). It's in the IGN interview.
Whatever water under the bridge. I am so starting to doubt the whole "critical mass" amount of weapons quote that Alex put out originally. Then again they did that with DMC4 too so meh.
Eryx was the first time it was confirmed. Given the control scheme, everyone assumed that you would switch weapons via D-pad and switch Angel/Devil forms of each weapon through the triggers... hence, every weapon would have an Angel and Devil form. It doesn't really matter except that there may be fewer weapons than originally expected.
EDIT: "Critical mass". That's what I was looking for.
The Arbiter acquisition cutscene is in one of these videos. He sees a picture of Sparda and puts his hand in a hole under the pic and gets the demonic Arbiter.I believe they also stated you don't start with Arbiter but you get it early during the game a long time before they showed Eryx as well, and from there you could already see that they would not be attached.
Still hoping for an Angel nunchuks weapon.I miss my Cerberus ;_;
I believe they also stated you don't start with Arbiter but you get it early during the game a long time before they showed Eryx as well, and from there you could already see that they would not be attached.
The Arbiter acquisition cutscene is in one of these videos. He sees a picture of Sparda and puts his hand in a hole under the pic and gets the demonic Arbiter.
Still hoping for an Angel nunchuks weapon.
They did say that, but Arbiter is still a "form" of Rebellion, so it's still attached. They said numerous times that Osiris and Arbiter were forms of Rebellion, "attached".
Shields... in a DMC game?
We already had the Aegis Shield in DMC4 and that's all the defensive option that you need in a DMC game outside of parries/dodges/teleports/dashes.
It's not repeatable, he is doing enemy steps in between those Helm Breakers. A standard for the series since DMC3. Vergil is able to do Helm Breaker -> ES -> Trick -> Helm Breaker.I like how helm breaker is repeatable. Break dat helm, Dante!
It's old news. The Angel dodge works like a pseudo teleport and the Demon dodge gives you more power upon successive dodge for your next attack. Some timing is required, the demon one apparently requires a bit more.Maybe that's old news, but I didn't know that
I like how helm breaker is repeatable. Break dat helm, Dante!
Another preview
It takes a while to unearth the intricacies. You can parry attacks by slashing just as youre about to get hit, though it lacks the finesse of Royal Guard. What works better is learning the Angel and Demon dodges, done by holding the relevant button and tapping dodge just as an attack is coming in.
The window to nail the move feels a little big again, it lacks finesse but the reward is more obvious than the parry. A successful Angel dodge grants you temporarily invulnerability while nailing a Demon dodge momentarily powers up your attacks.
Maybe that's old news, but I didn't know that
Oh, so the Angel Dodge only works when you're about to get hit? There goes my dream of using that as a teleport
I hope we're still getting a teleport. ninja toeri pls
No, you can use it freely. As far I saw from past videos.
Well, to be fair all the videos are pretty basic so far. I even remember the launch trailer (if I'm not mistaken) for DMC HD Collection showing something like like / / / several times in a row, like it was supposed to be a good combat showcase. At least compared to DMC HD, this game has much more in depth combat in the official trailers, even though it's still kinda basic.
PC version also had a trainer mod made by users which allowed for a new difficulty called God May Cry. That shit would probably not fly in todays games.
I'm talking about all the livestream stuff too.
I even found my own exploit. Basically, the gun animation cancel anything. So you can slash, shoot slash, in quick succession.
I'm sure it was in dmc4 too but nobody bothered with it.
It's the same as DMC4/DMC3. More than like H&H modes will not be needed for the achievements. And even if they are they probably won't be that hard.DMC difficulty levels sound insane.... I fear for the health of people who will want to get platinum trophy.
http://www.shacknews.com/article/76...ty-mode?utm_source=dlvr.it&utm_medium=twitter
DMC difficulty levels sound insane.... I fear for the health of people who will want to get platinum trophy.
http://www.shacknews.com/article/76...ty-mode?utm_source=dlvr.it&utm_medium=twitter