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DmC: Devil May Cry demo out on November 20th/21st [Videos available now!]

I like how people are telling people to get over the changes to DMC but nobody says that when it comes to something like the survival horror genre. So when is it okay to take something away from fans and when is it not okay?

Nobodys taking anything away from it. It's a different take from a different developer, for all we know they are still working on the regular DMC#ed games.

And what are you getting at about survival horror genre?
 
Wut. I liked both their games and they were pretty good. Way to pass your own feeling as fact because you are sad they are touching DMC. Pathetic

You guys really need to get over it or move the fuck on.

Even ignoring the intense negativity towards Ninja Theory's games in the post you're responding to, it's indisputable that they've never made a combat system anywhere close to the quality of DMC1/3/4. That is a rational basis on which to be concerned about their handling of the DMC franchise. Such a judgment does not require a seething hatred of their past games.

And don't mistake me for a DMC fanatic. I don't give a shit about how they're changing Dante. I don't give a shit about what color his hair is. I don't give a shit what stupid attitude they're giving him to replace the old stupid attitude. The only thing I give a shit about is how the game feels to play.
 
Even ignoring the intense negativity towards Ninja Theory's games in the post you're responding to, it's indisputable that they've never made a combat system anywhere close to the quality of DMC1/3/4. That is a rational basis on which to be concerned about their handling of the DMC franchise. Such a judgement does not require a seething hatred of their past games.

And don't mistake me for a DMC fanatic. I don't give a shit about how they're changing Dante. I don't give a shit about what color his hair is. I don't give a shit what stupid attitude they're giving him to replace the old stupid attitude. The only thing I give a shit about is how the game feels to play.

Stop it. You're a hater. Haters gon' hate.
 
All I'm saying is, if you told me that DMC3 was created by the same studio and director that did DMC2, Id be pretty damn skeptical, too. Although I hear that game worked out pretty well.
 
All I'm saying is, if you told me that DMC3 was created by the same studio and director that did DMC2, Id be pretty damn skeptical, too. Although I hear that game worked out pretty well.

I thought that Itsuno was brought in to salvage what was left of the game when another director pretty much ruined it. The teams were probably a mish mash of each other.
 
Sure hasn't stopped the non stop insane negativity towards it and the people saying it's the worst DMC game ever.

The scenarios aren't the same. NT and Capcom confirmed the negatives already. It is the positives that haven't been demonstrated.

eg. The game is targeting 30fps on consoles. NT and Capcom confirmed that
Ezekial thinks the level design is better. That can't confirmed from the public material
 
The scenarios aren't the same. NT and Capcom confirmed the negatives already. It is the positives that haven't been demonstrated.

eg. The game is targeting 30fps on consoles. NT and Capcom confirmed that
Ezekial thinks the level design is better. That can't confirmed from the public material

Well I've played it and very much enjoyed what I played. And that's so bias to say, "You can only confirm negatives but you have to demonstrate positives!". How do you demonstrate that?
Even ignoring the intense negativity towards Ninja Theory's games in the post you're responding to, it's indisputable that they've never made a combat system anywhere close to the quality of DMC1/3/4. That is a rational basis on which to be concerned about their handling of the DMC franchise. Such a judgment does not require a seething hatred of their past games.

And don't mistake me for a DMC fanatic. I don't give a shit about how they're changing Dante. I don't give a shit about what color his hair is. I don't give a shit what stupid attitude they're giving him to replace the old stupid attitude. The only thing I give a shit about is how the game feels to play.
Ok, it's fine to only care about how it feels to play. But you haven't played it yet (I assume) so you are passing judgement without ever touching the game, being a hypocrite on what you stated to the previous poster that has liked what he has seen.

I know the majority of gaf has enraged hate for this game and I'm in the minority for seeing promise and actually liking the gameplay (I have played the demo). So I'm not here to be in the right. Just reiterating how obnoxious you all are... it's been over a year! Let's give it a rest... until the game/demo comes out at least. Gah whatever, the demo is almost here, you guys have been bitching for over a year now... go yell some more for the next week. Can't wait for the insanity next week when every small detail is picked apart and destroyed from the demo. Haha
 
Just caught up on the videos.

Why does it seem like move and combo variety are severely lacking?

Also, anyone who thinks that DMC4 is shit has no right going anywhere near this game. He or she should just go back to playing the God of War games instead.
 
Even ignoring the intense negativity towards Ninja Theory's games in the post you're responding to, it's indisputable that they've never made a combat system anywhere close to the quality of DMC1/3/4. That is a rational basis on which to be concerned about their handling of the DMC franchise. Such a judgment does not require a seething hatred of their past games.

And don't mistake me for a DMC fanatic. I don't give a shit about how they're changing Dante. I don't give a shit about what color his hair is. I don't give a shit what stupid attitude they're giving him to replace the old stupid attitude. The only thing I give a shit about is how the game feels to play.

Fully agree here. I don't give a shit about the new emo Dante either and I don't know why anyone would. All that matters in DMC is the combat and nothing else.
 
All that matters in DMC is the combat and nothing else.

And NT is trying to fix that by making the other pats not terrible.

I prefer old Dante and am upset at 30fps, but am glad to see the changes in non-combat zones and the idea that they'll put thought into their story.
 
Fully agree here. I don't give a shit about the new emo Dante either and I don't know why anyone would. All that matters in DMC is the combat and nothing else.

Not exactly nothing else. I always liked DMC's designs, whether it's the weapons, characters, bosses, or environments. My primary reason for not caring for this reboot is because the aesthetics of the game look so ass to me compared to DMC1, 3, and 4. Another thing I liked about later DMCs is the music. I love the mindless metal stuff with lyrics that makes not a lick of sense. Its wild. This don't have that from the trailers and stuff I've seen. I don't like this new Dante's design either. Why couldn't they reboot him to look like Jackie Estacado from the Darkness or something instead of that one celebrity dude?

Yeah, the combat is important but lets not reduce the series to nothing but combat. The series usually got style.
 
Even ignoring the intense negativity towards Ninja Theory's games in the post you're responding to, it's indisputable that they've never made a combat system anywhere close to the quality of DMC1/3/4. That is a rational basis on which to be concerned about their handling of the DMC franchise. Such a judgment does not require a seething hatred of their past games.

And don't mistake me for a DMC fanatic. I don't give a shit about how they're changing Dante. I don't give a shit about what color his hair is. I don't give a shit what stupid attitude they're giving him to replace the old stupid attitude. The only thing I give a shit about is how the game feels to play.

I completely agree here. If the games actually enjoyable to play and looks like it'll compare to DMC3/4 combat wise, it'd be worth playing: But right now from what I've seen: It just doesn't look that way.

I'll probably give a proper opinion once I play the demo. But Unreal Engine 3 + 30fps + PS3 aren't what I'm looking forward to. The combat also looks pretty repetitive too.
 
And NT is trying to fix that by making the other pats not terrible.

I prefer old Dante and am upset at 30fps, but am glad to see the changes in non-combat zones and the idea that they'll put thought into their story.

Of all the things they kept it just had to be the music :(
 
YOOOOOO

aquila.png


http://www.youtube.com/watch?feature=player_detailpage&v=JgaUIvMMSqk#t=160s
 
Just caught up on the videos.

Why does it seem like move and combo variety are severely lacking?

Also, anyone who thinks that DMC4 is shit has no right going anywhere near this game. He or she should just go back to playing the God of War games instead.

But it is shit......
In the story aspect anyway.

never understood the step down it had with it's story after 3.
I mean sure 3 was no masterpiece in the story department but it made sense and did what it needed to do. 4 was just all over the place and im still at a loss of what happened.

The best combination for DmC would have been if Ninja Theory was handling the story and such but capcom did they work on the combat system. Since at this point majority seem to be more upset about that rather than his look now.
 
But it is shit......
In the story aspect anyway.

never understood the step down it had with it's story after 3.
I mean sure 3 was no masterpiece in the story department but it made sense and did what it needed to do. 4 was just all over the place and im still at a loss of what happened.

The best combination for DmC would have been if Ninja Theory was handling the story and such but capcom did they work on the combat system. Since at this point majority seem to be more upset about that rather than his look now.

I played DMC1-4 and the only thing I know about all those games is that Dante and Vergil are demon brothers or something and they try to kill each other whenever they can.

It really doesn't matter as long as the combat is good.
 
DMC1, 3 and 4 all had some really unique and interesting weapons. So far, all the DmC weapons shown are just so generic and uninspired. Do they know nothing at all about the previous games?

Agreed, they all fit in the generic western weapons archetypes, the slow but heavy hitting / the fast low damage.

I do like Osiris though.
 
Well I've played it and very much enjoyed what I played. And that's so bias to say, "You can only confirm negatives but you have to demonstrate positives!". How do you demonstrate that?

Ok, it's fine to only care about how it feels to play. But you haven't played it yet (I assume) so you are passing judgement without ever touching the game, being a hypocrite on what you stated to the previous poster that has liked what he has seen.

I know the majority of gaf has enraged hate for this game and I'm in the minority for seeing promise and actually liking the gameplay (I have played the demo). So I'm not here to be in the right. Just reiterating how obnoxious you all are... it's been over a year! Let's give it a rest... until the game/demo comes out at least. Gah whatever, the demo is almost here, you guys have been bitching for over a year now... go yell some more for the next week. Can't wait for the insanity next week when every small detail is picked apart and destroyed from the demo. Haha

What judgment have I passed? I think you'll have a tough time finding a recent example of me saying this game will suck. I have probably bashed NT for Heavenly Sword in a DmC thread, but I don't think I've said much about DmC itself. I don't think it will be as good as DMC3, but I also am not an expert enough player to pick apart the differences. I want this game to be great. This is my favorite genre, and I haven't had anything to play since Bayonetta. On PS3. I need a fix.

Ezekial routinely says positive things that sound very much like he has experienced the game rather than just seen what we've all seen. How could he know that the game feels like a return to DMC1 in some ways, or that the level design is better than DMC3? That's my complaint about his praise. I don't go out of my way to tell everyone in every thread ever to not have positive opinions about games they haven't played. It's the content of his particular opinions that I find troubling, not the valence.

You keep on bringing up the extreme negativity to wash away certain arguments. And you're right that there are some people who are irrationally judging the game. However, it's not irrational to worry about a hallowed action franchise being put in the hands of a developer that has demonstrated a much greater concern for cinematics and story than for action. Therefore, negative and positive prejudgments are not equally unwarranted. It would be nice, of course, if people didn't express extremely strong opinions about games they haven't played, but that's not just a DmC problem.
 
Finally a weapon in DmC that isn't generic as hell. Looks like angel weapon swap will be on the shoulder buttons for me. Eryx and Arbiter are slow as molasses.
 
How can someone call DMC4 a meaty and well rounded game? How deluded can some of you be?



While the core combat mechanics were mostly good, a game is more than that. And the package DMC4 came in was indeed kinda rubbish with shit level design that repeats itself in its entirety after the halfway point(including boss encounters, which btw don't really gain new patterns or anything), and two frankly underdeveloped characters instead of one that is fully-developed. Dante is a poor man's version of his DMC3 self and Nero doesn't get any additional weapons from the ones he starts with. Really, the "campaign" if you want to call it that wasn't very good.

And I agree that Dante fucking sucks in DMC4. Using Devil Bringer and I-Rev is way more fun.

Not sure if I'd quality DMC4 overall as a rubbish game but it was definitely disappointing.

To be honest, I'd probably label the game rubbish if it's true that the campaign repeats itself a second time with a different character to pad things out. I can't tolerate shit like that. I absolutely raged when I had to fight the nine-headed dragon a third time in Okami, and DMC4 seems like it's on a whole other level of artificially extending the length of its campaign, so it's definitely for the best that I never played it.

I just find it funny that the guy in the video said what he did so brazenly. If he was aware of the fuss it would kick up beforehand and just didn't care then... kudos. Either way, he's not popular in the comments section.
 
I thought that Itsuno was brought in to salvage what was left of the game when another director pretty much ruined it. The teams were probably a mish mash of each other.
That's what Kamiya said on twitter; Itsuno was brought in towards the end to do what he could before they shipped the game... and it wasn't much.

The game wasn't supposed to be DMC2 originally, but after the success of DMC, Capcom made the team retrofit it to a DMC sequel and gave them a really shit deadline or something. And so we got DMC2.
 
And it comes with Vergil's Downfall. Interesting.

Since Vergil's DLC is available free at gamestop/eb games - I think this is their 'attempt' to offer those in Europe a similar opportunity. But how does pre-ordering on the EU PSN store work - is the game digitally available?
 
The fuck?

If you notice in DMC3 and DMC4, when Dante strafes and shoots at an obligue angle, he kind of glides along the floor. This wasn't the case in DMC1. Also, after you hightime an enemy in DMC3, and immediately juggle, the pistols aren't even properly aligned with the enemy. Thought that was kind of "rubbish." He may be referring to this.
 
If you notice in DMC3 and DMC4, when Dante strafes and shoots at an obligue angle, he kind of glides along the floor. This wasn't the case in DMC1. Also, after you hightime an enemy in DMC3, and immediately juggle, the pistols aren't even properly aligned with the enemy. Thought that was kind of "rubbish." He may be referring to this.

Hmm, I suppose that's true. Have we seen much of DmC Dante's oblique angle shooting, though? I haven't seen anything that makes DmC Dante's gunfire more convincing. It's come a lot way since the initial gameplay trailers where the guns looked and sounded awful, but they still don't feel impactful to me.
 
DMC1 has the best gun animation. Dante looks like a boss when he steps around while shooting.

DmC has mediocre gun animation and sound. Its worst on landing after a jump. At least its improved from the original build. It gets extra points for inverse Rainstorm.

DMC2 has the worst. DMC4 gets bonus points for swag gun twirl Two Some Time.
 
Never thought it would come to comparing Dante's shooting animation but I think DMC1 did it best. E & I looked like they had the some actual weight to them and a noticeable recoil.
 
DMC1, 3 and 4 all had some really unique and interesting weapons. So far, all the DmC weapons shown are just so generic and uninspired. Do they know nothing at all about the previous games?
Going by series order. The only really unique weapon I can think of in dmc 1 was nightmare beta maybe sparda but only cause it transforms.
 
Ifrit was rather unique at the time. Both Ifrit and Alastor had phenomenal designs, Alastor is still the best designed sword in DMC history. Nightmare Beta was interesting too. The concept for Sparda was great but visually it looked too much like Soul Edge.

DMC2 had not even a single interesting weapon.

DMC3 had the most interesting weapon arsenal in the series. A&R a dual wielded serrated weapon with each sword having its own element. Cerberus was a three pronged nunchuku ice weapon. Nevan still stands tall as one of the craziest weapons to be introduced in an action game. Beowulf was a nice upgraded design from Ifrir as was Artemis from Nightmare Beta. Kalina Ann and Spiral Ann were mechanically very interesting weapons too.

DMC4 had Lucifer which was pretty awesome and Pandora's Box which was Nevan levels of crazy. Gilgamesh was cool too. Red Queen and Blue Rose were also nice change up from the usual gun + sword combo.

DmC has Aquila which looks interesting, Osiris mostly because this is the first time we have a weapon like that in a DMC game and the Kablooey weapon. The rest have been done before and usually done better.
 


To be honest that was underwhelming for me.. especially when compared to this: http://www.youtube.com/watch?v=JKulT86Fryo&list=UUIygi3xVEx3hGJXZo59eJQw&index=2&feature=plcp


It safe to say that Ninja Theory concentrated on the environment and its animations first and worked on the combat second, the videos shown on this thread really highlight that. It's a pity... no wonder Ninja Theory had a tough time with the development of the combat and requested for so much help, the system must have been messy.

Anyhow, this DMC still looks like a fun flick with some enjoyable cut scenes, but with MGRR released near the same time I know which title I will pick first.
 
DMC1 has the best gun animation. Dante looks like a boss when he steps around while shooting.

DmC has mediocre gun animation and sound. Its worst on landing after a jump. At least its improved from the original build. It gets extra points for inverse Rainstorm.

DMC2 has the worst. DMC4 gets bonus points for swag gun twirl Two Some Time.

I'd say overall DmC has mediocre animation, it looks somewhat janky. Specially compared to other similar games like Bayonetta or even DMC4.
 
Just caught up on the videos.

Why does it seem like move and combo variety are severely lacking?

Also, anyone who thinks that DMC4 is shit has no right going anywhere near this game. He or she should just go back to playing the God of War games instead.

Shit is exactly how I would describe 4.

A half assed effort where the second half of the game is literally the first half recycled, horrible characters and story.

Combat is the one and only thing good about the game.

Instead of going back to God of War I think I'll go back to God Hand instead.
 
This game looks fun to me. I liked Heavenly Sword and Enslaved demo, so I think it will be acceptable and maybe even....good. Thsi game might have more of an uphill battle than everyone's favorite action game, Ninja Gaiden 3 though. It seems like it is warranted some deep hate before anyone even tried the game out. It seems like I see so many dislikes on Youtube on the videos.


DMC4 was a good game that is still misunderstood to this day. Nero was cool.
 
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