Watchdogs 2, Titanfall 2, Dishonored 2, new Call of Duty all seemed to sell worse than their previous entries - some apparantly by a significant margin and are on sale for half the price in black friday deals.
All of the above mentioned games are great qualitywise and 3 of the 4 mentioned are (relatively speaking) new Ips.
Looking at each of them individually, I guess its easy to find explanations for their weak numbers:
Titanfall 2 - bad timing between BF1 and CoD
Call of Duty - brand saturation
Watchdogs 2 - disappointing predecessor
Dishonored 2 - niche game in crowded release window.
So, is this 'development' just the sum of individual publisher mistakes or do we see an increased amount of AAA saturation across the board?
Mafia 3 apparantly sold gangbusters as a much weaker game, but better release window.
What should publishes learn here?
All of the above mentioned games are great qualitywise and 3 of the 4 mentioned are (relatively speaking) new Ips.
Looking at each of them individually, I guess its easy to find explanations for their weak numbers:
Titanfall 2 - bad timing between BF1 and CoD
Call of Duty - brand saturation
Watchdogs 2 - disappointing predecessor
Dishonored 2 - niche game in crowded release window.
So, is this 'development' just the sum of individual publisher mistakes or do we see an increased amount of AAA saturation across the board?
Mafia 3 apparantly sold gangbusters as a much weaker game, but better release window.
What should publishes learn here?