DragoonKain
Neighbours from Hell
There have been games where it's not a huge deal, there have been games where I loathe it. But I can't ever say it has made a game better by having it in there. It doesn't really add realism because any damage your armor takes in battles has the realism cancelled out by having to repair say a bow or a gun after like 50 uses, which is not realistic at all. In the end, it just feels like an artificial way to make a game more "challenging" to developers when to us all it does it make inventory management more of a nuisance.
I guess if I had to reach for a positive and this is really reaching... in games that have a lot of loot and reward you with the same weapons and equipment over and over again, items damaging and becoming useless and/or breaking makes those hundred copies of "Iron mail" and "steel swords" you have actually useful instead of just purposeless loot. But in that case, the devs should just tweak the game so you don't get as much of the same loot at that point.
I guess if I had to reach for a positive and this is really reaching... in games that have a lot of loot and reward you with the same weapons and equipment over and over again, items damaging and becoming useless and/or breaking makes those hundred copies of "Iron mail" and "steel swords" you have actually useful instead of just purposeless loot. But in that case, the devs should just tweak the game so you don't get as much of the same loot at that point.
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