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Does Dark Souls II have a movement bug? (PS4 version)

Shahed

Member
I just started the game earlier today after spending like an hour creating and customising my character, but straight from the off I felt the movement didn't feel right. Basically I would hold forward on the analog to move, but if I wanted to adjust ever so slightly to the right or left while still going forward, my character would still run straight. I would look down at my analog and it was clearly at a different direction.

I would move it a bit more and then suddenly the character would turn at say a 30 degree angle. Now once the character has started turning, I then have the full range of control in any direction the analog faces. But when going straight in a particular direction, changing the angle ever so slightly doesn't seem to work. Nothing happens initially, and then there's a sharp jump from no turning at all, to a good amount at once. This is awkward because slight curves when running forward to adjust my direction slightly didn't seem to work. I'd have to make a bigger adjustment and then course correct in the way I want to move.

It's weird in that I'm pretty sure I didn't have this problem in Bloodborne earlier in the year, and as far as I recall the issue didn't exist in Demon's or Dark. But it was apparant right off the bat here and a bit jarring. Has anyone else noticed it? Is it something wrong with the PS4 version or across all platforms? I mean it's not game breaking anyway and I'll still happily enjoy this game after.getting used to it, but it's still really strange.
 

DeaviL

Banned
As far as i know, PC has this as well.
(i might be thinking of another game though, but it's the same thing)
 

Shin-chan

Member
I think this is just how the movement controls work in Dark Souls 2 and are one the things some people prefer about the Miyazaki games. I can't say I disagree with that, it feels very weird coming from any other Souls game and starting Dark Souls 2.
 

Rolfgang

Member
I had no problem with it. I loved the combat tough, opposed to DS1 and the creativity in builds it provides opposed to BB.
 

Stet

Banned
You need to level up Adaptability. For some reason in 2 they decided that rather than have movement work at a regular level to start, you had to level up your stats to get to a normal character.

note: may or may not be true. but it sounds like it could be true, which is a black mark against the game right away.
 

Shin-chan

Member
You need to level up Adaptability. For some reason in 2 they decided that rather than have movement work at a regular level to start, you had to level up your stats to get to a normal character.

So doing this gives your character full analogue movement?

Edit: just saw your edit, if it is indeed the case it's stupid as hell.
 

Mogwai

Member
A bit off-topic... Did FromSoft ever patch that 4-directional camera in DS2? Compared to Demon's, DS1 and Bloodborne, the camera in DS2 felt so incredibly poor.
 

Robaperas

Junior Member
The first thing I did when I started this game on PC, was download a patch to fix the terrible deadzones, it made the combat and movement far less unresponsive or laggy; maybe that unresponsiveness is still present in the SotFS version of the game.
 

Rolfgang

Member
So doing this gives your character full analogue movement?

Edit: just saw your edit, if it is indeed the case it's stupid as hell.

No, ADP changes inv. frames, movement speed and animation speed (Estus drinking etc.)

By the way, level it up right away!
 

Shahed

Member
It's kind of like having a dead zone in the middle of the analog stick for aiming, but it applies to slight movement even with the stick at full lock

You need to level up Adaptability. For some reason in 2 they decided that rather than have movement work at a regular level to start, you had to level up your stats to get to a normal character.

note: may or may not be true. but it sounds like it could be true, which is a black mark against the game right away.

Really? I wanted to try a mage build for the first time. I was a ranger in Demon, Str build in Dark and I went Dex/Skill in Bloodborne. Caster always intrigued me but I have no idea how to build it properly. Needing to allocate extra stats could be awkward :(
 
D

Deleted member 10571

Unconfirmed Member
It's kind of like having a dead zone in the middle of the analog stick for aiming, but it applies to slight movement even with the stick at full lock



Really? I wanted to try a mage build for the first time. I was a ranger in Demon, Str build in Dark and I went Dex/Skill in Bloodborne. Caster always intrigued me but I have no idea how to build it properly. Needing to allocate extra stats could be awkward :(

No. Besides the obvious stat bonuses (small) ADP raises the amount of invincibility frames during a roll, and the speed of using healing from estus and lifegems, as well as shield raise speed.
 
This is a thing on all versions of Dark Souls 2. And another reason why many dont like the gameplay feel of it compared to the other games. It will take some getting used to as will all the other changes.
 

Audioboxer

Member
It's kind of like having a dead zone in the middle of the analog stick for aiming, but it applies to slight movement even with the stick at full lock



Really? I wanted to try a mage build for the first time. I was a ranger in Demon, Str build in Dark and I went Dex/Skill in Bloodborne. Caster always intrigued me but I have no idea how to build it properly. Needing to allocate extra stats could be awkward :(

Levelling up attunement raises agility as well. As a caster just ignore ADP for now and raise attune.
 

Sande

Member
I'm pretty sure it's the same on PS3. It doesn't bother me movement-wise, but the sudden jerk in the animation is kind of bad.
 

Kudo

Member
PC version is affected with this as well, didn't notice it as much on PS3 but there's high chance it was there and in my joy of playing it the first time I just didn't notice it.
But definitely noticed it when playing on X360 pad.
 

Ghazi

Member
Movement in DS2 is a noticeable step down from DS1. If you look at your feet, it also appears that you're simply gliding. DS1 handled the animations and responsiveness very well.
 

Trace

Banned
Problem is the deadzone is massive on that game. There's a mod on PC to fix it, not sure about anything on PS4.
 
It felt weird too me too, But then i had just finished Bloodborne before buying DS2 so maybe the switch from BB and it's fast paced action has made DS2's movement really crap in comparison.
 
Its weird problem with ds2 I've never understood.

Its not present in any of the other souls games so it might be intentional.
 

Shin-chan

Member
It felt weird too me too, But then i had just finished Bloodborne before buying DS2 so maybe the switch from BB and it's fast paced action has made DS2's movement really crap in comparison.

It isn't just the speed, the analogue stick has dead zones so that you can only move in 8 directions instead of with full analogue rotation.

Neither Demon's or Dark Souls 1 feels clunky like this - they're slower than Bloodborne, but not clunky.
 

poodpick

Member
It isn't just the speed, the analogue stick has dead zones so that you can only move in 8 directions instead of with full analogue rotation.

Neither Demon's or Dark Souls 1 feels clunky like this - they're slower than Bloodborne, but not clunky.

Demon's at 30 fps feels more responsive than Dark Souls 2 at 60.
 

Shahed

Member
Levelling up attunement raises agility as well. As a caster just ignore ADP for now and raise attune.

Oh that's cool. I've heared magic was nerfed on the expansion. Is it still viable though?

It felt weird too me too, But then i had just finished Bloodborne before buying DS2 so maybe the switch from BB and it's fast paced action has made DS2's movement really crap in comparison.

Oh I don't think I'll have an issue getting used to it. I imagined I'd find the combat slower after Bloodborne which is why I decided to try a magic build. But I noticed the movement issue straight away and haven't even tried combat yet.
 
That didn't take long. Take off the nostalgia glasses.

I just booted Dark Souls 1 to see if I indeed had any nostalgia glasses at all. Nope, it controls almost exactly like Bloodborne (shockingly so, in fact, I assumed there would be more difference). So, take off the ignorant assuming glasses?
 

takriel

Member
That didn't take long. Take off the nostalgia glasses.

OT: I had this happen to me once in the PC version. Restarting fixed for me.

You take off your rose-tinted glasses! DS2 combat is just not as responsive for me, and for a lot of other people, as well.
 

ike_

Member
Yeah the momentum of your character is very different in DS2. I remember noticing this right away in the PS3 version. Also remember other people commenting similarly on their first playthrough.

I wouldn't say it is a bug (but tbh I didn't feel like Witcher 3 movement was a real issue either [Roach tho!]). Bloodborne does feel more like DS1 than DS2, but it has its quirks too.
 

Hastati

Member
Is this for SOTFS? I jumped into it on PC recently straight from Dark Souls 1 and haven't noticed any problems with movement itself, except that it feels weightless overall. The only bug I've found is actually with lock on, where it will randomly flip between the current enemy and one in the distance without touching the stick (only happens sometimes but can be really annoying and dangerous). Anyone else have this problem?
 

Shahed

Member
By the way what's a decent melee weapon for a mage? The dagger has no range and while I want to focus on magic, I don't want to overly specialise. A back up melee option would be nice.

Yeah the momentum of your character is very different in DS2. I remember noticing this right away in the PS3 version. Also remember other people commenting similarly on their first playthrough.

I wouldn't say it is a bug (but tbh I didn't feel like Witcher 3 movement was a real issue either [Roach tho!]). Bloodborne does feel more like DS1 than DS2, but it has its quirks too.

The reason I called it a bug because it seems like there's a dead zone. There's like a gap of like 0-20 degrees where the character doesn't respond to input, and then suddenly moves at a large angle all at once. That can't be deliberate considering other games I've played including the other Souls games haven't had that issue. The full range of motion is there when stationary or already turning, but seemingly missing when moving in a steaight line. I nearly fell off the plank just before the Forest because it didn't respond to minute control. By and large it's fine and I've kind of gotten used to it already, but it's definitely there.

And yeah I'm one of those who absolutely despised controlling Geralt in Witcher III. But despite feeling overly weighty and moving like a lumbering brick, there wasn't a dead zone and the full range of motion was there

Is this for SOTFS? I jumped into it on PC recently straight from Dark Souls 1 and haven't noticed any problems with movement itself, except that it feels weightless overall. The only bug I've found is actually with lock on, where it will randomly flip between the current enemy and one in the distance without touching the stick (only happens sometimes but can be really annoying and dangerous). Anyone else have this problem?

Yeah Scholar edition on PS4. It still feels largely weightless amd it's perfectly fine when doing a lot of movement. I only notice it when attempting to do doing slight changes of angle
 

ike_

Member
The reason I called it a bug because it seems like there's a dead zone. There's like a gap of like 0-20 degrees where the character doesn't respond to input, and then suddenly moves at a large angle all at once. That can't be deliberate considering other games I've played including the other Souls games haven't had that issue. The full range of motion is there when stationary or already turning, but seemingly missing when moving in a steaight line. I nearly fell off the plank just before the Forest because it didn't respond to minute control. By and large it's fine and I've kind of gotten used to it already, but it's definitely there.

And yeah I'm one of those who absolutely despised controlling Geralt in Witcher III. But despite feeling overly weighty and moving like a lumbering brick, there wasn't a dead zone and the full range of motion was there

Oh yeah, actually thinking back to my first DS4 experience with Dark Souls II I remember it being pretty unresponsive on the deadzones. I remember reading something about this in the original OT but I can't find it atm.
 

Bedlam

Member
It's like an analog bug.. Someone, for the PC version, released a movement patch. Made it feel like Dark Souls 1 again.
At no point does DS2 ever feel like DS1. The movement in DS2 is just crappy compared to the other Souls games and no movement patch will ever change that (it's not an input problem).

Even rather inexperienced players like Jeff Green noticed this right away when starting the game after playing DS1.

edit: Even if that analog bug exists, that's not the reason why the movement in DS2 feels off in general.
 
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