1994 was a great year. At the time I kinda accepted that the Super NES went out with a bang with Super Metroid. And then I saw footage of Donkey Kong Country on a French television channel. I was blown away. It remains my favorite Christmas gift I ever got.
It is one of the games I know inside-out, and I 101% the game from time to time. The graphics, excellent soundtrack, attention to detail, and overall atmosphere are great, but it is the game's flow that remains the most enjoyable part of the experience I think; the satisfaction of nailing the required timings, and the clearing of enemies at a fast pace does it for me.
I remember even as a kid being annoyed by the hype and narrative around the graphics of these games. "Silicon graphics" 3D blah blah blah they are just sprites like any other game lol. Just because they are 3D rendered doesn't make them any better than other games!
That said the graphics are awesome and have a great cohesive style, even if they scream early 3D rendering at times. The games are so good too, though I was never able to get into 3. Like Crash 3, something just felt off and I didnt care for it.
Beautiful game, so many great memories finishing it over and over again. The controls are tight as fuck so the game still holds up. It's terrible if you're into secret hunting but if you don't obsess over it then it's just a blast.
I have one major problem with this game; the bonus sections. It is so easy to attain extra lives that these bonus rooms are not needed. Worst part of it is, when you collect three Animal Tokens the game abruptly takes you out of the game into these sections, often completely unintentionally, and you have to start all over again, or at the last checkpoint after finishing them.