Guilty_AI
Member
Finally got around to playing the classic. Not the 100% vanilla experience however as i used the GZDoom mod (adds modern resolutions and mouse look).
It also added a jump button, which i was able to tell very cleary it wasn't in the original since it'd sometimes could be used to break the proper way to progress certain levels.
As its expected, one of the highlights of the game, to this day even, is the level design. Very fun to progress through and explore for secrets, as well as throwing traps at you occasionally.
Good enemy variety, each one with its own unique quirks requiring slightly different approaches and weapons to defeat.
Another point i find interesting is the "story". You can see the clear "reactionary" nature of it with its grimdark defeatism, a cultural aspect of the time.
Doom-Guy often gets regarded as a typical videogame badass, but events transpired don't really makes it feel much like a power fantasy.
Everything always go wrong, the end of the first act is you being killed going to hell, and even after fighting his way through hordes of monsters you don't make it in time and the earth was already doomed when you go back after defeating the boss, doom-guy's pet rabbit dead. The name "DOOM" now makes a lot more sense to me.
Its hard to say much when it practically the OG FPS (not counting wolfstein 3d). Most criticism i can make can be attributed to the technical limitations of the time or the fact it had practically no predecessors, like annoying enemies with hitscan shooting.
I still prefer some of the more recent retro-shooters over it (though it isn't really a fair comparison), in general however, with a mod to remove the most outdated aspects, game still holds up pretty well and plays better than many of its modern counterparts.
It also added a jump button, which i was able to tell very cleary it wasn't in the original since it'd sometimes could be used to break the proper way to progress certain levels.
As its expected, one of the highlights of the game, to this day even, is the level design. Very fun to progress through and explore for secrets, as well as throwing traps at you occasionally.
Good enemy variety, each one with its own unique quirks requiring slightly different approaches and weapons to defeat.
Another point i find interesting is the "story". You can see the clear "reactionary" nature of it with its grimdark defeatism, a cultural aspect of the time.
Doom-Guy often gets regarded as a typical videogame badass, but events transpired don't really makes it feel much like a power fantasy.
Everything always go wrong, the end of the first act is you being killed going to hell, and even after fighting his way through hordes of monsters you don't make it in time and the earth was already doomed when you go back after defeating the boss, doom-guy's pet rabbit dead. The name "DOOM" now makes a lot more sense to me.
Its hard to say much when it practically the OG FPS (not counting wolfstein 3d). Most criticism i can make can be attributed to the technical limitations of the time or the fact it had practically no predecessors, like annoying enemies with hitscan shooting.
I still prefer some of the more recent retro-shooters over it (though it isn't really a fair comparison), in general however, with a mod to remove the most outdated aspects, game still holds up pretty well and plays better than many of its modern counterparts.
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