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Doom Eternal. Got to try it, and god it sucks!

Doom Eternal suck!


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HF2014

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May 19, 2014
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so, nearly 40% of GAF are willing to say this game outright sucks.

this is a doom game, and that many people happily chose "it sucks"? i mean, thats saying something about the game which is impossible to deny. the devs rerally need to take a step back and look at what made 36% of us say that. it'd be one thing if it was like 15%, or even 20%. but we are approaching 40% of gamers on a gaming website saying the game is a POS...

i mean, how much more clear can it be that this game, which was supposed to be a massive hit, and came off of a game (doom 2016) that is widely considered one of the best shooters of all time (certainly is recent years), is alienating a large part of the gaming community with its sweaty, uber difficult, overly complex and just straight up annoying and not fun gameplay?

im happy for the people who like it, and you can hit me with all the low effort "git gud" replys you want, but thats not going to change the poll results. so could the devs please take a look at why nearly 40% say the game "sucks"? and maybe help find some middle ground that makes both camps happy? aka doom 2016.


Its what i find impressive. It seem that you love this game, or simply hate it. Was a bit questioning myself ( hell, even gave it a second try ), but it seem a lot doesnt love it. I can’t stop counting games i love and some other of the same series just doesnt click as much, but the difference here is just not a game i think its sadly inferior, its a game that totally miss the boat. Im really raising my flame shield here, but Doom 3 was a better game, which at least, i got entertained when it was release and finish it. Was it having the soul of old Doom classics? Na. But it entertained me for what it was. And i just cant say that about that game and wont force feed me to make sure my opinion will be different. My first hours of Doom 3 i enjoy them, which is not the case with this one. Not here to make a case about Doom 3, because honestly, i think it aged very badly.

Im still happy to see in a way than im not alone, nearly 40% of people here, when you look at the reviews you start asking yourself if maybe there something im not doing or understanding right, but seeing people having the similar feeling as i got here, well, there is something wrong about it. It just doesnt feel like a Doom game, and at the same time, its not memorable. If the majority here seem to enjoy it, good for them, but yeah, i really hope Beth listen to the critics it can get in order to make the next one more memorable.
 
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HF2014

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I still haven't played it, but 2016 was perfection in its immediate dive into the gameplay, just like the classic DOOM entries.

To be honest, if Eternal has even the slightest on-screen tutorials, as some suggest above, I'm already preemptively raging at it for forgetting everything they learned in the prior entry. Let's hope it isn't that bad, when I finally get around to it.

Well, tutorials can be turn off in the options. Dont start with them, seriously, if you want to give it a try.
 

MrMephistoX

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I honestly didn’t play the remake so to me I loved it especially with the frame rate boost on SX.
 

Phase

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This thread has been a funny read. I'm somewhat in between. I had fun with 2016, but with Eternal I stopped about 6 hrs in. I was trying to enjoy it but there's just a lot of annoying things (to me) that take my enjoyment out of it. The rpg mechanics, the level design, the chainsaw ammo loop were all a detriment to me. I have to admit some of the fights and arenas were very fun, but ultimately I grew tired of the gameplay loop and to me many design decisions detracted from what Doom should be.

This is only my opinion, but I would give 2016 an 8-8.5/10 and Eternal a 6-7/10.
 

Sygma

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Nov 22, 2016
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You are right about metacritic.
Many reviews are unscored so not factors.
All with scored ones equally weighted.
They include official magazines which are overly generous.
They include extreme reviews which were made for clicks.
No certainty the reviewer completed the game.
No guarantee the review factors in technical performance.
Some reviews are written by genre fans some not.
It goes on.

I mean just look at the achievements between doom 2016 and Eternal, see which one has been completed on a higher basis. Spoiler, its Eternal

2016 lost all its humpf in the second half, which is something Eternal never runs out of up until Ancient gods part 1 since it features the craziest fights in a solo fps in a very, very, very long time. There's no other fps in recent memory being as good as Eternal when it comes down to the overall pace (again, until ancient gods 1), the gameplay (its packed of techs made for actual hardcore fps players, not your average schmuck being fan of the franchise since the inception), the encounters and the variety of enemies

The platforming argument also has about ZERO VALIDITY whatsoever. The original Doom II had PLENTY of fucking annoying jumps to nail, inbetween sprint sections springed with traps. To pretend otherwise is in bad faith, which most of these arguments are based in to begin with. Eternal is Doom on crack, and people seriously saying that the game feels limiting in the power fantasy department compared to 2016 are very much out of their mind. In case its not clear yet, the slayer itself is beyond broken in the game

 
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Sygma

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Nov 22, 2016
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Why?
Because there was no platforming in the originals? Spoiler: There was, a lot, and way more tedious and unforgiving than both 2016 and Eternal combined.
Or because open midriff and pet bunny-having dude in a bike helmet punching bipedal piglets is some gritty-ass bOoTs oN tHe gRoUnd shit?


I think the second level of Doom 2 introduces some of that super tight platforming that just gets worse later on, and then the game threw some wild shit with that elevator killing you if you dont jump in time to not get squished by the rockets shot from the cyberdemon at the other end of the screen inbetween the 1345 plasma balls coming at your way from the cacodemons

and from there it just ramps up lmao. That whole era, Doom 2 and then the plethora of fps made on build engine was just PACKED with platforming. From Doom to Hexen to Duke Nukem 3d to Redneck Rampage, to Quake and all of that. Like, seriously

Even Blood had a ton of it
 
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HF2014

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May 19, 2014
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Why?
Because there was no platforming in the originals? Spoiler: There was, a lot, and way more tedious and unforgiving than both 2016 and Eternal combined.
Or because open midriff and pet bunny-having dude in a bike helmet punching bipedal piglets is some gritty-ass bOoTs oN tHe gRoUnd shit?


Well, its the way the platforming is done in Eternal. And speaking of old classic, i think there is no one putting Doom II in front of Doom Classic. I can’t remember the reception it got when it was release, played it a bit later, but trying Doom II didnt make me enjoy it more than classic Doom, but hey, its still an enjoyable game.I dont mind some platforming, in Doom 2016 Argent Tower is about just that, but the way its done, its make it a very impressive level. Adding double dash, grappling hook, wall climbing just doesnt make it feel right.

But platforming isnt the only problem with Eternal. The weapon ammo switch problem, level design, all add up to make it for me a game im ready to forget. I just dont feel im playing Doom. Im at my 5th start over of Doom 2016, and still having a blast, and restarted it last week just to remind me if im still into these games, and you can bet i am.
 

Sygma

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Nov 22, 2016
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Well, its the way the platforming is done in Eternal. And speaking of old classic, i think there is no one putting Doom II in front of Doom Classic. I can’t remember the reception it got when it was release, played it a bit later, but trying Doom II didnt make me enjoy it more than classic Doom, but hey, its still an enjoyable game.I dont mind some platforming, in Doom 2016 Argent Tower is about just that, but the way its done, its make it a very impressive level. Adding double dash, grappling hook, wall climbing just doesnt make it feel right.

But platforming isnt the only problem with Eternal. The weapon ammo switch problem, level design, all add up to make it for me a game im ready to forget. I just dont feel im playing Doom. Im at my 5th start over of Doom 2016, and still having a blast, and restarted it last week just to remind me if im still into these games, and you can bet i am.

Who cares if Doom II didnt make you enjoy it more than classic, its not the point. Doom ALWAYS HAS BEEN about precision and speed be it in gunplay or platforming, and its exactly what Eternal is about with literally all the techs you can think of used in 3D fps since Quake. Like the only tweak made to that is the arbalest jump instead of rocket jump

You have the right to prefer Doom 2016 if it reminds you more of classic Doom thus it being more enjoyable
 
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Panajev2001a

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Who cares if Doom II didnt make you enjoy it more than classic, its not the point. Doom ALWAYS HAS BEEN about precision and speed be it in gunplay or platforming, and its exactly what Eternal is about with literally all the techs you can think of used in 3D fps since Quake. Like the only tweak made to that is the arbalest jump instead of rocket jump

You have the right to prefer Doom 2016 if it reminds you more of classic Doom thus it being more enjoyable
Classic DOOM was clearly about speed and somewhat precision too, but in a completely different context. The difference between the two is a textbook example of “less is more” IMHO… aiming was 2D only and autoaim/aim correction helped, 2D aiming meant controlling the camera and the character was a lot simpler so there was a lot less to think about.
 
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Well, its the way the platforming is done in Eternal.

The weapon ammo switch problem, level design, all add up to make it for me a game im ready to forget.
Please, be more unspecific, it really adds to your criticism.
It really seems like you're skirting around saying it was too difficult for you, rather than point out some objective issues with the game.
Which there are some, but none of what you listed.
 
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Vesna

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May 6, 2021
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The game is meant to be played with a mouse and keyboard. If you are playing with a controller, chances are you’ll never be able to finish it on higher difficulties. I know some people out there have done it, but it’s a huge handicap.
That is simply not true. You can go into settings and configure the controller, it will work better than a mouse + way more immersive due to the vibration and comfort.