Reminds me a lot of this:
Couldn't get a closer match with a non-awful screen unfortunately, but they're very similar visually, from the way the walls are handled, to the little light posts and trees and tiles on the floor and decorations etc.
I hate to be the bearer of bad news but... the game wasn't supposed to go live. At all. We've since taken it down, but the build you had/have is pretty much our in progress "still have a ton of bugs to fix" version. We'll be releasing it when it's ready, but for now, that build is preeeeeety much borked so I'd advise just thinking of it as a little sneak peek you managed to get =)
Uh-oh! And I dropped $1.99 on the counterfeit coin machine, too!I sent Double Fine an email this morning regarding a bug I encountered with the iPad version of the game. They just sent me the following response:
I've put a few hours into the game so far and have had an absolute blast. It's a bit buggy, but once they get all the kinks worked out it's going to be a classic.
Does this mean all of our progress in-game will be reset when it launches for real?Sorry for the release confusion, guys. As our first real iOS game (not counting the Vault Viewer) it's probably inevitable that something would get borked. If you did get the game early and you want to serve as an accidental playtester, please share any feedback you have with Kee, the game's primary developer, on our forums:
That includes bug reports, gameplay issues, feedback about tuning of in-app purchases, etc. Also, if you have done any in-app purchases, those won't be affected by the release issues. And if you don't want to give any feedback, that's fine too!