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Dr. Mario World Hits 2 Million Installs and Passes $100K Spent Within 72 Hours of Launch

Mista

Dragonslayer
Nov 21, 2014
10,220
13,342
1,180


Nintendo’s newly released mobile title, Dr. Mario World, has been picking up some steam since its global launch on July 9th. According to new data from Sensor Tower, the game has already hit the 2 million installations milestone and has made more than $100,000. All within the first 72 hours of its release.

Here’s a graph sizing up the downloads and revenue between Dr. Mario World and Nintendo’s other mobile games:


While at first glance it looks to be doing poorly compared to the company’s other titles, it’s actually making healthy revenue. According to Sensor Tower’s analysis, its monetization is more comparable to other titles in the broader puzzle game genre. This includes the latest release from Candy Crush Saga maker King, Candy Crush Friends Saga.

In comparison to Candy Crush, Dr. Mario World is holding its own, generating about 73 percent of Friends Saga’s $137,000 first-three-day gross revenue in the same markets. Compare this to King’s finely-tuned monetization model which has been perfected across four titles and nearly seven years.
 

Vawn

Member
Feb 20, 2018
3,615
6,315
465
I was not aware of this game, is it "free to start" like pokémon puzzle?
It's a full-on mobile game, full with the sleazy, constant prompts to spend more money that investors so desperately wanted.
 

shark sandwich

tenuously links anime, pedophile and incels
Jun 9, 2012
3,866
1,625
760
Remember when Nintendo fanboys swore up and down that Nintendo would never sell out and make smartphone games?

Then when they started making smartphone games, many of us remained hopeful that they’d at least make higher quality and more ethical games than the typical whale-driven garbage?

Ahh how naive we were.
 

MagnesG

Member
Apr 20, 2019
930
516
390
Remember when Nintendo fanboys swore up and down that Nintendo would never sell out and make smartphone games?

Then when they started making smartphone games, many of us remained hopeful that they’d at least make higher quality and more ethical games than the typical whale-driven garbage?

Ahh how naive we were.
They did. Only the market's not budging.
 

Cr1ptkeeper

Member
Jul 18, 2016
65
10
220
It's a full-on mobile game, full with the sleazy, constant prompts to spend more money that investors so desperately wanted.
Don't you think Nintendo doesn't like to make money? I'm sure Nintendo came up with the idea to make free to play mobile games with microstransactions and not the investors.
 

mcjmetroid

Member
Feb 11, 2019
973
1,096
400
Limerick, Ireland
Don't you think Nintendo doesn't like to make money? I'm sure Nintendo came up with the idea to make free to play mobile games with microstransactions and not the investors.
In Nintendo defence they did try not to have monetisation in their games with Mario Run but it didn't work.

Mobile gamers will not buy games end of. This is the only way to do it on mobile.
 

Vawn

Member
Feb 20, 2018
3,615
6,315
465
Don't you think Nintendo doesn't like to make money? I'm sure Nintendo came up with the idea to make free to play mobile games with microstransactions and not the investors.
Of course, but Nintendo tried a reasonable approach that their investors hated - a complete game, free of microtransactions for $9.99.

The mobile gaming market proved the investors right. The mobile market is at a point where the only way to make a good profit is to exploit whales, children, etc or use any other tactic to make a really bad deal appear great.
 

Cr1ptkeeper

Member
Jul 18, 2016
65
10
220
Of course, but Nintendo tried a reasonable approach that their investors hated - a complete game, free of microtransactions for $9.99.

The mobile gaming market proved the investors right. The mobile market is at a point where the only way to make a good profit is to exploit whales, children, etc or use any other tactic to make a really bad deal appear great.
Maybe you're right, we'll never know who's idea it was to include microtransactions.
But the main goal of almost every company is to make as much money they can, they don't care if a small portion of their customers don't like the way they do it.
 

petran79

Member
Sep 17, 2012
9,795
1,296
820
Most efficient and cheapest way to finish the game at later stages would be buying 1 hour endless hearts for 30 diamonds and brute force every stage. After stage 25 things become difficult and if you include the timed challenges even more so. Have no clue how many stages they have. If it is 100 stages, then 1500 diamonds are mandatory, at 74 Euro
Because if you make one wrong move in timed events or when capsules are limited, you have to restart anyway.

I find the Super Mario Run sales a bullshit excuse by Nintendo, but anyway....Uninstalled Dr Mario and will only keep Super Mario Run.
 

jadedm17

Member
Sep 24, 2009
3,806
301
900
Florida
Remember when Nintendo fanboys swore up and down that Nintendo would never sell out and make smartphone games?

Then when they started making smartphone games, many of us remained hopeful that they’d at least make higher quality and more ethical games than the typical whale-driven garbage?

Ahh how naive we were.
Indeed, i never believed that. Nintendo still keeps quality over the rest but at the end of the day we all follow the money. They are a business, not our friends, and the Switch lineup has been aces.... i see no harm here.
 

joe_zazen

Member
May 2, 2017
1,855
1,667
420
Remember when Nintendo fanboys swore up and down that Nintendo would never sell out and make smartphone games?

Then when they started making smartphone games, many of us remained hopeful that they’d at least make higher quality and more ethical games than the typical whale-driven garbage?

Ahh how naive we were.
Lol, yeah. Some even think the mobile profits are used only to fund regular console games and dedicated hardware, like they are a nonprofit console gaming charity or something.
 
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Reactions: EightBit Man