GribbleGrunger
Dreams in Digital
I know I'm not one for wanting to discuss monetisation but 'evidently' a PSVR dev recently spoke to Game Informer and said monetisation is coming. I was giving this a little thought because I've always said the problem is it could dissuade great creators from sharing their creations because they'd hold them back in order to sell them on PSN. I've reconsidered though and think there's a way it could actually improve the situation within the Dreams ecosystem. There needs to be stipulations in place. Some of these are arbitrary numbers because we have no way of knowing how well it's going to sell out of the blocks:
In order to qualify for PSN:
1: The creator's (or team of creator's) game must hit 100,000 plays and 25,000 likes on Dreams before they can apply for PSN.
2: They must share at least 25% of their assets with the community during the process of creating the game.
3: Games would range from: 3+ hours (£15), 2+ hours (£10) and 1+ hours (£5).
4: The game must have an intro and outro, full menu system and begin/end with credits to MM/Sony + the 'Made In Dreams' logo.
5: Once all stipulation above are met, the creator (or team of creators) then contact Sony/MM to request monetisation and sale on PSN.
6: Once Sony/MM have QCed and play tested the game, their game is either rejected (with suggestion for improvements) or accepted and given the go ahead.
7: After the creator's (or team of creator's) game has been on sale for 1 month, they MUST make the game remixable on Dreams.
The reason I was against it before is because I was thinking entirely about the Dreams community. Put these in place and trying to create saleable games would benefit the Dreams community, incentify sharing, encourage a higher quality of product and draw more professional developers into the Dreams community. The sea would lift all boats, as Shu loves to say.
In order to qualify for PSN:
1: The creator's (or team of creator's) game must hit 100,000 plays and 25,000 likes on Dreams before they can apply for PSN.
2: They must share at least 25% of their assets with the community during the process of creating the game.
3: Games would range from: 3+ hours (£15), 2+ hours (£10) and 1+ hours (£5).
4: The game must have an intro and outro, full menu system and begin/end with credits to MM/Sony + the 'Made In Dreams' logo.
5: Once all stipulation above are met, the creator (or team of creators) then contact Sony/MM to request monetisation and sale on PSN.
6: Once Sony/MM have QCed and play tested the game, their game is either rejected (with suggestion for improvements) or accepted and given the go ahead.
7: After the creator's (or team of creator's) game has been on sale for 1 month, they MUST make the game remixable on Dreams.
The reason I was against it before is because I was thinking entirely about the Dreams community. Put these in place and trying to create saleable games would benefit the Dreams community, incentify sharing, encourage a higher quality of product and draw more professional developers into the Dreams community. The sea would lift all boats, as Shu loves to say.
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