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|OT| Dreams |OT| A World Of Pure Imagination

CJY

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Jan 8, 2016
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I also never knew how you'd move a character around using two Move controllers without analog sticks.

It turns out you use the second Move controller by holding the trigger and tilting, like a virtual joystick. Works really well actually.
 
Oct 12, 2012
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Your channel on Dreams? I will take a look, sure.

I'm using the move controllers... all I can say is: wow... they are so stable. During the introduction though, after you possess the cone, and then use the watering can... I couldn't progress up the beanstalk after that. I have to restart.
You should be using the Dualshock for everything but creation ;)
 

Vawn

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Feb 20, 2018
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Shame this only seems to have a small cult following and largely forgotten by the masses. It was to be expected, I guess.
 

Psykodad

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Apr 9, 2018
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Shame this only seems to have a small cult following and largely forgotten by the masses. It was to be expected, I guess.
Since this is Early Access for the Creator tools, it isn't really meant for the masses just yet.

Not to mention that this week has been the very first time that I've seen Sony actually try to sell Dreams Early Access to the consumer with their latest trailer.
 
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GermanZepp

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Feb 15, 2017
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This is the last sculpture I made. Took me about 4 hours always trying new tools and differents aproaches.
 
Oct 12, 2012
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Since this is Early Access for the Creator tools, it isn't really meant for the masses just yet.

Not to mention that this week has been the very first time that I've seen Sony actually try to sell Dreams Early Access to the consumer with their latest trailer.
Yeah, it's meant for the masses too. The only reason MM would have promoted it as a 'creative EA' is to guarantee plenty of content. That content is meant for the masses.
 
Oct 12, 2012
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You don't have to ask me if you can send me something to look over. Just send me it and I'll take a look. I'm honest though, so bare that in mind. :)

 

Psykodad

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Yeah, it's meant for the masses too. The only reason MM would have promoted it as a 'creative EA' is to guarantee plenty of content. That content is meant for the masses.
Except it doesn't make sense to put a limit on availability if it were meant for the masses.
Initially, anyway.

But it doesn't really matter. It's good to see MM and Sony starting to market Dreams, because the game deserves all the exposure and attention.
I feel MM is growing more confident by the day, especially seeing how creations by the community are raising the bar at a surprisingly rapud rate.
 
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Oct 12, 2012
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Except it doesn't make sense to put a limit on availability if it were meant for the masses.
Initially, anyway.

But it doesn't really matter. It's good to see MM and Sony starting to market Dreams, because the game deserves all the exposure and attention.
I feel MM is growing more confident by the day, especially seeing how creations by the community are raising the bar at a surprisingly rapud rate.
It does. It creates the idea that EA is just for creators ... as proven by yourself :) Meanwhile, those of us who only ever play creations know otherwise. MM just want to make sure there are thousands of creations for launch. They're not launching a development tool here, they're launching a service. I've been trying to explain this for nearly two years now.
 

Psykodad

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It does. It creates the idea that EA is just for creators ... as proven by yourself :) Meanwhile, those of us who only ever play creations know otherwise. MM just want to make sure there are thousands of creations for launch. They're not launching a development tool here, they're launching a service. I've been trying to explain this for nearly two years now.
Oh but that's what I've been saying too. Matter of interpretation then. lol.
 
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Oct 26, 2018
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Except it doesn't make sense to put a limit on availability if it were meant for the masses.
Initially, anyway.

But it doesn't really matter. It's good to see MM and Sony starting to market Dreams, because the game deserves all the exposure and attention.
I feel MM is growing more confident by the day, especially seeing how creations by the community are raising the bar at a surprisingly rapud rate.
Dreams will likely be a PS5 launch game.

The point of early access testing and creations is so when PS5 launches, Dreams will be ready to go with tons of users created downloads. What sets recent console launches apart isnt third party games since they are basically all the same up-ports. Or first party games are often few.

It's swaths of lower budget games and indie games which don't have the resources for multi-console launches, or partner up with Sony or MS. Sony was plugging Resogun like it's AAA game. Dreams is one of those games that can excite gamers with unique content and art.
 
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Quazar77

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Jan 7, 2018
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I will most likely buy this (might wait for the PS5 version, though).

Been following the development all this gen, it seems it has tremendous potential in the right hands

I’m just still unsure if you can simply import your own songs in your creations instead of making them in-game with their engine
 
Oct 12, 2012
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I will most likely buy this (might wait for the PS5 version, though).

Been following the development all this gen, it seems it has tremendous potential in the right hands

I’m just still unsure if you can simply import your own songs in your creations instead of making them in-game with their engine
Why wait for the PS5 version? There won't be one. :) BC. As far as 'potential' is concerned, we're well beyond that word now. It's shown that potential hundreds of times. And, yeah, you can import your own songs into Dreams.
 
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Quazar77

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Jan 7, 2018
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Why wait for the PS5 version? There won't be one. :) BC. As far as 'potential' is concerned, we're well beyond that word now. It's shown that potential hundreds of times. And, yeah, you can import your own songs into Dreams.
Oh yeah. I still want to see how the whole BC is gonna work, though. So we’ll see if Dreams gets released before the full PS5 reveal

I said potential in the right hands. Because even a ferrari in the hands of a blind person isn’t gonna do much in the end (unless you’re Al Pacino)

Oh it’s been confirmed about being able to import you own songs?
Most videos I’ve seen for the music in Dreams where mostly people showing how the in-game engine works for making songs by sloooooooowwwwly recording some examples
 
Oct 12, 2012
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Oh yeah. I still want to see how the whole BC is gonna work, though. So we’ll see if Dreams gets released before the full PS5 reveal

I said potential in the right hands. Because even a ferrari in the hands of a blind person isn’t gonna do much in the end (unless you’re Al Pacino)

Oh it’s been confirmed about being able to import you own songs?
Most videos I’ve seen for the music in Dreams where mostly people showing how the in-game engine works for making songs by sloooooooowwwwly recording some examples
Potential isn't a word you can use with Dreams any more. It's beyond potential and now it's showing what that potential was. MM removed the uploading sounds directly into Dreams because of a technical issue but they're soon adding it back in.
 

God Enel

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Mar 26, 2011
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All of this stuff looks really good. Is this game released yet or still in beta
 

IbizaPocholo

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mckmas8808

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May 24, 2005
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Great read. So it looks like every time MM re-creates the tools package, they've had to completely redo the single player "Game\Content" portion of it to keep things consistent. And that's why it's taking so long for the "real" game to release.
 
Oct 12, 2012
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Great read. So it looks like every time MM re-creates the tools package, they've had to completely redo the single player "Game\Content" portion of it to keep things consistent. And that's why it's taking so long for the "real" game to release.
Yes. They have only really had as long as we have to work on the campaign.
 
Oct 12, 2012
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Simply INSANE! But I'm happy I understand now. And the newest build of the engine finally allows network multi-player
I tried explaining this on 'another' forum ages ago. People complained that MM have had this long and yet only produced a 2 - 3 hour campaign. Every time they've changed the engine or the build, they've had to remake the campaign levels. As an example I pointed out that in one of the streams John went to grab a character to use but he couldn't because it was from an older build. Still crickets and complaints ... I gave up.
 
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