jim-jam bongs
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Gaze upon my magnificence mortals, for I am Nostradamus.
the truthDraft said:That's true.
It's better.
StuBurns said:I really can't think of any competitive games where this would be good, and I can't think of any co-op games that are on Windows Live that would be a draw either.
StuBurns said:Unless they let you filter for input method, you'd just have kb/m users on PC destroying 360 players, making XBL, which I'd argue is MSs only real advantage in the 'war', less competitive for players. I think that would be a considerable mistake.
teacupcopter said:You also say you can't think of any games on windows live, that's because so many don't bother with windows live, you can bet they would if it supported cross platform properly
StuBurns said:EDIT: I believe 3DR had a 360 SKU in development to some degree, I'm sure Gearbox helped get that much further, but I think they had the footwork in place for that version.
What Gearbox inherited when it bought the Duke Nukem intellectual property, says Pitchford, wasnt a game that was as complete as some might think. And there were no console versions at all. There was a lot of work there, but there wasnt a game. What there was was a lot of great tech, a lot of great features and subsystems, a lot of great gameplay mechanics. It was a lot of stuff, but it wasnt assembled into a game.
CrazedArabMan said:This argument though only applies if someone really doesn't like using a keyboard and mouse for almost anything, now if they can tolerate that, then you have a very valid point. And I have done what you are suggesting and I still prefer using my xbox over my PC, once again just preference.
It's interesting, I can't remember where I read they were working on a 360 version, but given GBs comments about the game design being 'consolized' with two weapon slots etc, it would appear it was never going to be PC exclusive.Truespeed said:Not according to Randy
acm2000 said:so, what engine is this using? looks alot like iD tech 4 again ala Prey
Heavily modified UE2.5 or a Heavily modified UE2.5 with some parts of UE3.0 Licensed into it, like what Relic did with Vanguard.jim-jam bongs said:Heavily modified UE2
of course it never was. they announced console versions already for the previous console generation (http://cube.ign.com/articles/094/094538p1.html). but yeah 3dr/triptych was only working on the pc version, with design decisions already thought through for consolesStuBurns said:It's interesting, I can't remember where I read they were working on a 360 version, but given GBs comments about the game design being 'consolized' with two weapon slots etc, it would appear it was never going to be PC exclusive.
Video Description: We went to Seattle, we checked out PAX, we braved Duke Nukem, and we're bringing it all back home to you. Check our our very special LIVE! edition of Feedback, recorded for you at PAX 2010.
Mr.NiceGuy said:This week show from G4tv's Feedback:
http://g4tv.com/videos/48536/Feedback----PAX-Prime-Edition/?quality=hd
Put this one also here because at the beginning of the panel they are talking about Duke Nukem Foever with the appearance of special guest the voice over of the duke (I'm still watching it right now so excuse the lack of descriptions)
I like Abbie Heppe. She seems cool.Mr.NiceGuy said:This week show from G4tv's Feedback:
http://g4tv.com/videos/48536/Feedback----PAX-Prime-Edition/?quality=hd
Broman1978 said::lol :lol
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Graphics Horse said:I guess there's possible benefits for that in games where you can't pick up new weapons all over the place, but this isn't one of those games. Assets could be loaded in mid swapping animation if needed, but I think that applies to any weapon style.
Reminds me of running Wolfenstein on a 286 laptop, the game would pause when you first fired a new gun, took a while loading the uncached sound or animation.
Mr.NiceGuy said:This week show from G4tv's Feedback:
http://g4tv.com/videos/48536/Feedback----PAX-Prime-Edition/?quality=hd
Put this one also here because at the beginning of the panel they are talking about Duke Nukem Foever with the appearance of special guest the voice over of the duke (I'm still watching it right now so excuse the lack of descriptions)
ScrabbleBanshee said:Wow you had it playable on a 286? I remember it not playing great even when I got a whopping 386 15 mhz PC.
http://www.3drealms.com/duke3d/Duke Nukem 3D System Requirements
486DX2/66 with 8 megabytes of memory and VGA graphics. We STRONGLY recommend a good Pentium with 16Mb of memory and PCI local bus video.
For the SVGA modes, a VESA compliant video card is required. Please see your video card's manual for info on how to find out if your card is VESA compliant. If yours is not VESA compliant, you will need to use a software driver to provide this compliance. We suggest a driver such as Display Doctor.
For game play, the following devices are optionally supported: Keyboard, Mouse, Joystick, Gravis Gamepad.
The following sound cards/devices are optionally supported for music: Gravis UltraSound, Sound Blaster (all of them), SoundMan16, Pro Audio Spectrum, SoundScape, Waveblaster, Sound Canvas, Adlib, and General MIDI.
The following sound cards/devices are optionally supported for sound effects: Sound Blaster (all of them), Gravis UltraSound, SoundMan16, Pro Audio Spectrum, SoundScape, Disney/Tandy Sound Sources.
There is no support for the PC Speaker.
Duke Nukem 3D is a DOS game.
Broman1978 said::lol :lol
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charlequin said:c'mon, is "don't post pictures of naked titties inline" really that hard a guideline to follow
Thunderbear said:This is the first forum (other forums being cgsociety and zbrush-central) I've posted on where you need a NSFW for an alien, that is a digital creature that has breast. Didn't think it was a very big deal but hey, I apologize I wasn't more sensitive to this board's rules.
Thunderbear said:This is the first forum (other forums being cgsociety and zbrush-central) I've posted on where you need a NSFW for an alien, that is a digital creature that has breast. Didn't think it was a very big deal but hey, I apologize I wasn't more sensitive to this board's rules.
Thunderbear said:This is the first forum (other forums being cgsociety and zbrush-central) I've posted on where you need a NSFW for an alien, that is a digital creature that has breast.
Shacknews: To wrap things up, one of the biggest topics people are talking about is the move to two weapons at a time. What's with the decision on the limit?
Steve Gibson: I wasn't part of that decision. I can understand and sympathize. You've got to also look at the reality of where games were 12 years ago, and who was playing games, and who plays games now, and how to make a successful game. You've got to realize who your audience is. It's a lot different audience now. I'm having a hard time imagining, these days, someone thinking numbers one through twelve of what my weapon is. Try to imagine sitting down with, like, your uncle who hasn't played games before and saying "don't forget, number seven is the rocket launcher, number six is the freeze ray." I imagine that was a lot of what the decision was. I'm not the guy making the call.
Omi said:Clearly the modern gamer is an imbecile.
Saw that already, does not show much sadly. Game looks good though, nothing to complain so far.Speedymanic said: