No, you can arbitrarily specify at what FPS you want to cap it.thank you. Is dynamic framerate control the same as double vsync? I'm using double vsync and it seems to be working well.
No, you can arbitrarily specify at what FPS you want to cap it.thank you. Is dynamic framerate control the same as double vsync? I'm using double vsync and it seems to be working well.
I just got some money back from paypal. Shall offer some this weekend
Nice! How is the performance hit on it?[Shadow improvement]
Performance hit is moderate, I still get 30 FPS at 5k with 8k shadows (which is a bit of overkill).
Anyway, has anyone mentioned yet that the game uses 4xMSAA by default?
In the next version you can select the number of MSAA samples, and also enable CSAA (on NV) or EQAA (on AMD).Any plans to disable that 4xMSAA?
In the next version you can select the number of MSAA samples, and also enable CSAA (on NV) or EQAA (on AMD).
Choose the ffxiii profile at the bottom of the settings window and there set your resolution to 1920x1080@60
Or higher to automatically downsample to 1080p.
Turn smaa to 0
You must L'Cie the Fal'cie before Pulsing the Fabula Nova Crystallis
As glad as I am with what Durante is doing, I feel kinda sad for him since it's taking time from his daily activities =/
Saved the shadowplay recording of a full battle and here's the FPS I get. Drops down to ~40 at 2 points, but after that it stays at 50-60 for pretty much the rest of the fight.
Open up in a new tab to see the numbers if you got the extension for embedding webm's.
http://a.pomf.se/uprkcn.webm
Having issues with my 7870... If I lock my framerate via RadeonPro to 30 to prevent the 30/60 bouncing, my GPU gets 'bored' and goes to sleep (drops down to 150/300 clock rate) and thus my framerate plummets to 8fps. If I leave it unlocked, it never breaks 30-40% even at 4k, but again it does the 30/60 bouncing (the battle HUD as others have noted seems to be causing the majority of the dips).
Any other AMD user having these issues/have a solution? What I've seen of the game looks gorgeous at 4k and I don't want to give up that dream, especially when most of these things happen even at default 720p.
clearRenderResolutions
renderResolution 1920x1080@60
maxScreenshotParallelism -1
logLevel 0
aaQuality 0
injectPSHash 1329c9bf
pluginHandlesDownsampling true
forcePresentRes true
Not working for me :-( I'm using these settings:
and it crashes at startup (doesn't even show the language/fullscreen/windowed menu). Also, Kaspersky detects Gedosato as a trojan, I had to add it to the exception menu. Video card is a HD5870.
If you've got MSI afterburner you should be able to set Unofficial Overclocking mode to without powerplay support. It will keep your card at the higher clocks all the time until you change it back, which will require a reset iirc.
You must L'Cie the Fal'cie before Pulsing the Fabula Nova Crystallis
Yeah I am totally confused at this point and i'm only an hour into it lol
In the main config file (not the FFXIII one) set your resolution instead of having it auto detect (which is what the 0's are). That fixed the crash at startup for me.
renderResolution 1920x1080@60
presentWidth 1920
presentHeight 1080
presentHz 60
I'm somewhat annoyed now.
In the next version you can select the number of MSAA samples, and also enable CSAA (on NV) or EQAA (on AMD).
The problem occurs when you want to capture glorious hudless 60 MB .bmps. Or moreSorry buuuuuuuuuut what's the problem with the screenshots function?
Because i'm able to take every screenshots I want through GeDoSaTo, glorious hudless 32MB .bmp. :O
Well that somewhat makes sense. Knocked down the rendering resolution and yep got a saved screenshot at 56.2mb.
Saying that Lake Bresha is a tad more demanding than I though. Though I was trying to render it 36 times that of a PS3!
A few words on performance, according to my testing: Starting from a base setting of 3840x2160 with bicubic scaling at 60 FPS I get a GPU usage of 66% on my 770.
Increasing shadow scaling to 4 gives a very marginal increase to 67% (basically free on my system). Setting it to 8 goes up to 70%.
Going from the default 4xMSAA to 16xCSAA increases GPU usage from the 66% base to 70%. Worth it in my opinion. 32xCSAA (that is, 8 MSAA samples + coverage AA) goes up to 80% and the improvement is debatable.
renderResolution 3840x2160@60
MSAASampleCount 4
enableCoverageSampling true
shadowScale 8
presentInterval 0
scalingType bicubic
Let me know if the coverage AA stuff breaks horribly on AMD! It should work the way I wrote it according to the documentation I read, but it's often not that easyThank you. Testing now.
New version.
New version, changes:
- Added shadow scale option (increases shadow resolution)
- Added settings for the number of MSAA samples and coverage sampling (that is, CSAA or EQAA depending on your GPU)
- Mitigated issues with large screenshots (taking a screenshot should never crash now, but it might still fail at very high resolutions or settings - it will report that failure though)
- Changed scaling order, fixes some sharpness issues
Performance of these options:
Personally, I have my user settings at this now:
Code:renderResolution 3840x2160@60 MSAASampleCount 4 enableCoverageSampling true shadowScale 8 presentInterval 0 scalingType bicubic
presentInterval 0 is because I play in borderless fullscreen, so I don't need the game to do vsync.
At those settings I get pretty solid 60 FPS in the first area (didn't get out of that yet!). I know I said I'd go for 30 and high IQ, but even I honestly can't really complain about anything IQ-wise with 16xCSAA and bicubic downsampling from 4k.
It's great to be able to use real AA in a game again.
Hmm, try removing the entire installation and reinstalling?Durante, I've been having an issue where clicking the update button on GeDoSaTo doesn't seem to actually update the program. This has happened with the last 3 updates. I click "Update to xxxx" and it goes through the motions, downloads the updated files, installs them and says it's completed, but the program still says I'm at the previous version, and the update button is still there.
Edit: On a second look, it appears GeDoSaTo does, in fact, update. It just doesn't think it has. It's updated but the version number doesn't change, and the update button remains afterward.
No. For now, I set the game to windowed and use another tool for borderless fullscreen.Does the GDST borderless function works now? Mine doesn't work when I used it.
If you haven't changed the settings, the shadows will be exactly the same as before (there are no changes).Just downloaded the new one and so far my FPS was better than run (haven't left the first area yet)
Shadows are a bit jaggie though but that's the only issue I saw
Durante, I've been having an issue where clicking the update button on GeDoSaTo doesn't seem to actually update the program. This has happened with the last 3 updates. I click "Update to xxxx" and it goes through the motions, downloads the updated files, installs them and says it's completed, but the program still says I'm at the previous version, and the update button is still there.
Edit: On a second look, it appears GeDoSaTo does, in fact, update. It just doesn't think it has. It's updated but the version number doesn't change, and the update button remains afterward.
If you haven't changed the settings, the shadows will be exactly the same as before (there are no changes).
If you have, they'll be less aliased than before.