killatopak
Member
So I've recently come across this year old video of someone talking about it.
https://www.youtube.com/watch?v=zFv6KAdQ5SE&t=29s
Basically the game adjusts it's difficulty depending on how well or how bad you play the game. They do this in order to get to a sweet spot called the Flow wherein game difficulty and player skill intersects one another to make your gaming experience not hair pulling frustrating but not too easy that you get bored.
There's an example that he illustrates where if you play well enough in Resident Evil 4, as you get to the infamous water room where you need to cross a bridge using Ashley, you get welcomed by 9 Zealots consisting of 7 ground ones and 2 ones using crossbow on a balcony. However, if you die a few times during the encounter, those two crossbow zealots mysteriously disappears. Of course there are more stuff in the game that adjusts depending on your skill level like aggressiveness of the enemies and the loot you obtain from dead bodies. It's amazing how I didn't notice this until I watched the video. Now it makes me understand why I thought the game was perfect in terms of difficulty during my first playthrough.
It made me surprised since I never come across of them talking about dynamic difficulty being applied in the game at all nor do I know that there's such a thing as well. As talked about in the video, it probably helped the game a lot since it didn't patronize you nor told you that so you could exploit it or else you would just kill yourself a couple of times just to make the game easier.
There are other games talked about in the video such as Max Payne, Left 4 Dead, Zanac, Kid Icarus, Smash, Flow and Xevious.
The video tells that it's best that it's not told or that it's subtle enough that you don't notice it and I agree. It gives player satisfaction if you get to finish something you failed a couple of times. On the other hand, we have those that prefer the games not to adjust the difficulty as it lessens the challenge which people who have played the soul series especially like.
I'm curious about your thoughts guys. Do you guys know any other games that perform this function perfectly well like Resident Evil 4? Do you prefer a game having dynamic difficulty?
https://www.youtube.com/watch?v=zFv6KAdQ5SE&t=29s
Basically the game adjusts it's difficulty depending on how well or how bad you play the game. They do this in order to get to a sweet spot called the Flow wherein game difficulty and player skill intersects one another to make your gaming experience not hair pulling frustrating but not too easy that you get bored.
There's an example that he illustrates where if you play well enough in Resident Evil 4, as you get to the infamous water room where you need to cross a bridge using Ashley, you get welcomed by 9 Zealots consisting of 7 ground ones and 2 ones using crossbow on a balcony. However, if you die a few times during the encounter, those two crossbow zealots mysteriously disappears. Of course there are more stuff in the game that adjusts depending on your skill level like aggressiveness of the enemies and the loot you obtain from dead bodies. It's amazing how I didn't notice this until I watched the video. Now it makes me understand why I thought the game was perfect in terms of difficulty during my first playthrough.
It made me surprised since I never come across of them talking about dynamic difficulty being applied in the game at all nor do I know that there's such a thing as well. As talked about in the video, it probably helped the game a lot since it didn't patronize you nor told you that so you could exploit it or else you would just kill yourself a couple of times just to make the game easier.
There are other games talked about in the video such as Max Payne, Left 4 Dead, Zanac, Kid Icarus, Smash, Flow and Xevious.
The video tells that it's best that it's not told or that it's subtle enough that you don't notice it and I agree. It gives player satisfaction if you get to finish something you failed a couple of times. On the other hand, we have those that prefer the games not to adjust the difficulty as it lessens the challenge which people who have played the soul series especially like.
I'm curious about your thoughts guys. Do you guys know any other games that perform this function perfectly well like Resident Evil 4? Do you prefer a game having dynamic difficulty?