I took some notes from the IGN interview: -
- FP because they are going for immersion in the world.
- FP..but, not a FPS it is a RPG with shooter elements.
- Deep progression system. Sounds like a combo of skills, equipment and cybernetic enhancements.
- The player takes on the role of V, a hardened male/female urban mercenary who takes on tough assignments.
- Despite being in FP, you get full character customisation in terms of your look. I guess you see yourself in cutscenes/cinematics in places...as in TW3.
- How you definite your lifepath (backstory) dictates your starting abilities etc, however, the game isn't following the PNP game in terms of you having a starting class, so you're not locked into a particular progression route. A more fluid approach.
- Use of daytime in trailer was a deliberate choice to demonstrate range, as they already know they can do the BR moody nighttime look.
- Emphasis is on Noir as the game itself in terms of story, missions, tone etc and not just look.
- Full day/night and weather systems
- A lot of lore aspects from CP 2020 PnP lore and some characters in the game. In terms of the classes, although they aren't going with classes for PnP fans they are taking a lot of leads from the 'Net Runner' 'Techie' & 'The Solo'in terms of skill pools/abilities though it's not exclusive. You'll encounter 'Rockerboy' and 'Corporate' archetypes as NPCs.
- Lots of lessons learnt from Witcher 3 in terms of Choice and consequence. Big emphasis on storytelling and RPG.
- Not a save the world story.
- Ranged and Melee combat. Obviously Melee FP required a rethink of how things were done in TW3.
- 3 main weapon types. Power. Tech and Smart weapons, the latter will be more track and follow type weapons.
- Combat will cater towards those who want a bit of twitch.
- Vehicles. Motorbikes and cars for sure. No commitments on other vehicles just yet so flying cars might be strictly moving wallpaper/set pieces
- V is voiced
- Background and interaction choices will shape V as a character (presumably in how characters react to you).
- Night City heavily inspired by LA, San Diego & San Franciso.
- City divided into 6 unique districts.
- Emphasis on verticality to the environments with megabuildings that have multiple usages.
- No level scaling. Standard experience and street cred. Different missions garner different amounts. Street cred gives you access to certain people etc like mission givers (fixers) as you progress.